Player Matchup

Hera
Hera
 
Hera
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ADAMTHECHAMPION
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,552 Elo+
Solo
Sylvanus
Sylvanus
Andzinho
Sylvanus
Level 67
God Stats
0W - 2L
1,264 SR
Queue Stats
24W - 32L
1,423 Elo+
Solo
Janus
Janus
Dexterdedog
Janus
Level 55
God Stats
1W - 2L
1,718 SR
Queue Stats
10W - 24L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
JOORGE PUENTE
Sun Wukong
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 74L
1,421 Elo+
Solo
Team Averages
Level 86
1,496 SR
1,459 Elo+

VS

Team Averages
Level 86
1,591 SR
1,518 Elo+
Ganesha
Ganesha
BrickedUpBarry
Ganesha
Level 108
God Stats
2W - 0L
1,713 SR
Queue Stats
277W - 268L
1,482 Elo+
Solo
Loki
Loki
DizzyDwarf434
Loki
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 32L
1,466 Elo+
Party 1
Bastet
Bastet
MoneyManzell
Bastet
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 55L
1,597 Elo+
Party 1
Guan Yu
Guan Yu
Qusilver
Guan Yu
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 101L
1,507 Elo+
Party 1
Hercules
Hercules
Suton
Hercules
Level 105
God Stats
2W - 4L
1,742 SR
Queue Stats
119W - 126L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
2 / 4 / 1
8,512
709
17,553
11,624
7,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 2 / 1
8,717
726
10,606
11,679
13,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Andzinho
Sylvanus
16
2 / 3 / 1
8,680
723
5,275
13,824
14,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 7 / 1
7,669
639
13,344
12,612
5,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
JOORGE PUENTE
Sun Wukong
1
0 / 0 / 0
2,972
248
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 16
9,753
813
9,577
17,226
19,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
3 / 0 / 9
9,417
785
5,360
8,452
4,891
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
15
4 / 1 / 8
9,189
766
9,815
10,746
5,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Guan Yu
Qusilver
Guan Yu
17
4 / 1 / 10
9,909
826
8,223
16,964
21,816
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Suton
Hercules
17
5 / 1 / 11
9,877
823
13,594
18,588
22,547
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
70
5
Kills
16
16
Deaths
5
4
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
4
1
0.63
L
1
2
1
0.75
L
Sylvanus
Andzinho
Sylvanus
2
3
1
0.83
W
0
2
16
4
L
0
7
1
0.07
W
3
0
9
7.5
L
Sun Wukong
JOORGE PUENTE
Sun Wukong
0
0
0
0
W
Bastet
4
1
8
8
W
Guan Yu
Qusilver
Guan Yu
4
1
10
9
W
Hercules
Suton
Hercules
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,778
Damage
46,569
49,739
Taken
71,976
40,738
Mitigated
74,948
15,903
Healing
46,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
17,553
3,211
903
2,112
11,624
7,388
0
2,367
9,025
37,466
0
L
10,606
887
226
1,850
11,679
13,163
0
2,221
9,198
22,533
222
L
Sylvanus
Andzinho
Sylvanus
5,275
1,006
4,675
4,508
13,824
14,778
0
1,857
11,620
12,190
0
W
9,577
1,021
4,328
5,510
17,226
19,983
31
8,719
8,507
20,806
0
L
13,344
1,523
399
1,230
12,612
5,409
0
3,132
9,298
20,967
0
W
5,360
1,182
2,586
1,220
8,452
4,891
1,846
7,847
605
0
17,148
L
Sun Wukong
JOORGE PUENTE
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
9,815
2,973
2,723
2,376
10,746
5,711
1,501
6,376
4,370
0
17,039
W
Guan Yu
Qusilver
Guan Yu
8,223
321
12,579
7,025
16,964
21,816
867
12,917
4,047
0
27,333
W
Hercules
Suton
Hercules
13,594
3,556
172
8,474
18,588
22,547
499
10,697
7,891
0
24,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,550
Gold Earned
48,145
109
Minions Killed
139
0
Camps Cleared
0
790,830
Distance Traveled
1,277,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,512
709
37
3
0
211,478
0
L
Cthulhu
8,717
726
26
2
0
186,916
0
L
Sylvanus
8,680
723
21
2
0
214,410
0
W
Ganesha
9,753
813
3
0
0
220,615
0
L
Janus
7,669
639
25
2
0
178,026
0
W
Loki
9,417
785
34
3
0
280,391
0
L
Sun Wukong
2,972
248
0
0
0
0
0
W
Bastet
9,189
766
15
1
0
255,792
0
W
Guan Yu
9,909
826
54
5
0
263,956
0
W
Hercules
9,877
823
33
3
0
257,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role