Player Matchup

Shiva
Shiva
ChozenKoala
Shiva
Level 118
God Stats
9W - 6L
1,613 SR
Queue Stats
151W - 170L
1,415 Elo+
Party 2
Achilles
Achilles
IIIMATEIII
Achilles
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 186L
1,518 Elo+
Solo
Agni
Agni
XTrapp_GoddX
Agni
Level 108
God Stats
2W - 1L
1,324 SR
Queue Stats
154W - 189L
1,403 Elo+
Party 2
Horus
Horus
facu621
Horus
Level 52
God Stats
1W - 3L
1,323 SR
Queue Stats
164W - 175L
1,354 Elo+
Solo
Martichoras
Martichoras
zer0GraVitiTy
Martichoras
Level 108
God Stats
17W - 6L
1,777 SR
Queue Stats
57W - 44L
1,561 Elo+
Party 2
Team Averages
Level 103
1,508 SR
1,450 Elo+

VS

Team Averages
Level 81
1,440 SR
1,432 Elo+
Rama
Rama
Bang__Fantastic
Rama
Level 85
God Stats
0W - 2L
1,294 SR
Queue Stats
2W - 4L
1,375 Elo+
Party 1
Mercury
Mercury
OhhBoogieX
Mercury
Level 81
God Stats
0W - 1L
1,338 SR
Queue Stats
292W - 289L
1,466 Elo+
Solo
Cerberus
Cerberus
Sekkusutaimu
Cerberus
Level 121
God Stats
9W - 11L
1,593 SR
Queue Stats
86W - 91L
1,504 Elo+
Solo
Zeus
Zeus
YoungFenrir420
Zeus
Level 107
God Stats
49W - 50L
1,445 SR
Queue Stats
251W - 262L
1,443 Elo+
Solo
Odin
Odin
seventhhorn
Odin
Level 11
God Stats
1W - 1L
1,530 SR
Queue Stats
2W - 4L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 4
8,080
622
8,140
11,852
11,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
IIIMATEIII
Achilles
14
2 / 0 / 5
7,985
614
5,107
8,362
3,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
7 / 1 / 3
8,596
661
16,449
6,562
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
facu621
Horus
13
3 / 1 / 8
7,875
606
3,841
13,839
10,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Martichoras
zer0GraVitiTy
Martichoras
13
5 / 1 / 4
7,807
601
11,305
9,414
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,542
426
4,599
10,925
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
OhhBoogieX
Mercury
9
0 / 6 / 3
5,765
443
3,600
13,485
4,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Sekkusutaimu
Cerberus
10
2 / 5 / 1
6,175
475
3,392
12,662
9,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
1 / 4 / 0
6,933
533
3,388
10,411
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 2 / 0
5,617
432
3,262
10,721
7,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
21
Kills
5
5
Deaths
21
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
4
2
4
3
W
Achilles
IIIMATEIII
Achilles
2
0
5
4.5
L
Mercury
OhhBoogieX
Mercury
0
6
3
0.25
L
Cerberus
Sekkusutaimu
Cerberus
2
5
1
0.5
W
7
1
3
8.5
L
1
4
0
0.25
W
Horus
facu621
Horus
3
1
8
7
L
1
2
0
0.5
W
Martichoras
zer0GraVitiTy
Martichoras
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,842
Damage
18,241
50,029
Taken
58,204
31,337
Mitigated
27,799
19,225
Healing
10,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,599
3,487
0
2,840
10,925
3,332
184
1,260
9,665
0
29,070
W
8,140
1,536
150
1,962
11,852
11,193
318
881
10,971
0
53,750
W
Achilles
IIIMATEIII
Achilles
5,107
1,727
0
755
8,362
3,705
0
871
7,491
0
63,861
L
Mercury
OhhBoogieX
Mercury
3,600
1,123
0
2,285
13,485
4,254
0
3,266
10,219
0
23,982
L
Cerberus
Sekkusutaimu
Cerberus
3,392
342
297
2,549
12,662
9,146
0
2,007
10,655
20,222
0
W
16,449
1,296
90
3,540
6,562
2,484
600
1,156
5,406
72,022
0
L
3,388
317
0
2,196
10,411
3,766
0
6,844
3,567
47,588
0
W
Horus
facu621
Horus
3,841
1,891
1,153
4,902
13,839
10,012
49
2,556
11,283
0
26,880
L
3,262
681
0
0
10,721
7,301
0
3,072
7,649
0
26,428
W
Martichoras
zer0GraVitiTy
Martichoras
11,305
4,550
171
6,502
9,414
3,943
2,773
1,316
8,098
0
62,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,343
Gold Earned
30,032
390
Minions Killed
255
0
Camps Cleared
0
1,366,224
Distance Traveled
1,160,541
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,542
426
42
3
0
183,384
0
W
Shiva
8,080
622
79
6
0
291,263
0
W
Achilles
7,985
614
97
7
0
281,237
0
L
Mercury
5,765
443
41
3
0
297,717
2
L
Cerberus
6,175
475
38
3
0
199,304
0
W
Agni
8,596
661
103
8
0
260,285
0
L
Zeus
6,933
533
93
7
0
231,790
0
W
Horus
7,875
606
31
2
0
290,588
0
L
Odin
5,617
432
41
3
0
248,346
0
W
Martichoras
7,807
601
80
6
0
242,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role