Player Matchup

Mercury
Mercury
BJSama-
Mercury
Level 101
God Stats
14W - 4L
1,847 SR
Queue Stats
91W - 92L
1,510 Elo+
Party 2
Ah Puch
Ah Puch
I_RKO_Zaros
Ah Puch
Level 155
God Stats
9W - 2L
1,799 SR
Queue Stats
90W - 79L
1,530 Elo+
Party 3
Guan Yu
Guan Yu
SadLocs
Guan Yu
Level 137
God Stats
8W - 1L
1,795 SR
Queue Stats
325W - 315L
1,583 Elo+
Party 2
Hou Yi
Hou Yi
StrawHatPanda666
Hou Yi
Level 56
God Stats
3W - 2L
1,324 SR
Queue Stats
113W - 112L
1,576 Elo+
Party 2
Thoth
Thoth
XxM16_SAUSAGExX
Thoth
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 41L
1,586 Elo+
Party 3
Team Averages
Level 116
1,653 SR
1,557 Elo+

VS

Team Averages
Level 122
1,469 SR
1,560 Elo+
Sol
Sol
Aschmierer
Sol
Level 86
God Stats
7W - 10L
1,407 SR
Queue Stats
124W - 108L
1,590 Elo+
Party 4
Ra
Ra
DjEddie24
Ra
Level 129
God Stats
11W - 17L
1,433 SR
Queue Stats
101W - 103L
1,571 Elo+
Party 1
Hercules
Hercules
Gotta D Up
Hercules
Level 138
God Stats
2W - 3L
1,500 SR
Queue Stats
189W - 163L
1,546 Elo+
Party 4
Ymir
Ymir
KiwiJuice69
Ymir
Level 114
God Stats
4W - 9L
1,359 SR
Queue Stats
58W - 48L
1,553 Elo+
Party 4
Fenrir
Fenrir
xSANDMANx138
Fenrir
Level 144
God Stats
2W - 3L
1,646 SR
Queue Stats
143W - 150L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BJSama-
Mercury
11
1 / 4 / 5
6,704
516
5,179
9,899
2,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
I_RKO_Zaros
Ah Puch
10
1 / 2 / 5
6,695
515
7,356
12,141
6,857
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
SadLocs
Guan Yu
13
3 / 0 / 1
7,688
591
9,030
10,600
9,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
7 / 1 / 2
7,907
608
9,031
8,674
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 1
6,478
498
7,040
6,777
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 5
5,724
440
3,508
11,515
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 3
6,414
493
3,050
8,235
3,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Gotta D Up
Hercules
9
2 / 1 / 5
6,160
474
4,836
10,982
9,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 4 / 1
6,677
514
4,710
12,556
7,397
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
12
6 / 1 / 2
7,201
554
7,498
11,150
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
26
13
Kills
10
10
Deaths
14
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
7
5
0.36
W
Mercury
BJSama-
Mercury
1
4
5
0.88
L
2
1
3
3.5
L
Hercules
Gotta D Up
Hercules
2
1
5
4.5
W
Ah Puch
I_RKO_Zaros
Ah Puch
1
2
5
1.75
L
0
4
1
0.13
W
Guan Yu
SadLocs
Guan Yu
3
0
1
3.5
W
7
1
2
8
W
1
3
1
0.5
L
Fenrir
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,636
Damage
23,602
48,091
Taken
54,438
25,129
Mitigated
28,309
18,148
Healing
17,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,508
1,412
0
3,237
11,515
3,786
0
2,984
8,531
37,259
0
W
Mercury
BJSama-
Mercury
5,179
2,363
0
1,239
9,899
2,977
493
548
9,313
0
42,128
L
3,050
362
705
3,258
8,235
3,338
0
5,182
3,053
39,037
0
L
Hercules
Gotta D Up
Hercules
4,836
1,500
0
4,003
10,982
9,107
0
4,495
6,487
0
12,891
W
Ah Puch
I_RKO_Zaros
Ah Puch
7,356
507
342
6,945
12,141
6,857
160
1,548
10,511
28,288
0
L
4,710
1,080
0
4,123
12,556
7,397
0
0
12,556
47,756
1,038
W
Guan Yu
SadLocs
Guan Yu
9,030
1,846
400
3,934
10,600
9,657
105
4,478
6,122
0
57,980
W
9,031
4,520
0
4,668
8,674
3,228
653
2,093
6,555
0
50,698
W
7,040
483
0
620
6,777
2,410
81
2,287
4,348
49,117
332
L
Fenrir
7,498
1,923
0
1,805
11,150
4,681
0
1,403
9,747
0
52,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,472
Gold Earned
32,176
332
Minions Killed
339
0
Camps Cleared
0
1,302,081
Distance Traveled
1,236,020
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,724
440
74
6
0
216,528
0
W
Mercury
6,704
516
62
5
0
298,357
0
L
Ra
6,414
493
81
6
0
250,616
0
L
Hercules
6,160
474
18
1
0
276,816
0
W
Ah Puch
6,695
515
40
3
0
223,110
0
L
Ymir
6,677
514
87
7
0
203,516
0
W
Guan Yu
7,688
591
90
7
0
295,228
2
W
Hou Yi
7,907
608
74
6
0
241,070
0
W
Thoth
6,478
498
66
5
0
244,316
0
L
Fenrir
7,201
554
79
6
0
288,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role