Player Matchup

Maui
Maui
CampinGaji
Maui
Level 98
God Stats
2W - 0L
1,787 SR
Queue Stats
188W - 200L
1,566 Elo+
Party 3
Hachiman
Hachiman
Infinity999v
Hachiman
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
132W - 144L
1,532 Elo+
Party 2
Guan Yu
Guan Yu
SkykiIler
Guan Yu
Level 131
God Stats
3W - 4L
1,500 SR
Queue Stats
177W - 150L
1,549 Elo+
Party 3
Nu Wa
Nu Wa
SunGodXl
Nu Wa
Level 122
God Stats
8W - 5L
1,831 SR
Queue Stats
311W - 302L
1,594 Elo+
Party 2
Baba Yaga
Baba Yaga
mercy1sweakness
Baba Yaga
Level 108
God Stats
8W - 5L
1,480 SR
Queue Stats
188W - 202L
1,561 Elo+
Party 3
Team Averages
Level 117
1,620 SR
1,560 Elo+

VS

Team Averages
Level 71
1,444 SR
1,471 Elo+
Sylvanus
Sylvanus
Eyyy4Effort
Sylvanus
Level 26
God Stats
0W - 2L
1,241 SR
Queue Stats
43W - 66L
1,461 Elo+
Solo
Cerberus
Cerberus
OGJoseG
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
emceepeepants
Nu Wa
Level 107
God Stats
8W - 5L
1,569 SR
Queue Stats
201W - 210L
1,455 Elo+
Party 4
Janus
Janus
fffjapan4
Janus
Level 64
God Stats
14W - 13L
1,408 SR
Queue Stats
649W - 665L
1,417 Elo+
Party 4
Hun Batz
Hun Batz
youngflyman
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 21
10,998
733
7,859
20,939
24,752
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Infinity999v
Hachiman
18
7 / 3 / 12
11,468
765
13,937
13,315
6,485
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Guan Yu
SkykiIler
Guan Yu
19
6 / 2 / 16
12,227
815
8,666
23,747
30,745
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
SunGodXl
Nu Wa
19
7 / 2 / 16
11,704
780
23,702
12,392
6,629
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baba Yaga
mercy1sweakness
Baba Yaga
20
10 / 2 / 14
12,370
825
28,915
17,136
11,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Eyyy4Effort
Sylvanus
17
2 / 5 / 4
9,529
635
6,412
22,363
18,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
OGJoseG
Cerberus
17
3 / 4 / 5
10,192
679
6,178
20,854
21,672
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
3 / 6 / 7
9,719
648
14,245
15,541
6,778
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
fffjapan4
Janus
16
0 / 6 / 3
8,924
595
13,566
12,830
6,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
youngflyman
Hun Batz
15
3 / 9 / 4
9,789
653
19,610
17,062
6,872
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
34
30
Kills
11
12
Deaths
30
79
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
3
21
3.5
L
Sylvanus
Eyyy4Effort
Sylvanus
2
5
4
0.8
W
Hachiman
Infinity999v
Hachiman
7
3
12
4.33
L
Cerberus
OGJoseG
Cerberus
3
4
5
1.38
W
Guan Yu
SkykiIler
Guan Yu
6
2
16
7
W
Nu Wa
SunGodXl
Nu Wa
7
2
16
7.5
L
3
6
7
1.08
L
Janus
fffjapan4
Janus
0
6
3
0.25
W
Baba Yaga
mercy1sweakness
Baba Yaga
10
2
14
8.5
L
Hun Batz
youngflyman
Hun Batz
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,079
Damage
60,011
87,529
Taken
88,650
80,335
Mitigated
60,166
49,646
Healing
29,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,859
572
3,515
5,120
20,939
24,752
214
8,028
12,911
14,848
0
L
Sylvanus
Eyyy4Effort
Sylvanus
6,412
2,472
6,127
8,021
22,363
18,830
0
14,867
7,390
18,232
2,430
W
Hachiman
Infinity999v
Hachiman
13,937
8,230
0
3,186
13,315
6,485
1,929
7,828
5,487
0
29,748
L
Cerberus
OGJoseG
Cerberus
6,178
224
1,557
6,453
20,854
21,672
0
14,614
6,144
17,340
0
W
Guan Yu
SkykiIler
Guan Yu
8,666
947
15,102
12,966
23,747
30,745
999
11,030
12,717
0
18,597
W
Nu Wa
SunGodXl
Nu Wa
23,702
5,392
382
1,683
12,392
6,629
2,498
6,701
5,691
61,300
0
L
14,245
2,327
1,204
2,703
15,541
6,778
0
11,733
3,722
35,163
0
L
Janus
fffjapan4
Janus
13,566
515
528
1,645
12,830
6,014
0
9,540
3,198
35,995
0
W
Baba Yaga
mercy1sweakness
Baba Yaga
28,915
802
1,304
6,388
17,136
11,724
1,765
6,444
10,692
56,592
0
L
Hun Batz
youngflyman
Hun Batz
19,610
2,812
852
806
17,062
6,872
0
9,240
7,720
0
40,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,767
Gold Earned
48,153
201
Minions Killed
161
0
Camps Cleared
0
1,403,480
Distance Traveled
1,222,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,998
733
8
1
0
276,076
0
L
Sylvanus
9,529
635
15
1
0
225,600
0
W
Hachiman
11,468
765
45
3
0
220,329
0
L
Cerberus
10,192
679
31
2
0
257,937
0
W
Guan Yu
12,227
815
17
1
0
330,609
0
W
Nu Wa
11,704
780
69
5
0
273,213
0
L
Nu Wa
9,719
648
35
2
0
238,894
0
L
Janus
8,924
595
39
3
0
240,631
0
W
Baba Yaga
12,370
825
62
4
0
303,253
0
L
Hun Batz
9,789
653
41
3
0
259,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role