Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum V
 
Ymir
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold IV
 
Surtr
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
RobinJHood
Rama
Gold III
Level 159
God Stats
66W - 52L
1,720 SR
Queue Stats
399W - 369L
1,566 MMR
Solo
Scylla
Scylla
Gold I
SlaggySackMcGee
Scylla
Gold I
Level 190
God Stats
1W - 1L
1,715 SR
Queue Stats
426W - 422L
1,569 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 164
1,587 SR
1,527 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,549 SR
1,568 MMR
Mercury
Mercury
Bronze III
ArousedOnMain
Mercury
Bronze III
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 1L
1,591 MMR
Party 1
Hercules
Hercules
Bronze III
GenerallyGorilla
Hercules
Bronze III
Level 85
God Stats
2W - 0L
1,475 SR
Queue Stats
8W - 3L
1,534 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
IncrEDDIEble
Kuzenbo
Gold III
Level 159
God Stats
13W - 11L
1,463 SR
Queue Stats
416W - 429L
1,558 MMR
Solo
Charybdis
Charybdis
Gold II
as7311
Charybdis
Gold II
Level 183
God Stats
2W - 0L
1,749 SR
Queue Stats
303W - 294L
1,573 MMR
Solo
Baba Yaga
Baba Yaga
Gold II
k8lynash
Baba Yaga
Gold II
Level 128
God Stats
120W - 79L
1,555 SR
Queue Stats
513W - 512L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
5 / 1 / 0
5,296
757
3,392
5,825
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
7
1 / 1 / 3
4,802
686
2,526
6,257
4,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Surtr
 
Surtr
5
0 / 3 / 0
3,507
501
1,622
5,819
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 4 / 4
4,338
620
3,555
7,908
2,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 0 / 0
4,527
647
841
1,863
520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
LancelotHe BoAo KuangSusano

VS

Bans
ThanatosThorPeleChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
9
3 / 3 / 3
5,272
753
4,313
6,081
1,937
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 1 / 3
4,926
704
3,214
7,656
5,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
IncrEDDIEble
Kuzenbo
9
2 / 0 / 2
5,094
728
2,895
4,362
2,488
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
as7311
Charybdis
8
3 / 2 / 1
5,103
729
5,326
5,996
1,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
k8lynash
Baba Yaga
9
0 / 0 / 0
4,837
691
1,318
2,528
873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
6
Kills
9
9
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
1
0
5
L
Ymir
 
Ymir
1
1
3
2.5
L
Surtr
 
Surtr
0
3
0
0
W
Mercury
3
3
3
1.5
W
1
1
3
2.5
W
Kuzenbo
IncrEDDIEble
Kuzenbo
2
0
2
3
L
0
4
4
0.5
L
0
0
0
0
W
Charybdis
as7311
Charybdis
3
2
1
1.75
W
Baba Yaga
k8lynash
Baba Yaga
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,936
Damage
17,066
27,672
Taken
26,623
11,412
Mitigated
12,366
9,303
Healing
10,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,392
1,434
0
2,409
5,825
1,996
0
392
5,433
0
18,369
L
Ymir
 
Ymir
2,526
1,356
888
1,212
6,257
4,381
0
270
5,987
15,903
0
L
Surtr
 
Surtr
1,622
949
0
1,762
5,819
2,262
0
2,890
2,929
138
12,383
W
Mercury
4,313
3,116
0
1,435
6,081
1,937
0
762
5,319
0
34,605
W
3,214
1,285
0
2,631
7,656
5,122
0
892
6,764
0
14,511
W
Kuzenbo
IncrEDDIEble
Kuzenbo
2,895
1,145
0
2,182
4,362
2,488
119
39
4,323
28,081
0
L
3,555
3,350
0
2,532
7,908
2,253
0
0
7,908
0
25,851
L
841
126
0
500
1,863
520
0
661
1,202
31,842
0
W
Charybdis
as7311
Charybdis
5,326
2,924
0
3,210
5,996
1,946
0
1,066
4,930
0
32,679
W
Baba Yaga
k8lynash
Baba Yaga
1,318
181
0
880
2,528
873
0
669
1,859
44,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,470
Gold Earned
25,232
188
Minions Killed
249
0
Camps Cleared
0
744,714
Distance Traveled
794,647
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,296
757
37
5
0
180,068
0
L
Ymir
4,802
686
27
4
0
166,690
0
L
Surtr
3,507
501
13
2
0
103,690
0
W
Mercury
5,272
753
52
7
0
187,593
0
W
Hercules
4,926
704
9
1
0
167,987
1
W
Kuzenbo
5,094
728
49
7
0
141,441
4
L
Rama
4,338
620
42
6
0
151,567
1
L
Scylla
4,527
647
69
10
0
142,699
2
W
Charybdis
5,103
729
53
8
0
134,559
3
W
Baba Yaga
4,837
691
86
12
0
163,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role