Player Matchup

Sylvanus
Sylvanus
ASCN Zero
Sylvanus
Level 85
God Stats
1W - 1L
1,806 SR
Queue Stats
6W - 7L
1,117 Elo+
Party 1
Sol
Sol
ASCNxXAV3N6ERXx
Sol
Level 122
God Stats
0W - 3L
1,523 SR
Queue Stats
10W - 9L
1,223 Elo+
Party 1
Fenrir
Fenrir
SullyMyName
Fenrir
Level 69
God Stats
8W - 12L
1,386 SR
Queue Stats
174W - 195L
1,446 Elo+
Solo
Team Averages
Level 92
1,572 SR
1,262 Elo+

VS

Team Averages
Level 57
1,446 SR
1,282 Elo+
Kukulkan
Kukulkan
BLACK SK3L3T0N
Kukulkan
Level 63
God Stats
54W - 67L
1,406 SR
Queue Stats
387W - 438L
1,258 Elo+
Solo
Izanami
Izanami
Martin551_
Izanami
Level 67
God Stats
53W - 57L
1,433 SR
Queue Stats
63W - 89L
1,276 Elo+
Solo
Kali
Kali
XApprasionGiftX
Kali
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ASCN Zero
Sylvanus
12
0 / 6 / 6
8,010
728
2,442
14,597
14,191
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
3 / 2 / 3
8,445
768
9,981
13,323
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
13
5 / 7 / 3
9,041
822
9,300
12,826
5,745
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
7 / 3 / 5
10,198
927
10,240
10,429
4,809
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Izanami
Martin551_
Izanami
14
5 / 2 / 6
9,386
853
10,028
9,155
3,590
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 10
9,924
902
12,361
11,374
5,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
8
Kills
15
15
Deaths
8
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ASCN Zero
Sylvanus
0
6
6
0.5
L
3
2
3
2.25
W
Kukulkan
7
3
5
3.17
W
Izanami
Martin551_
Izanami
5
2
6
4
L
Fenrir
5
7
3
0.93
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,723
Damage
32,629
40,746
Taken
30,958
25,305
Mitigated
13,826
8,248
Healing
7,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ASCN Zero
Sylvanus
2,442
667
2,467
1,411
14,597
14,191
39
4,636
9,961
8,164
0
L
9,981
2,556
0
3,867
13,323
5,369
415
3,681
9,642
42,083
0
W
Kukulkan
10,240
1,361
0
906
10,429
4,809
952
3,363
7,066
33,068
0
W
Izanami
Martin551_
Izanami
10,028
7,241
95
1,394
9,155
3,590
1,097
4,236
4,919
0
39,093
L
Fenrir
9,300
1,747
93
410
12,826
5,745
0
1,966
10,860
0
23,272
W
12,361
5,549
267
4,595
11,374
5,427
966
4,894
6,480
0
42,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,496
Gold Earned
29,508
114
Minions Killed
174
0
Camps Cleared
0
535,512
Distance Traveled
596,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,010
728
11
1
0
153,145
0
L
Sol
8,445
768
75
7
0
183,684
0
W
Kukulkan
10,198
927
61
6
0
202,253
0
W
Izanami
9,386
853
65
6
0
187,972
0
L
Fenrir
9,041
822
28
3
0
198,683
0
W
Kali
9,924
902
48
4
0
206,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role