Player Matchup

Neith
Neith
Bhuncho859
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,220 Elo+
Party 1
Ymir
Ymir
Flacko141
Ymir
Level 3
God Stats
0W - 2L
1,223 SR
Queue Stats
0W - 2L
1,220 Elo+
Party 1
Bakasura
Bakasura
FlageyGod-Zay
Bakasura
Level 75
God Stats
1W - 3L
1,370 SR
Queue Stats
360W - 373L
1,469 Elo+
Party 1
Team Averages
Level 28
1,364 SR
1,303 Elo+

VS

Team Averages
Level 81
1,531 SR
1,558 Elo+
Chaac
Chaac
BiGfnR3D
Chaac
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
72W - 87L
1,469 Elo+
Party 2
Thor
Thor
PaYSwAy23
Thor
Level 27
God Stats
2W - 0L
1,379 SR
Queue Stats
2W - 1L
1,484 Elo+
Party 2
Baron Samedi
Baron Samedi
RobJr TV
Baron Samedi
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
2W - 0L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 5 / 1
7,948
530
4,284
7,782
2,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
15
2 / 4 / 2
10,666
711
6,623
17,657
21,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
FlageyGod-Zay
Bakasura
16
3 / 4 / 2
10,977
732
16,741
19,069
10,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BiGfnR3D
Chaac
16
1 / 1 / 12
11,089
739
12,744
18,308
16,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
15
4 / 2 / 3
10,407
694
5,882
9,760
4,146
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
RobJr TV
Baron Samedi
18
8 / 2 / 3
11,714
781
18,213
10,920
5,851
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
13
13
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
0
5
1
0.1
W
Chaac
BiGfnR3D
Chaac
1
1
12
7
L
Ymir
2
4
2
0.75
L
Bakasura
FlageyGod-Zay
Bakasura
3
4
2
1
W
Thor
4
2
3
2.75
W
Baron Samedi
RobJr TV
Baron Samedi
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,648
Damage
36,839
44,508
Taken
38,988
35,153
Mitigated
26,940
6,055
Healing
13,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,284
1,565
0
248
7,782
2,588
0
3,083
4,465
0
9,994
W
Chaac
BiGfnR3D
Chaac
12,744
3,405
0
6,027
18,308
16,943
850
4,690
12,589
0
46,642
L
Ymir
6,623
1,384
0
1,348
17,657
21,596
0
7,086
9,581
16,225
0
L
Bakasura
FlageyGod-Zay
Bakasura
16,741
10,970
0
4,459
19,069
10,969
0
7,782
10,942
0
45,626
W
Thor
5,882
1,501
0
119
9,760
4,146
1,046
487
8,913
0
19,846
W
Baron Samedi
RobJr TV
Baron Samedi
18,213
526
2,829
4,503
10,920
5,851
878
1,517
8,931
55,020
1,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,591
Gold Earned
33,210
108
Minions Killed
150
0
Camps Cleared
0
672,654
Distance Traveled
788,801
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,948
530
14
1
0
157,495
0
W
Chaac
11,089
739
53
4
0
268,971
0
L
Ymir
10,666
711
17
1
0
224,128
0
L
Bakasura
10,977
732
77
5
0
291,031
4
W
Thor
10,407
694
24
2
0
274,879
0
W
Baron Samedi
11,714
781
73
5
0
244,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role