Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Andyrew07
Neith
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 76L
1,400 Elo+
Party 1
Gilgamesh
Gilgamesh
MissJellyLeg
Gilgamesh
Level 145
God Stats
4W - 6L
1,407 SR
Queue Stats
92W - 130L
1,434 Elo+
Party 1
Lancelot
Lancelot
a1010hero
Lancelot
Level 73
God Stats
1W - 0L
1,277 SR
Queue Stats
7W - 5L
1,641 Elo+
Solo
Geb
Geb
corrosivecamper2
Geb
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 104L
1,426 Elo+
Party 1
Team Averages
Level 120
1,437 SR
1,480 Elo+

VS

Team Averages
Level 82
1,394 SR
1,441 Elo+
Poseidon
Poseidon
EnbuKiriKaze
Poseidon
Level 121
God Stats
0W - 2L
1,210 SR
Queue Stats
84W - 66L
1,494 Elo+
Solo
Ravana
Ravana
ROMANO-ZH
Ravana
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 175L
1,462 Elo+
Party 2
Jing Wei
Jing Wei
TheBLEEK
Jing Wei
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
168W - 146L
1,463 Elo+
Party 2
Gilgamesh
Gilgamesh
abel_yjesus
Gilgamesh
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
796W - 819L
1,351 Elo+
Solo
Cabrakan
Cabrakan
berlin3iq
Cabrakan
Level 36
God Stats
1W - 2L
1,257 SR
Queue Stats
283W - 276L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
3 / 0 / 16
10,565
813
15,725
8,331
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
Andyrew07
Neith
19
6 / 2 / 11
11,479
883
12,139
11,181
6,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
MissJellyLeg
Gilgamesh
16
5 / 5 / 16
10,865
836
8,418
19,619
11,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
a1010hero
Lancelot
18
9 / 4 / 11
11,003
846
17,883
17,297
9,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 5 / 20
9,847
757
8,158
17,706
19,837
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
EnbuKiriKaze
Poseidon
18
4 / 2 / 5
9,968
767
13,909
9,219
4,053
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
ROMANO-ZH
Ravana
15
6 / 8 / 4
9,343
719
12,614
15,229
9,097
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
TheBLEEK
Jing Wei
18
0 / 3 / 12
9,067
697
11,810
14,080
7,403
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
abel_yjesus
Gilgamesh
16
4 / 5 / 8
9,049
696
9,018
11,255
12,182
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cabrakan
berlin3iq
Cabrakan
14
1 / 7 / 10
8,997
692
6,717
18,326
26,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
54
25
Kills
15
16
Deaths
25
74
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
16
11
W
Neith
Andyrew07
Neith
6
2
11
5.75
L
Poseidon
EnbuKiriKaze
Poseidon
4
2
5
3.25
W
Gilgamesh
MissJellyLeg
Gilgamesh
5
5
16
2.6
L
Ravana
ROMANO-ZH
Ravana
6
8
4
1
L
Jing Wei
TheBLEEK
Jing Wei
0
3
12
2
W
Lancelot
a1010hero
Lancelot
9
4
11
3.63
L
Gilgamesh
abel_yjesus
Gilgamesh
4
5
8
1.6
L
Cabrakan
berlin3iq
Cabrakan
1
7
10
0.86
W
2
5
20
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,323
Damage
54,068
74,134
Taken
68,109
50,913
Mitigated
59,666
27,609
Healing
18,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,725
2,965
4,373
5,086
8,331
3,584
1,976
2,017
6,314
29,246
0
W
Neith
Andyrew07
Neith
12,139
4,133
782
3,144
11,181
6,258
2,119
3,655
7,526
0
37,029
L
Poseidon
EnbuKiriKaze
Poseidon
13,909
1,779
839
2,488
9,219
4,053
0
2,553
6,464
25,284
0
W
Gilgamesh
MissJellyLeg
Gilgamesh
8,418
2,768
2,370
3,719
19,619
11,688
1,749
5,363
14,256
0
16,499
L
Ravana
ROMANO-ZH
Ravana
12,614
2,833
3,444
1,996
15,229
9,097
0
4,938
10,068
0
17,015
L
Jing Wei
TheBLEEK
Jing Wei
11,810
8,171
293
5,153
14,080
7,403
0
5,923
7,697
0
38,265
W
Lancelot
a1010hero
Lancelot
17,883
3,424
384
4,938
17,297
9,546
1,688
4,733
12,564
0
35,993
L
Gilgamesh
abel_yjesus
Gilgamesh
9,018
1,731
1,184
592
11,255
12,182
0
2,550
8,536
0
18,180
L
Cabrakan
berlin3iq
Cabrakan
6,717
918
575
1,673
18,326
26,931
0
6,519
11,461
8,962
108
W
8,158
894
1,608
1,205
17,706
19,837
607
4,750
12,956
14,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,759
Gold Earned
46,424
139
Minions Killed
119
0
Camps Cleared
0
1,194,376
Distance Traveled
1,156,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,565
813
34
3
0
253,588
0
W
Neith
11,479
883
43
3
0
202,008
0
L
Poseidon
9,968
767
32
2
0
255,204
0
W
Gilgamesh
10,865
836
15
1
0
255,547
0
L
Ravana
9,343
719
6
0
0
225,695
0
L
Jing Wei
9,067
697
63
5
0
232,008
0
W
Lancelot
11,003
846
37
3
0
276,329
0
L
Gilgamesh
9,049
696
12
1
0
242,572
0
L
Cabrakan
8,997
692
6
0
0
201,512
0
W
Geb
9,847
757
10
1
0
206,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role