Player Matchup

Rama
Rama
 
Rama
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Elias4K
Bacchus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 67L
1,415 Elo+
Party 2
Jormungandr
Jormungandr
OGEvilEye801
Jormungandr
Level 189
God Stats
17W - 10L
1,500 SR
Queue Stats
584W - 607L
1,454 Elo+
Party 3
Bastet
Bastet
k3v1nqr
Bastet
Level 153
God Stats
1W - 1L
1,765 SR
Queue Stats
74W - 55L
1,516 Elo+
Party 2
Chronos
Chronos
oMrPlowo
Chronos
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
188W - 204L
1,452 Elo+
Party 3
Team Averages
Level 150
1,553 SR
1,468 Elo+

VS

Team Averages
Level 133
1,525 SR
1,471 Elo+
Nox
Nox
Enculathor7388
Nox
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 54L
1,417 Elo+
Party 1
Nu Wa
Nu Wa
FlexOflex1
Nu Wa
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,416 Elo+
Party 1
Sol
Sol
Noslow94
Sol
Level 126
God Stats
6W - 4L
1,625 SR
Queue Stats
290W - 296L
1,475 Elo+
Solo
Awilix
Awilix
Truiz93
Awilix
Level 123
God Stats
1W - 7L
1,500 SR
Queue Stats
278W - 284L
1,557 Elo+
Solo
He Bo
He Bo
l Insaniam l
He Bo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 58L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 2 / 10
8,877
807
5,768
8,663
3,699
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Elias4K
Bacchus
13
0 / 3 / 14
8,189
744
6,906
14,892
15,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
OGEvilEye801
Jormungandr
16
2 / 2 / 13
10,017
911
6,461
12,457
10,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
k3v1nqr
Bastet
16
10 / 2 / 6
10,134
921
13,428
11,558
5,165
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
oMrPlowo
Chronos
16
3 / 1 / 9
9,674
879
6,394
9,091
4,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
8,761
796
6,544
6,220
2,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nu Wa
14
3 / 4 / 4
8,645
786
8,514
8,010
3,251
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 2 / 7
8,458
769
9,927
8,819
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Truiz93
Awilix
14
0 / 3 / 6
7,773
707
4,898
9,600
5,294
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 6 / 8
8,120
738
7,681
9,949
3,254
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
39
17
Kills
9
10
Deaths
17
52
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
2
10
3.5
W
Bacchus
Elias4K
Bacchus
0
3
14
2.33
L
4
2
5
3.25
L
Nu Wa
3
4
4
1.25
L
1
2
7
2.25
W
Jormungandr
OGEvilEye801
Jormungandr
2
2
13
4.25
L
Awilix
Truiz93
Awilix
0
3
6
1
W
Bastet
k3v1nqr
Bastet
10
2
6
6.5
L
1
6
8
0.83
W
Chronos
oMrPlowo
Chronos
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,957
Damage
37,564
56,661
Taken
42,598
38,738
Mitigated
18,159
24,135
Healing
11,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,768
3,351
538
2,250
8,663
3,699
3,744
7,141
1,522
0
23,531
W
Bacchus
Elias4K
Bacchus
6,906
539
504
5,015
14,892
15,019
309
9,814
5,078
10,160
0
L
6,544
255
1,147
1,201
6,220
2,858
943
3,080
3,007
15,773
0
L
Nu Wa
8,514
1,907
603
1,209
8,010
3,251
1,464
4,124
3,807
16,869
0
L
9,927
2,113
190
3,121
8,819
3,502
1,507
4,557
4,040
16,886
0
W
Jormungandr
OGEvilEye801
Jormungandr
6,461
1,105
3,969
2,955
12,457
10,766
362
3,161
9,296
19,693
0
L
Awilix
Truiz93
Awilix
4,898
735
847
676
9,600
5,294
549
3,968
5,499
0
17,125
W
Bastet
k3v1nqr
Bastet
13,428
2,268
191
2,809
11,558
5,165
1,093
7,619
3,939
0
18,859
L
7,681
404
499
1,603
9,949
3,254
353
3,189
6,484
14,248
0
W
Chronos
oMrPlowo
Chronos
6,394
1,652
2,005
3,899
9,091
4,089
2,851
4,931
4,160
38,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,891
Gold Earned
41,757
145
Minions Killed
119
0
Camps Cleared
0
1,012,068
Distance Traveled
885,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,877
807
35
3
0
170,549
0
W
Bacchus
8,189
744
11
1
0
201,163
0
L
Nox
8,761
796
25
2
0
191,835
0
L
Nu Wa
8,645
786
21
2
0
155,080
0
L
Sol
8,458
769
25
2
0
179,774
0
W
Jormungandr
10,017
911
27
2
0
196,039
0
L
Awilix
7,773
707
26
2
0
194,452
0
W
Bastet
10,134
921
11
1
0
249,216
0
L
He Bo
8,120
738
22
2
0
164,194
0
W
Chronos
9,674
879
61
6
0
195,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role