Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
CharlyBaxx
Cabrakan
Level 94
God Stats
1W - 0L
1,307 SR
Queue Stats
25W - 20L
1,513 Elo+
Solo
Odin
Odin
Moka16
Odin
Level 45
God Stats
2W - 0L
1,702 SR
Queue Stats
109W - 115L
1,513 Elo+
Party 2
Chaac
Chaac
chazmazz22
Chaac
Level 84
God Stats
8W - 2L
1,552 SR
Queue Stats
203W - 181L
1,448 Elo+
Solo
Team Averages
Level 86
1,512 SR
1,495 Elo+

VS

Team Averages
Level 48
1,394 SR
1,259 Elo+
Kuzenbo
Kuzenbo
Ah oui ner
Kuzenbo
Level 20
God Stats
0W - 2L
1,296 SR
Queue Stats
6W - 13L
1,155 Elo+
Party 1
Loki
Loki
FattyHippo
Loki
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,348 Elo+
Solo
Baron Samedi
Baron Samedi
PROlarper1775
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,122 Elo+
Party 1
Ah Puch
Ah Puch
RageWraith-37
Ah Puch
Level 69
God Stats
3W - 3L
1,173 SR
Queue Stats
462W - 463L
1,453 Elo+
Solo
Bellona
Bellona
WhitelOuiNer
Bellona
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 37L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
9 / 2 / 9
9,734
973
13,806
9,806
6,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
 
Cerberus
14
1 / 2 / 15
8,677
868
6,898
13,231
13,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
CharlyBaxx
Cabrakan
13
4 / 2 / 13
8,747
875
5,473
10,904
13,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Odin
Moka16
Odin
14
0 / 0 / 13
7,768
777
3,520
5,753
4,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
16
4 / 1 / 14
9,117
912
11,752
11,147
10,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ah oui ner
Kuzenbo
12
0 / 4 / 5
6,739
674
3,827
8,929
12,158
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

1
0 / 0 / 0
2,464
246
0
0
0
Baron Samedi
PROlarper1775
Baron Samedi
15
3 / 6 / 1
8,577
858
6,250
12,618
6,182
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
16
2 / 2 / 4
8,163
816
16,508
7,428
3,402
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
WhitelOuiNer
Bellona
13
1 / 6 / 3
7,066
707
3,980
15,436
12,714
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
19
18
Kills
6
7
Deaths
18
64
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
2
9
6.75
W
Cerberus
 
Cerberus
1
2
15
4.25
L
Kuzenbo
Ah oui ner
Kuzenbo
0
4
5
0.63
W
Cabrakan
CharlyBaxx
Cabrakan
4
2
13
5.25
L
0
0
0
0
W
Odin
Moka16
Odin
0
0
13
6.5
L
Baron Samedi
PROlarper1775
Baron Samedi
3
6
1
0.58
L
Ah Puch
2
2
4
2
L
Bellona
WhitelOuiNer
Bellona
1
6
3
0.42
W
Chaac
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,449
Damage
30,565
50,841
Taken
44,411
48,216
Mitigated
34,456
27,156
Healing
10,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,806
796
4,912
4,512
9,806
6,287
1,957
4,444
5,362
27,984
0
W
Cerberus
 
Cerberus
6,898
205
1,605
4,993
13,231
13,248
648
5,897
7,334
14,167
0
L
Kuzenbo
Ah oui ner
Kuzenbo
3,827
1,862
435
567
8,929
12,158
0
5,409
3,367
4,641
0
W
Cabrakan
CharlyBaxx
Cabrakan
5,473
204
2,131
3,346
10,904
13,717
531
5,580
5,324
9,197
488
L
0
0
0
0
0
0
0
0
0
0
0
W
Odin
Moka16
Odin
3,520
349
817
889
5,753
4,659
1,277
4,507
1,246
958
9,159
L
Baron Samedi
PROlarper1775
Baron Samedi
6,250
543
1,232
2,368
12,618
6,182
0
6,250
6,279
14,016
0
L
Ah Puch
16,508
477
1,075
2,604
7,428
3,402
0
5,052
2,376
36,769
0
L
Bellona
WhitelOuiNer
Bellona
3,980
458
385
1,479
15,436
12,714
0
10,532
4,650
0
8,978
W
Chaac
11,752
371
422
3,529
11,147
10,305
951
6,157
4,990
1,056
30,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,043
Gold Earned
33,009
152
Minions Killed
79
0
Camps Cleared
0
912,996
Distance Traveled
660,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,734
973
48
5
0
149,850
0
W
Cerberus
8,677
868
26
3
0
193,577
0
L
Kuzenbo
6,739
674
5
1
0
172,285
0
W
Cabrakan
8,747
875
17
2
0
183,300
0
L
Loki
2,464
246
0
0
0
0
0
W
Odin
7,768
777
20
2
0
189,762
0
L
Baron Samedi
8,577
858
20
2
0
167,147
0
L
Ah Puch
8,163
816
42
4
0
178,147
0
L
Bellona
7,066
707
12
1
0
143,268
0
W
Chaac
9,117
912
41
4
0
196,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role