Player Matchup

Raijin
Raijin
Cristogol99
Raijin
Level 105
God Stats
2W - 7L
1,185 SR
Queue Stats
302W - 306L
1,386 Elo+
Solo
Bacchus
Bacchus
CryScarr
Bacchus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,310 Elo+
Solo
Fenrir
Fenrir
Jeneir
Fenrir
Level 127
God Stats
7W - 4L
1,473 SR
Queue Stats
214W - 229L
1,436 Elo+
Solo
Anhur
Anhur
Luniell
Anhur
Level 113
God Stats
0W - 2L
1,271 SR
Queue Stats
70W - 78L
1,463 Elo+
Solo
Bellona
Bellona
unipron
Bellona
Level 86
God Stats
0W - 1L
1,481 SR
Queue Stats
15W - 14L
1,494 Elo+
Solo
Team Averages
Level 90
1,382 SR
1,418 Elo+

VS

Team Averages
Level 105
1,554 SR
1,491 Elo+
Bellona
Bellona
 
Bellona
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Bisah-La-Legende
Charybdis
Level 129
God Stats
6W - 10L
1,395 SR
Queue Stats
320W - 313L
1,421 Elo+
Party 1
Discordia
Discordia
Levent6001
Discordia
Level 121
God Stats
8W - 6L
1,875 SR
Queue Stats
475W - 466L
1,420 Elo+
Party 1
Cthulhu
Cthulhu
LuciaBusher
Cthulhu
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 46L
1,651 Elo+
Solo
Ah Puch
Ah Puch
msa12345678901
Ah Puch
Level 62
God Stats
3W - 0L
1,500 SR
Queue Stats
87W - 64L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
0 / 6 / 6
8,523
609
14,600
11,422
5,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
CryScarr
Bacchus
13
0 / 7 / 4
8,110
579
4,153
15,858
23,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Jeneir
Fenrir
18
6 / 3 / 4
10,439
746
6,420
13,484
13,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
Luniell
Anhur
14
2 / 8 / 3
8,620
616
6,343
13,964
6,973
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
unipron
Bellona
16
3 / 7 / 7
9,659
690
13,056
20,569
31,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
11 / 2 / 16
11,411
815
14,315
17,756
30,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
18
7 / 2 / 19
11,332
809
14,450
13,053
9,225
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Levent6001
Discordia
15
3 / 3 / 15
9,764
697
9,841
8,387
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
LuciaBusher
Cthulhu
17
1 / 2 / 22
11,252
804
7,937
18,610
25,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

18
9 / 3 / 18
11,222
802
22,493
13,820
9,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
121
11
Kills
31
31
Deaths
12
24
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
11
2
16
9.5
W
Charybdis
7
2
19
8.25
L
Raijin
0
6
6
0.5
L
Bacchus
CryScarr
Bacchus
0
7
4
0.29
L
Fenrir
Jeneir
Fenrir
6
3
4
2.67
W
Discordia
Levent6001
Discordia
3
3
15
3.5
W
Cthulhu
LuciaBusher
Cthulhu
1
2
22
6
L
Anhur
Luniell
Anhur
2
8
3
0.44
W
9
3
18
6
L
Bellona
unipron
Bellona
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,572
Damage
69,036
75,297
Taken
71,626
81,261
Mitigated
79,100
12,734
Healing
29,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
14,315
1,640
2,311
3,407
17,756
30,818
664
4,918
12,508
1,196
20,765
W
Charybdis
14,450
6,610
1,419
1,792
13,053
9,225
3,578
2,475
10,487
0
36,098
L
Raijin
14,600
415
1,508
1,277
11,422
5,557
0
7,649
3,773
41,553
0
L
Bacchus
CryScarr
Bacchus
4,153
559
0
1,472
15,858
23,936
0
7,076
8,782
7,493
0
L
Fenrir
Jeneir
Fenrir
6,420
1,018
1,743
2,800
13,484
13,417
0
8,380
5,104
0
10,931
W
Discordia
Levent6001
Discordia
9,841
94
1,900
1,096
8,387
4,251
2,136
2,197
5,923
15,669
0
W
Cthulhu
LuciaBusher
Cthulhu
7,937
667
3,587
5,129
18,610
25,504
159
5,979
12,206
26,377
0
L
Anhur
Luniell
Anhur
6,343
1,902
209
1,055
13,964
6,973
0
6,597
7,261
0
14,690
W
22,493
1,195
4,011
4,428
13,820
9,302
974
3,184
10,454
38,526
0
L
Bellona
unipron
Bellona
13,056
2,754
1,267
1,403
20,569
31,378
0
11,361
8,870
0
19,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,351
Gold Earned
54,981
116
Minions Killed
152
0
Camps Cleared
0
1,109,276
Distance Traveled
1,392,889
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,411
815
26
2
0
294,645
0
W
Charybdis
11,332
809
44
3
0
241,140
0
L
Raijin
8,523
609
62
4
0
220,206
0
L
Bacchus
8,110
579
6
0
0
172,929
0
L
Fenrir
10,439
746
13
1
0
271,349
0
W
Discordia
9,764
697
16
1
0
286,648
0
W
Cthulhu
11,252
804
27
2
0
297,165
0
L
Anhur
8,620
616
22
2
0
183,382
0
W
Ah Puch
11,222
802
39
3
0
273,291
0
L
Bellona
9,659
690
13
1
0
261,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role