Player Matchup

Fenrir
Fenrir
Areskka-no1
Fenrir
Level 48
God Stats
33W - 48L
1,336 SR
Queue Stats
273W - 317L
1,312 Elo+
Solo
Surtr
Surtr
Bloody-Loki
Surtr
Level 129
God Stats
15W - 11L
1,645 SR
Queue Stats
406W - 403L
1,373 Elo+
Solo
Merlin
Merlin
Kubax80808
Merlin
Level 61
God Stats
40W - 84L
1,289 SR
Queue Stats
91W - 134L
1,369 Elo+
Solo
Cernunnos
Cernunnos
SR-Liberator
Cernunnos
Level 108
God Stats
1W - 5L
1,222 SR
Queue Stats
392W - 371L
1,583 Elo+
Solo
Jormungandr
Jormungandr
Saint_Gryd
Jormungandr
Level 84
God Stats
54W - 58L
1,489 SR
Queue Stats
85W - 91L
1,378 Elo+
Solo
Team Averages
Level 86
1,396 SR
1,403 Elo+

VS

Team Averages
Level 78
1,515 SR
1,462 Elo+
Da Ji
Da Ji
Baum_R3dD3VIL
Da Ji
Level 89
God Stats
9W - 14L
1,348 SR
Queue Stats
151W - 143L
1,416 Elo+
Solo
Hercules
Hercules
LumosityKv
Hercules
Level 84
God Stats
29W - 32L
1,398 SR
Queue Stats
607W - 603L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
PruKin
Baron Samedi
Level 51
God Stats
4W - 1L
1,500 SR
Queue Stats
84W - 86L
1,508 Elo+
Solo
Fafnir
Fafnir
ThePelaajamies
Fafnir
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 131L
1,438 Elo+
Solo
Heimdallr
Heimdallr
walto33150
Heimdallr
Level 62
God Stats
15W - 4L
1,829 SR
Queue Stats
82W - 69L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 2 / 0
5,759
480
4,193
10,394
3,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 6 / 0
6,069
506
6,288
16,622
9,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
Kubax80808
Merlin
12
0 / 2 / 1
5,673
473
2,591
6,542
5,033
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
SR-Liberator
Cernunnos
10
0 / 2 / 1
5,903
492
5,661
9,560
3,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Saint_Gryd
Jormungandr
10
3 / 4 / 0
6,104
509
7,281
10,327
6,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 1
7,437
620
8,336
9,520
3,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
LumosityKv
Hercules
13
7 / 1 / 1
8,329
694
13,413
13,846
11,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
PruKin
Baron Samedi
11
1 / 2 / 1
6,672
556
6,572
8,779
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 0 / 4
6,841
570
1,869
8,493
7,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
walto33150
Heimdallr
13
0 / 1 / 2
6,883
574
6,986
7,317
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
16
16
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
2
0
0.5
W
8
0
1
8.5
L
0
6
0
0
L
Merlin
Kubax80808
Merlin
0
2
1
0.25
W
Hercules
LumosityKv
Hercules
7
1
1
7.5
W
Baron Samedi
PruKin
Baron Samedi
1
2
1
0.75
L
Cernunnos
SR-Liberator
Cernunnos
0
2
1
0.25
L
Jormungandr
Saint_Gryd
Jormungandr
3
4
0
0.75
W
0
0
4
2
W
Heimdallr
walto33150
Heimdallr
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,014
Damage
37,176
53,445
Taken
47,955
28,655
Mitigated
30,860
13,690
Healing
18,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,193
739
0
898
10,394
3,955
0
1,984
8,410
0
30,281
W
8,336
1,553
0
1,087
9,520
3,981
68
1,606
7,914
0
47,835
L
6,288
2,552
0
4,998
16,622
9,935
0
0
16,622
453
48,503
L
Merlin
Kubax80808
Merlin
2,591
73
0
1,000
6,542
5,033
0
2,621
3,921
40,200
0
W
Hercules
LumosityKv
Hercules
13,413
7,299
0
5,352
13,846
11,615
0
338
13,508
0
69,489
W
Baron Samedi
PruKin
Baron Samedi
6,572
905
170
2,542
8,779
3,882
213
4,242
4,537
54,003
0
L
Cernunnos
SR-Liberator
Cernunnos
5,661
3,098
0
5,903
9,560
3,557
0
483
9,077
0
43,168
L
Jormungandr
Saint_Gryd
Jormungandr
7,281
2,599
135
756
10,327
6,175
0
3,353
6,974
31,771
0
W
1,869
654
2,892
4,316
8,493
7,376
263
3,276
5,217
12,346
0
W
Heimdallr
walto33150
Heimdallr
6,986
3,123
0
1,863
7,317
4,006
0
584
6,733
0
68,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,508
Gold Earned
36,162
305
Minions Killed
409
0
Camps Cleared
0
1,277,425
Distance Traveled
1,244,416
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,759
480
45
4
0
296,757
0
W
Da Ji
7,437
620
66
6
0
273,387
4
L
Surtr
6,069
506
88
7
0
245,587
0
L
Merlin
5,673
473
59
5
0
240,331
2
W
Hercules
8,329
694
133
11
0
242,484
0
W
Baron Samedi
6,672
556
83
7
0
219,009
0
L
Cernunnos
5,903
492
67
6
0
246,832
4
L
Jormungandr
6,104
509
46
4
0
247,918
2
W
Fafnir
6,841
570
17
1
0
271,421
0
W
Heimdallr
6,883
574
110
9
0
238,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role