Player Matchup

Pele
Pele
XxlordashxX
Pele
Level 65
God Stats
4W - 9L
1,347 SR
Queue Stats
7W - 17L
1,280 Elo+
Party 1
Bacchus
Bacchus
bigbosssnowman
Bacchus
Level 104
God Stats
33W - 43L
1,404 SR
Queue Stats
531W - 577L
1,359 Elo+
Party 1
Vulcan
Vulcan
bigcheesepizza6
Vulcan
Level 84
God Stats
41W - 28L
1,594 SR
Queue Stats
143W - 125L
1,476 Elo+
Solo
Mulan
Mulan
martyman007
Mulan
Level 66
God Stats
4W - 5L
1,524 SR
Queue Stats
144W - 128L
1,544 Elo+
Solo
Heimdallr
Heimdallr
xDreamxYT
Heimdallr
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
375W - 390L
1,124 Elo+
Party 1
Team Averages
Level 66
1,474 SR
1,357 Elo+

VS

Team Averages
Level 117
1,536 SR
1,489 Elo+
Ravana
Ravana
 
Ravana
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DogOfTHeEmpire
Cabrakan
Level 60
God Stats
4W - 2L
1,364 SR
Queue Stats
8W - 6L
1,462 Elo+
Party 2
King Arthur
King Arthur
Miike-xRAS
King Arthur
Level 59
God Stats
65W - 35L
1,627 SR
Queue Stats
65W - 35L
1,567 Elo+
Solo
Discordia
Discordia
SailorMoonGuard4
Discordia
Level 157
God Stats
13W - 10L
1,523 SR
Queue Stats
658W - 781L
1,451 Elo+
Solo
Artemis
Artemis
sumfin81
Artemis
Level 156
God Stats
9W - 4L
1,668 SR
Queue Stats
188W - 168L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,467
588
2,235
8,879
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 1
4,760
433
1,619
5,900
4,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 2 / 0
6,321
575
4,464
4,891
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 0
5,320
484
2,399
7,123
4,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
xDreamxYT
Heimdallr
8
1 / 6 / 2
5,006
455
2,400
8,636
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
3 / 0 / 1
6,493
590
3,271
4,294
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cabrakan
9
2 / 2 / 5
6,038
549
4,152
7,679
8,264
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Miike-xRAS
King Arthur
12
0 / 0 / 0
6,372
579
5,960
6,927
4,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
11
1 / 0 / 2
6,141
558
1,234
3,292
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
sumfin81
Artemis
11
5 / 2 / 3
6,895
627
9,234
7,422
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
11
11
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
0
1
3.5
W
Cabrakan
2
2
5
2.25
W
King Arthur
Miike-xRAS
King Arthur
0
0
0
0
W
Discordia
1
0
2
2
L
1
1
2
2
L
0
2
1
0.25
L
2
2
0
1
L
0
0
0
0
W
Artemis
sumfin81
Artemis
5
2
3
3.25
L
Heimdallr
xDreamxYT
Heimdallr
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,117
Damage
23,851
35,429
Taken
29,614
15,733
Mitigated
19,277
6,974
Healing
9,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
3,271
887
0
3,352
4,294
1,627
0
820
3,474
0
37,372
W
Cabrakan
4,152
865
0
2,285
7,679
8,264
0
1,510
6,169
19,345
0
W
King Arthur
Miike-xRAS
King Arthur
5,960
631
0
1,454
6,927
4,941
0
196
6,422
0
48,612
W
Discordia
1,234
0
0
538
3,292
1,041
0
1,112
2,180
32,035
0
L
2,235
365
0
2,028
8,879
3,002
0
1,018
7,861
0
48,968
L
1,619
131
0
1,070
5,900
4,019
0
776
5,124
6,919
0
L
4,464
1,440
0
750
4,891
1,684
528
982
3,677
41,032
0
L
2,399
654
0
2,294
7,123
4,247
0
0
7,123
0
26,615
W
Artemis
sumfin81
Artemis
9,234
5,930
0
1,696
7,422
3,404
939
2,445
4,977
0
43,397
L
Heimdallr
xDreamxYT
Heimdallr
2,400
1,486
0
832
8,636
2,781
0
2,338
6,258
0
16,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,874
Gold Earned
31,939
216
Minions Killed
287
0
Camps Cleared
0
950,515
Distance Traveled
1,102,139
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,493
590
64
6
0
261,627
2
W
Cabrakan
6,038
549
29
3
0
245,737
0
W
King Arthur
6,372
579
80
7
0
208,393
0
W
Discordia
6,141
558
56
5
0
209,749
2
L
Pele
6,467
588
72
7
0
220,746
0
L
Bacchus
4,760
433
6
1
0
172,247
0
L
Vulcan
6,321
575
60
5
0
231,775
0
L
Mulan
5,320
484
55
5
0
165,155
0
W
Artemis
6,895
627
58
5
0
176,633
0
L
Heimdallr
5,006
455
23
2
0
160,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role