Player Matchup

Surtr
Surtr
Napoleon_GSN
Surtr
Level 127
God Stats
11W - 11L
1,490 SR
Queue Stats
39W - 37L
1,565 Elo+
Party 1
Sylvanus
Sylvanus
THATCOUCHGUY
Sylvanus
Level 49
God Stats
39W - 48L
1,534 SR
Queue Stats
219W - 331L
1,365 Elo+
Solo
Hades
Hades
xMasNooBx
Hades
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 36L
1,564 Elo+
Party 1
Team Averages
Level 101
1,508 SR
1,498 Elo+

VS

Team Averages
Level 108
1,875 SR
1,749 Elo+
Tyr
Tyr
DogeGoesBork69
Tyr
Level 99
God Stats
69W - 21L
1,797 SR
Queue Stats
108W - 53L
1,772 Elo+
Party 2
Atlas
Atlas
Imcrippled
Atlas
Level 119
God Stats
31W - 7L
1,757 SR
Queue Stats
105W - 49L
1,699 Elo+
Party 2
Freya
Freya
YoinkMcZoink
Freya
Level 106
God Stats
3W - 0L
2,071 SR
Queue Stats
63W - 24L
1,775 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
8,328
641
8,612
15,181
14,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Sylvanus
THATCOUCHGUY
Sylvanus
12
0 / 6 / 1
8,529
656
6,596
14,964
13,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
xMasNooBx
Hades
13
1 / 1 / 1
8,793
676
5,441
13,267
7,643
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 7
9,824
756
12,864
13,224
15,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
16
2 / 0 / 11
9,742
749
12,083
11,295
13,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
6 / 2 / 5
10,326
794
13,745
12,234
5,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
13
13
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
0
7
8.5
W
Atlas
2
0
11
7.5
L
1
6
1
0.25
L
Sylvanus
THATCOUCHGUY
Sylvanus
0
6
1
0.08
W
6
2
5
4.25
L
Hades
xMasNooBx
Hades
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,649
Damage
38,692
43,412
Taken
36,753
35,654
Mitigated
34,683
12,302
Healing
14,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,864
1,566
0
3,235
13,224
15,399
383
5,001
8,223
218
27,059
W
Atlas
12,083
4,975
749
3,085
11,295
13,570
724
3,974
6,703
38,564
0
L
8,612
1,774
0
1,488
15,181
14,492
0
9,427
5,576
3,357
23,581
L
Sylvanus
THATCOUCHGUY
Sylvanus
6,596
1,822
2,063
3,381
14,964
13,519
0
7,684
6,852
15,998
521
W
13,745
4,136
0
7,089
12,234
5,714
1,339
4,665
6,740
67,596
0
L
Hades
xMasNooBx
Hades
5,441
515
897
4,473
13,267
7,643
0
8,887
4,051
23,476
49

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,650
Gold Earned
29,892
101
Minions Killed
183
0
Camps Cleared
0
578,131
Distance Traveled
783,215
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,824
756
36
3
0
291,759
0
W
Atlas
9,742
749
41
3
0
252,946
0
L
Surtr
8,328
641
35
3
0
177,809
0
L
Sylvanus
8,529
656
14
1
0
176,692
2
W
Freya
10,326
794
106
8
0
238,510
0
L
Hades
8,793
676
52
4
0
223,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role