Player Matchup

Kali
Kali
AgentBubbles626
Kali
Level 148
God Stats
6W - 8L
1,462 SR
Queue Stats
446W - 445L
1,442 Elo+
Solo
Chernobog
Chernobog
GOOSEjuiser
Chernobog
Level 67
God Stats
5W - 5L
1,500 SR
Queue Stats
54W - 61L
1,402 Elo+
Solo
Osiris
Osiris
HarrySakMgee
Osiris
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
132W - 153L
1,335 Elo+
Party 2
Anubis
Anubis
lucianomunarriz-
Anubis
Level 84
God Stats
8W - 8L
1,436 SR
Queue Stats
131W - 130L
1,423 Elo+
Solo
Maui
Maui
xWARxREAPERx10
Maui
Level 104
God Stats
2W - 3L
1,334 SR
Queue Stats
126W - 140L
1,318 Elo+
Party 2
Team Averages
Level 104
1,446 SR
1,384 Elo+

VS

Team Averages
Level 84
1,401 SR
1,370 Elo+
Izanami
Izanami
Balooonee
Izanami
Level 119
God Stats
2W - 2L
1,282 SR
Queue Stats
7W - 24L
1,182 Elo+
Solo
Kuzenbo
Kuzenbo
Golden Recluse
Kuzenbo
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 96L
1,554 Elo+
Solo
Ao Kuang
Ao Kuang
Littlekind
Ao Kuang
Level 45
God Stats
3W - 10L
1,219 SR
Queue Stats
31W - 53L
1,335 Elo+
Party 1
Sol
Sol
NavalChip26
Sol
Level 46
God Stats
3W - 3L
1,503 SR
Queue Stats
135W - 148L
1,347 Elo+
Party 1
Chaac
Chaac
TragiicSniipe
Chaac
Level 106
God Stats
7W - 12L
1,500 SR
Queue Stats
490W - 469L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 2
7,823
522
11,997
17,735
10,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
GOOSEjuiser
Chernobog
1
0 / 0 / 0
2,978
199
0
0
0
Osiris
10
2 / 3 / 1
6,046
403
3,458
11,943
10,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 5 / 4
7,680
512
12,034
12,805
6,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 1
7,293
486
2,559
11,683
11,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Balooonee
Izanami
12
1 / 3 / 5
7,613
508
3,600
12,003
3,555
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 6
8,006
534
2,240
9,014
8,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ao Kuang
Littlekind
Ao Kuang
12
0 / 1 / 4
7,583
506
4,123
10,641
3,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
10 / 0 / 0
10,381
692
13,789
9,093
3,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 1 / 5
8,819
588
13,060
13,320
10,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
8
Kills
14
14
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Izanami
Balooonee
Izanami
1
3
5
1.17
L
Chernobog
GOOSEjuiser
Chernobog
0
0
0
0
W
0
3
6
1
L
Osiris
2
3
1
0.83
W
Ao Kuang
Littlekind
Ao Kuang
0
1
4
2
W
10
0
0
10
W
3
1
5
5.5
L
1
5
4
0.6
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,048
Damage
36,812
54,166
Taken
54,071
38,342
Mitigated
29,268
16,776
Healing
17,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,997
5,069
0
5,159
17,735
10,407
0
4,851
12,884
0
62,851
W
Izanami
Balooonee
Izanami
3,600
2,202
0
101
12,003
3,555
3,033
8,008
3,995
0
33,963
L
Chernobog
GOOSEjuiser
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
2,240
1,194
0
2,217
9,014
8,248
411
1,709
7,305
18,644
0
L
Osiris
3,458
1,305
0
2,873
11,943
10,136
0
3,636
8,307
0
15,584
W
Ao Kuang
Littlekind
Ao Kuang
4,123
815
0
5,019
10,641
3,652
0
2,056
8,585
45,203
0
W
13,789
5,853
0
4,686
9,093
3,572
6,267
2,073
7,020
90,931
0
W
13,060
2,740
0
5,622
13,320
10,241
312
747
12,573
0
65,749
L
12,034
441
0
5,191
12,805
6,711
712
6,628
6,177
65,040
0
L
2,559
867
109
3,444
11,683
11,088
156
5,037
6,646
28,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,820
Gold Earned
42,402
257
Minions Killed
382
0
Camps Cleared
0
1,068,547
Distance Traveled
1,426,152
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,823
522
90
6
0
296,722
0
W
Izanami
7,613
508
56
4
0
227,893
0
L
Chernobog
2,978
199
0
0
0
0
0
W
Kuzenbo
8,006
534
17
1
0
312,649
2
L
Osiris
6,046
403
18
1
0
295,060
2
W
Ao Kuang
7,583
506
68
5
0
276,546
0
W
Sol
10,381
692
149
10
0
302,847
4
W
Chaac
8,819
588
92
6
0
306,217
0
L
Anubis
7,680
512
99
7
0
237,199
2
L
Maui
7,293
486
50
3
0
239,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role