Player Matchup

Sylvanus
Sylvanus
Fairy Assassin
Sylvanus
Level 146
God Stats
4W - 4L
1,500 SR
Queue Stats
285W - 264L
1,505 Elo+
Party 3
Vulcan
Vulcan
Germinator911
Vulcan
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 128L
1,549 Elo+
Party 3
Martichoras
Martichoras
MrH00D
Martichoras
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 118L
1,552 Elo+
Party 1
Fenrir
Fenrir
Satansulcuir
Fenrir
Level 127
God Stats
4W - 3L
1,600 SR
Queue Stats
281W - 271L
1,489 Elo+
Party 1
Scylla
Scylla
Themss
Scylla
Level 127
God Stats
1W - 1L
1,669 SR
Queue Stats
26W - 29L
1,523 Elo+
Party 1
Team Averages
Level 137
1,554 SR
1,524 Elo+

VS

Team Averages
Level 118
1,604 SR
1,524 Elo+
Ishtar
Ishtar
AcidicFeeds
Ishtar
Level 64
God Stats
0W - 1L
1,690 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Cerberus
Cerberus
FinSheperd
Cerberus
Level 108
God Stats
4W - 5L
1,831 SR
Queue Stats
606W - 571L
1,568 Elo+
Party 2
Chang'e
Chang'e
Firstarmored
Chang'e
Level 144
God Stats
5W - 4L
1,527 SR
Queue Stats
302W - 285L
1,531 Elo+
Party 2
He Bo
He Bo
JuStG0tDr0PPeD
He Bo
Level 147
God Stats
3W - 5L
1,471 SR
Queue Stats
294W - 308L
1,519 Elo+
Solo
King Arthur
King Arthur
RamboFeeds
King Arthur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
3 / 3 / 14
9,348
779
8,081
18,129
17,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 2 / 13
9,983
832
18,901
9,796
5,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Martichoras
MrH00D
Martichoras
15
1 / 4 / 12
8,843
737
11,920
13,626
7,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
17
7 / 3 / 8
10,017
835
10,388
15,242
17,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
Themss
Scylla
17
3 / 2 / 14
9,865
822
18,420
8,053
4,627
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
4 / 4 / 5
8,908
742
17,481
13,484
6,314
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
FinSheperd
Cerberus
15
0 / 4 / 7
8,108
676
8,088
21,855
26,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Firstarmored
Chang'e
16
6 / 3 / 7
9,537
795
13,692
13,795
6,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 5 / 4
8,658
722
10,546
12,086
5,501
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
RamboFeeds
King Arthur
13
1 / 5 / 7
8,184
682
6,420
14,789
13,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
44
20
Kills
14
14
Deaths
21
61
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ishtar
4
4
5
1.63
W
Sylvanus
3
3
14
3.33
L
Cerberus
FinSheperd
Cerberus
0
4
7
0.88
L
Chang'e
Firstarmored
Chang'e
6
3
7
3.17
W
6
2
13
6.25
L
3
5
4
1
W
Martichoras
MrH00D
Martichoras
1
4
12
1.75
L
King Arthur
RamboFeeds
King Arthur
1
5
7
0.9
W
Fenrir
7
3
8
3.67
W
Scylla
Themss
Scylla
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,710
Damage
56,227
64,846
Taken
76,009
53,233
Mitigated
58,551
30,731
Healing
29,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
17,481
7,659
967
401
13,484
6,314
0
6,378
6,801
0
34,637
W
Sylvanus
8,081
2,455
12,988
8,496
18,129
17,960
293
7,628
10,501
11,352
0
L
Cerberus
FinSheperd
Cerberus
8,088
209
2,581
4,965
21,855
26,248
0
15,003
6,611
19,227
0
L
Chang'e
Firstarmored
Chang'e
13,692
908
13,034
6,047
13,795
6,768
17
7,267
6,443
24,289
0
W
18,901
8,994
1,648
1,849
9,796
5,691
710
5,632
4,164
32,642
0
L
10,546
132
671
702
12,086
5,501
660
7,042
4,861
28,917
0
W
Martichoras
MrH00D
Martichoras
11,920
2,242
0
2,076
13,626
7,337
46
6,923
6,703
0
29,670
L
King Arthur
RamboFeeds
King Arthur
6,420
419
0
0
14,789
13,720
162
9,712
4,993
216
12,249
W
Fenrir
10,388
3,663
618
2,121
15,242
17,618
0
6,931
8,311
0
13,949
W
Scylla
Themss
Scylla
18,420
3,067
0
935
8,053
4,627
1,450
5,428
2,625
38,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,056
Gold Earned
43,395
132
Minions Killed
159
0
Camps Cleared
0
1,175,272
Distance Traveled
1,142,088
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,908
742
43
4
0
231,139
0
W
Sylvanus
9,348
779
5
0
0
224,513
0
L
Cerberus
8,108
676
27
2
0
254,874
0
L
Chang'e
9,537
795
30
3
0
244,407
0
W
Vulcan
9,983
832
30
3
0
257,360
0
L
He Bo
8,658
722
48
4
0
216,187
0
W
Martichoras
8,843
737
33
3
0
236,069
0
L
King Arthur
8,184
682
11
1
0
195,481
0
W
Fenrir
10,017
835
12
1
0
239,857
0
W
Scylla
9,865
822
52
4
0
217,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role