Player Matchup

Fafnir
Fafnir
Green4206969
Fafnir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 70L
1,481 Elo+
Solo
Tiamat
Tiamat
NoSkillGer
Tiamat
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,417 Elo+
Solo
Charybdis
Charybdis
Pr3ToR
Charybdis
Level 145
God Stats
0W - 2L
1,293 SR
Queue Stats
43W - 35L
1,572 Elo+
Solo
Martichoras
Martichoras
SULFUR37
Martichoras
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
118W - 121L
1,358 Elo+
Solo
Maui
Maui
snufffffffik
Maui
Level 60
God Stats
1W - 4L
1,296 SR
Queue Stats
315W - 363L
1,636 Elo+
Solo
Team Averages
Level 85
1,418 SR
1,493 Elo+

VS

Team Averages
Level 95
1,442 SR
1,397 Elo+
Merlin
Merlin
KratosPain
Merlin
Level 109
God Stats
3W - 9L
1,328 SR
Queue Stats
118W - 136L
1,430 Elo+
Solo
Cerberus
Cerberus
List0chek
Cerberus
Level 126
God Stats
7W - 4L
1,252 SR
Queue Stats
425W - 409L
1,478 Elo+
Solo
Ah Puch
Ah Puch
Mumius
Ah Puch
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 37L
1,341 Elo+
Party 1
Ganesha
Ganesha
fedsalami
Ganesha
Level 112
God Stats
4W - 1L
1,630 SR
Queue Stats
22W - 24L
1,313 Elo+
Party 1
Nike
Nike
pivert123
Nike
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 59L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
0 / 6 / 6
7,852
561
9,432
17,137
21,702
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
NoSkillGer
Tiamat
15
0 / 6 / 4
8,138
581
7,675
12,864
8,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Pr3ToR
Charybdis
17
2 / 4 / 3
9,097
650
12,896
12,109
6,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Martichoras
SULFUR37
Martichoras
18
8 / 6 / 0
10,869
776
18,003
12,696
7,296
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 4 / 5
8,306
593
2,568
12,815
17,314
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
KratosPain
Merlin
19
7 / 1 / 15
11,605
829
15,739
9,215
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
List0chek
Cerberus
17
5 / 4 / 9
11,480
820
5,936
20,752
25,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Mumius
Ah Puch
18
11 / 2 / 11
11,079
791
19,544
10,702
5,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
fedsalami
Ganesha
16
0 / 4 / 22
10,370
741
6,636
18,350
26,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nike
17
3 / 0 / 18
10,562
754
14,246
14,084
13,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
101
10
Kills
26
26
Deaths
11
18
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
6
6
0.5
W
Merlin
KratosPain
Merlin
7
1
15
14.5
W
Cerberus
List0chek
Cerberus
5
4
9
2.38
W
Ah Puch
Mumius
Ah Puch
11
2
11
8.25
L
Tiamat
NoSkillGer
Tiamat
0
6
4
0.33
L
Charybdis
Pr3ToR
Charybdis
2
4
3
0.88
L
Martichoras
SULFUR37
Martichoras
8
6
0
1.33
W
Ganesha
fedsalami
Ganesha
0
4
22
2.75
W
Nike
3
0
18
12
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,574
Damage
62,101
67,621
Taken
73,103
61,427
Mitigated
77,177
16,395
Healing
28,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
9,432
3,970
2,465
3,598
17,137
21,702
0
11,219
5,918
14,228
0
W
Merlin
KratosPain
Merlin
15,739
426
1,873
1,702
9,215
5,616
825
1,688
7,527
43,175
0
W
Cerberus
List0chek
Cerberus
5,936
442
3,918
5,240
20,752
25,863
643
5,080
15,672
14,360
0
W
Ah Puch
Mumius
Ah Puch
19,544
470
1,494
2,447
10,702
5,996
1,332
3,566
7,136
34,100
0
L
Tiamat
NoSkillGer
Tiamat
7,675
1,342
227
1,850
12,864
8,347
0
10,660
2,204
23,145
0
L
Charybdis
Pr3ToR
Charybdis
12,896
5,279
2,219
3,250
12,109
6,768
0
8,927
3,182
0
28,337
L
Martichoras
SULFUR37
Martichoras
18,003
5,164
685
1,276
12,696
7,296
0
9,454
3,242
0
34,671
W
Ganesha
fedsalami
Ganesha
6,636
374
4,227
3,757
18,350
26,375
236
4,804
13,546
10,750
0
W
Nike
14,246
773
1,994
1,514
14,084
13,327
164
4,537
9,547
0
29,986
L
2,568
188
428
397
12,815
17,314
0
7,595
5,220
7,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,262
Gold Earned
55,096
167
Minions Killed
171
0
Camps Cleared
0
1,142,662
Distance Traveled
1,395,624
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,852
561
19
1
0
176,058
0
W
Merlin
11,605
829
50
4
0
289,102
0
W
Cerberus
11,480
820
36
3
0
267,305
0
W
Ah Puch
11,079
791
33
2
0
270,382
0
L
Tiamat
8,138
581
29
2
0
240,288
0
L
Charybdis
9,097
650
53
4
0
239,459
0
L
Martichoras
10,869
776
49
4
0
225,325
0
W
Ganesha
10,370
741
0
0
0
262,962
0
W
Nike
10,562
754
52
4
0
305,873
0
L
Maui
8,306
593
17
1
0
261,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role