Player Matchup

Surtr
Surtr
Cruzmissle24
Surtr
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 50L
1,465 Elo+
Party 2
Serqet
Serqet
Cson10Medussy
Serqet
Level 45
God Stats
2W - 1L
1,826 SR
Queue Stats
12W - 20L
1,413 Elo+
Party 2
Ao Kuang
Ao Kuang
NationalGridd
Ao Kuang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
He Bo
He Bo
SmiteThyFool
He Bo
Level 88
God Stats
1W - 3L
1,340 SR
Queue Stats
184W - 181L
1,417 Elo+
Solo
Maui
Maui
teddy6799
Maui
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,302 Elo+
Party 3
Team Averages
Level 100
1,533 SR
1,419 Elo+

VS

Team Averages
Level 90
1,513 SR
1,404 Elo+
King Arthur
King Arthur
CmonVa 2
King Arthur
Level 82
God Stats
4W - 3L
1,735 SR
Queue Stats
541W - 553L
1,475 Elo+
Solo
Ymir
Ymir
E_elBossman
Ymir
Level 107
God Stats
1W - 0L
1,344 SR
Queue Stats
11W - 21L
1,357 Elo+
Party 4
Cabrakan
Cabrakan
KyleGottaJumper
Cabrakan
Level 109
God Stats
1W - 1L
1,292 SR
Queue Stats
10W - 20L
1,357 Elo+
Party 4
Discordia
Discordia
RealTimStrategy
Discordia
Level 86
God Stats
12W - 6L
1,500 SR
Queue Stats
358W - 374L
1,421 Elo+
Party 1
Rama
Rama
mayday9124
Rama
Level 67
God Stats
3W - 2L
1,695 SR
Queue Stats
221W - 240L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,408
641
5,229
12,628
10,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 4 / 1
7,238
724
5,565
7,488
5,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
NationalGridd
Ao Kuang
12
0 / 5 / 2
6,594
659
3,373
9,684
8,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 4 / 0
6,538
654
6,718
6,285
2,792
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
12
0 / 4 / 2
6,668
667
3,629
9,588
12,086
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CmonVa 2
King Arthur
14
3 / 0 / 17
8,157
816
6,419
8,153
6,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 2 / 17
9,509
951
7,268
12,255
11,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
14
5 / 1 / 13
9,080
908
4,197
10,168
9,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Discordia
RealTimStrategy
Discordia
14
3 / 0 / 18
8,312
831
15,840
3,624
1,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 1 / 16
8,967
897
7,063
5,945
2,675
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
103
2
Kills
22
22
Deaths
4
6
Assists
81
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CmonVa 2
King Arthur
3
0
17
11.5
L
0
5
1
0.1
L
1
4
1
0.38
W
5
2
17
6.75
W
Cabrakan
5
1
13
11.5
L
Ao Kuang
NationalGridd
Ao Kuang
0
5
2
0.2
W
Discordia
RealTimStrategy
Discordia
3
0
18
12
L
1
4
0
0.25
W
6
1
16
14
L
Maui
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,514
Damage
40,787
45,673
Taken
40,145
39,213
Mitigated
31,691
6,575
Healing
19,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CmonVa 2
King Arthur
6,419
485
2,270
1,666
8,153
6,206
282
3,271
4,516
0
13,054
L
5,229
1,331
409
1,043
12,628
10,892
0
8,993
3,635
102
12,211
L
5,565
438
162
400
7,488
5,233
0
4,463
3,025
0
9,214
W
7,268
593
1,057
3,906
12,255
11,703
125
4,276
7,721
16,909
0
W
Cabrakan
4,197
676
2,652
2,784
10,168
9,766
701
3,897
5,707
6,900
0
L
Ao Kuang
NationalGridd
Ao Kuang
3,373
1,346
0
1,415
9,684
8,210
0
4,652
5,032
6,937
0
W
Discordia
RealTimStrategy
Discordia
15,840
1,227
610
423
3,624
1,341
1,539
555
2,891
32,636
0
L
6,718
699
1,325
721
6,285
2,792
0
3,747
2,538
17,999
0
W
7,063
5,917
1,661
2,091
5,945
2,675
1,820
1,406
4,501
0
22,108
L
Maui
3,629
387
581
519
9,588
12,086
0
5,450
4,138
10,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,446
Gold Earned
44,025
76
Minions Killed
134
0
Camps Cleared
0
811,969
Distance Traveled
939,122
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,157
816
20
2
0
173,562
0
L
Surtr
6,408
641
14
1
0
157,693
0
L
Serqet
7,238
724
15
2
0
179,983
0
W
Ymir
9,509
951
25
3
0
185,097
0
W
Cabrakan
9,080
908
11
1
0
188,828
0
L
Ao Kuang
6,594
659
12
1
0
142,811
0
W
Discordia
8,312
831
36
4
0
203,663
0
L
He Bo
6,538
654
21
2
0
150,554
0
W
Rama
8,967
897
42
4
0
187,972
0
L
Maui
6,668
667
14
1
0
180,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role