Player Matchup

Charybdis
Charybdis
GrabMyBiscuit
Charybdis
Level 138
God Stats
4W - 14L
1,212 SR
Queue Stats
647W - 656L
1,506 Elo+
Party 1
Anubis
Anubis
HentaiHeroxd
Anubis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ymir
Ymir
Hezpali
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Ishtar
Ishtar
LittleBeast26
Ishtar
Level 138
God Stats
5W - 10L
1,500 SR
Queue Stats
659W - 720L
1,529 Elo+
Solo
Artemis
Artemis
Xmanelite39
Artemis
Level 126
God Stats
8W - 3L
1,824 SR
Queue Stats
599W - 592L
1,529 Elo+
Party 1
Team Averages
Level 105
1,507 SR
1,513 Elo+

VS

Team Averages
Level 86
1,563 SR
1,494 Elo+
Raijin
Raijin
AmazingSinny
Raijin
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,460 Elo+
Solo
Mercury
Mercury
Califasgordo
Mercury
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,389 Elo+
Party 2
Osiris
Osiris
Lalation
Osiris
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,432 Elo+
Party 2
Danzaburou
Danzaburou
SleepDarian
Danzaburou
Level 179
God Stats
2W - 0L
1,814 SR
Queue Stats
51W - 41L
1,587 Elo+
Party 2
Zeus
Zeus
om_inator
Zeus
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 75L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GrabMyBiscuit
Charybdis
15
4 / 5 / 7
8,825
883
7,195
12,769
6,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
14
4 / 6 / 8
8,374
837
9,203
10,897
6,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Hezpali
Ymir
15
4 / 5 / 12
8,887
889
7,077
17,859
22,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 6 / 7
7,306
731
5,758
9,926
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Xmanelite39
Artemis
16
4 / 4 / 7
8,780
878
8,563
10,521
5,605
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
2 / 2 / 14
8,422
842
10,294
6,557
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Califasgordo
Mercury
13
3 / 8 / 7
8,395
840
3,409
11,290
3,952
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Lalation
Osiris
15
1 / 3 / 19
8,533
853
5,975
12,367
16,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
SleepDarian
Danzaburou
18
10 / 2 / 11
10,694
1,069
15,335
11,485
5,917
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zeus
16
10 / 3 / 11
9,457
946
22,565
8,367
3,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
88
18
Kills
26
26
Deaths
18
41
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Raijin
2
2
14
4.5
W
Mercury
Califasgordo
Mercury
3
8
7
0.81
L
Charybdis
GrabMyBiscuit
Charybdis
4
5
7
1.5
L
Anubis
4
6
8
1.33
L
Ymir
Hezpali
Ymir
4
5
12
2
W
Osiris
Lalation
Osiris
1
3
19
3.5
L
2
6
7
0.92
W
Danzaburou
SleepDarian
Danzaburou
10
2
11
7.75
L
Artemis
Xmanelite39
Artemis
4
4
7
1.88
W
Zeus
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,796
Damage
57,578
61,972
Taken
50,066
45,988
Mitigated
32,611
11,000
Healing
14,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
10,294
972
577
1,679
6,557
2,848
1,071
1,217
5,340
20,078
0
W
Mercury
Califasgordo
Mercury
3,409
1,828
154
564
11,290
3,952
800
2,804
8,486
0
6,826
L
Charybdis
GrabMyBiscuit
Charybdis
7,195
3,653
1,446
2,972
12,769
6,239
759
5,856
6,913
0
20,869
L
Anubis
9,203
424
505
2,052
10,897
6,516
265
7,015
3,882
16,737
0
L
Ymir
Hezpali
Ymir
7,077
1,809
0
1,070
17,859
22,208
0
10,440
7,419
13,081
440
W
Osiris
Lalation
Osiris
5,975
854
408
1,314
12,367
16,710
0
5,261
7,106
384
10,754
L
5,758
1,682
513
285
9,926
5,420
0
5,065
4,861
0
8,706
W
Danzaburou
SleepDarian
Danzaburou
15,335
7,751
918
6,196
11,485
5,917
2,833
3,566
7,919
0
30,926
L
Artemis
Xmanelite39
Artemis
8,563
2,825
816
1,341
10,521
5,605
586
4,717
5,804
0
15,766
W
Zeus
22,565
3,049
799
2,383
8,367
3,184
1,215
2,992
5,375
32,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,172
Gold Earned
45,501
95
Minions Killed
96
0
Camps Cleared
0
820,628
Distance Traveled
936,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,422
842
25
3
0
179,009
0
W
Mercury
8,395
840
10
1
0
189,649
0
L
Charybdis
8,825
883
32
3
0
155,763
0
L
Anubis
8,374
837
21
2
0
158,375
0
L
Ymir
8,887
889
12
1
0
183,301
0
W
Osiris
8,533
853
4
0
0
188,380
0
L
Ishtar
7,306
731
11
1
0
142,534
0
W
Danzaburou
10,694
1,069
37
4
0
195,040
0
L
Artemis
8,780
878
19
2
0
180,655
0
W
Zeus
9,457
946
20
2
0
184,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role