Player Matchup

Ymir
Ymir
MrDude2012
Ymir
Level 68
God Stats
1W - 3L
1,769 SR
Queue Stats
150W - 127L
1,374 Elo+
Party 4
Shiva
Shiva
Panda__B0rg
Shiva
Level 28
God Stats
3W - 4L
1,600 SR
Queue Stats
97W - 111L
1,421 Elo+
Party 1
Kukulkan
Kukulkan
Teal_Hydra
Kukulkan
Level 47
God Stats
2W - 9L
1,268 SR
Queue Stats
165W - 206L
1,341 Elo+
Party 1
Thor
Thor
slabmaster
Thor
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 49L
1,784 Elo+
Solo
Cernunnos
Cernunnos
warlicht
Cernunnos
Level 57
God Stats
4W - 5L
1,425 SR
Queue Stats
285W - 235L
1,299 Elo+
Party 4
Team Averages
Level 47
1,512 SR
1,444 Elo+

VS

Team Averages
Level 97
1,600 SR
1,459 Elo+
Martichoras
Martichoras
A Fitted Guy
Martichoras
Level 52
God Stats
2W - 0L
1,740 SR
Queue Stats
24W - 20L
1,561 Elo+
Party 3
Cthulhu
Cthulhu
BluePocketz
Cthulhu
Level 65
God Stats
2W - 2L
1,416 SR
Queue Stats
27W - 26L
1,525 Elo+
Party 3
Arachne
Arachne
Madplzdontcry
Arachne
Level 66
God Stats
14W - 3L
1,795 SR
Queue Stats
258W - 246L
1,445 Elo+
Solo
Hera
Hera
MaxLarew5
Hera
Level 148
God Stats
2W - 1L
1,436 SR
Queue Stats
164W - 161L
1,367 Elo+
Party 2
Janus
Janus
worldly-croak4
Janus
Level 154
God Stats
11W - 10L
1,613 SR
Queue Stats
206W - 199L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,477
467
4,063
15,369
12,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 2 / 0
8,617
539
5,721
13,258
10,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Teal_Hydra
Kukulkan
12
0 / 6 / 2
7,517
470
2,763
11,953
5,058
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 4 / 0
7,159
447
302
11,259
4,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
warlicht
Cernunnos
11
0 / 5 / 3
6,531
408
8,721
13,474
5,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
A Fitted Guy
Martichoras
14
4 / 0 / 3
8,391
524
7,330
4,168
2,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
BluePocketz
Cthulhu
13
2 / 2 / 5
8,228
514
7,658
14,448
10,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
14
5 / 0 / 1
8,509
532
5,084
10,114
4,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
16
6 / 1 / 3
9,640
603
13,183
6,085
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 0
8,746
547
7,935
7,245
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
19
19
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Martichoras
A Fitted Guy
Martichoras
4
0
3
5.5
W
Cthulhu
BluePocketz
Cthulhu
2
2
5
2.25
W
Arachne
5
0
1
5.5
W
Hera
6
1
3
7.5
L
2
2
1
1.25
L
3
2
0
1.5
L
Kukulkan
Teal_Hydra
Kukulkan
0
6
2
0.17
L
1
4
0
0.25
L
Cernunnos
warlicht
Cernunnos
0
5
3
0.3
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,570
Damage
41,190
65,313
Taken
42,060
37,075
Mitigated
22,308
9,818
Healing
11,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
A Fitted Guy
Martichoras
7,330
2,180
0
990
4,168
2,034
440
724
3,444
0
62,027
W
Cthulhu
BluePocketz
Cthulhu
7,658
649
327
3,391
14,448
10,865
377
3,234
11,214
40,864
0
W
Arachne
5,084
3,042
0
3,302
10,114
4,281
0
1,554
8,560
0
49,843
W
Hera
13,183
2,873
70
2,465
6,085
2,571
512
1,979
4,106
76,696
0
L
4,063
851
276
3,404
15,369
12,036
0
6,947
8,422
29,544
0
L
5,721
462
0
978
13,258
10,071
0
7,935
5,323
1,121
59,939
L
Kukulkan
Teal_Hydra
Kukulkan
2,763
356
0
1,504
11,953
5,058
0
6,749
5,204
56,413
0
L
302
0
0
776
11,259
4,655
0
2,420
8,839
0
47,926
L
Cernunnos
warlicht
Cernunnos
8,721
4,932
0
2,880
13,474
5,255
0
5,975
7,499
0
51,723
W
7,935
230
0
569
7,245
2,557
930
520
6,725
69,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,301
Gold Earned
43,514
401
Minions Killed
437
0
Camps Cleared
0
1,341,342
Distance Traveled
1,512,194
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
8,391
524
87
5
0
313,700
0
W
Cthulhu
8,228
514
50
3
0
277,199
1
W
Arachne
8,509
532
66
4
0
356,270
0
W
Hera
9,640
603
117
7
0
290,590
5
L
Ymir
7,477
467
35
2
0
304,699
0
L
Shiva
8,617
539
111
7
0
291,192
1
L
Kukulkan
7,517
470
100
6
0
251,253
0
L
Thor
7,159
447
89
6
0
190,581
2
L
Cernunnos
6,531
408
66
4
0
303,617
4
W
Janus
8,746
547
117
7
0
274,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role