Player Matchup

Baron Samedi
Baron Samedi
Daemonutz
Baron Samedi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,180 Elo+
Party 1
Thanatos
Thanatos
Masonwindu
Thanatos
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 19L
1,371 Elo+
Party 1
Cthulhu
Cthulhu
zaq_lows
Cthulhu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,336 Elo+
Party 1
Team Averages
Level 47
1,500 SR
1,296 Elo+

VS

Team Averages
Level 63
1,380 SR
1,286 Elo+
Hercules
Hercules
FreezingHawk25
Hercules
Level 25
God Stats
2W - 5L
1,278 SR
Queue Stats
6W - 17L
1,085 Elo+
Party 2
Medusa
Medusa
R4M4EL
Medusa
Level 81
God Stats
27W - 24L
1,535 SR
Queue Stats
33W - 36L
1,430 Elo+
Solo
Merlin
Merlin
chazmazz22
Merlin
Level 84
God Stats
10W - 7L
1,328 SR
Queue Stats
105W - 92L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Daemonutz
Baron Samedi
11
0 / 5 / 2
6,812
619
4,896
11,042
5,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Masonwindu
Thanatos
12
2 / 3 / 0
7,162
651
2,544
10,687
4,958
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
zaq_lows
Cthulhu
12
0 / 3 / 2
7,355
669
9,324
15,400
17,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
2 / 2 / 5
7,980
725
4,523
11,865
10,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
R4M4EL
Medusa
15
4 / 0 / 5
8,682
789
9,563
6,548
3,187
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
chazmazz22
Merlin
15
5 / 0 / 6
8,919
811
16,878
5,530
2,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
11
11
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Daemonutz
Baron Samedi
0
5
2
0.2
W
Hercules
2
2
5
2.25
L
Thanatos
Masonwindu
Thanatos
2
3
0
0.67
W
Medusa
R4M4EL
Medusa
4
0
5
6.5
W
Merlin
chazmazz22
Merlin
5
0
6
8
L
Cthulhu
zaq_lows
Cthulhu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,764
Damage
30,964
37,129
Taken
23,943
27,429
Mitigated
16,339
8,642
Healing
7,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Daemonutz
Baron Samedi
4,896
1,233
390
2,284
11,042
5,177
0
6,994
4,048
15,114
0
W
Hercules
4,523
987
0
1,858
11,865
10,613
0
5,725
6,140
0
14,984
L
Thanatos
Masonwindu
Thanatos
2,544
141
0
3,202
10,687
4,958
0
5,359
5,328
0
10,010
W
Medusa
R4M4EL
Medusa
9,563
4,116
646
2,515
6,548
3,187
423
3,509
3,039
0
36,649
W
Merlin
chazmazz22
Merlin
16,878
1,335
0
2,092
5,530
2,539
686
3,476
2,054
45,390
0
L
Cthulhu
zaq_lows
Cthulhu
9,324
603
307
2,459
15,400
17,294
0
4,564
10,836
32,190
1,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,329
Gold Earned
25,581
80
Minions Killed
142
0
Camps Cleared
0
580,956
Distance Traveled
639,751
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,812
619
28
3
0
165,149
0
W
Hercules
7,980
725
25
2
0
205,800
0
L
Thanatos
7,162
651
23
2
0
205,650
0
W
Medusa
8,682
789
57
5
0
238,290
2
W
Merlin
8,919
811
60
5
0
195,661
0
L
Cthulhu
7,355
669
29
3
0
210,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role