Player Matchup

Zeus
Zeus
EarthspiriTT
Zeus
Level 64
God Stats
12W - 11L
1,500 SR
Queue Stats
232W - 223L
1,487 Elo+
Solo
Khepri
Khepri
GMGNoAh
Khepri
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,195 Elo+
Party 1
Susano
Susano
RaZor Illusion
Susano
Level 64
God Stats
4W - 6L
1,416 SR
Queue Stats
50W - 51L
1,308 Elo+
Party 1
Team Averages
Level 69
1,472 SR
1,330 Elo+

VS

Team Averages
Level 80
1,510 SR
1,299 Elo+
Sol
Sol
BRKFST2GO
Sol
Level 147
God Stats
1W - 0L
1,342 SR
Queue Stats
15W - 22L
1,099 Elo+
Solo
Odin
Odin
Kingvlim
Odin
Level 45
God Stats
1W - 0L
1,487 SR
Queue Stats
71W - 82L
1,408 Elo+
Solo
Ne Zha
Ne Zha
XXHideNSeekk
Ne Zha
Level 47
God Stats
2W - 2L
1,702 SR
Queue Stats
30W - 28L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 0
9,824
702
9,492
8,076
2,411
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
GMGNoAh
Khepri
15
0 / 2 / 5
9,024
645
3,679
16,783
11,180
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 4
9,456
675
9,269
14,047
5,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 8
9,811
701
10,161
13,569
4,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
17
4 / 1 / 7
11,884
849
8,892
11,555
8,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
16
6 / 1 / 3
10,702
764
13,365
9,993
3,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
6
Kills
11
11
Deaths
6
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
4
8
1.25
L
5
5
0
1
L
Khepri
GMGNoAh
Khepri
0
2
5
1.25
W
Odin
4
1
7
7.5
L
1
4
4
0.75
W
Ne Zha
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,440
Damage
32,418
38,906
Taken
35,117
19,442
Mitigated
16,902
5,136
Healing
12,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,161
4,595
310
7,224
13,569
4,569
864
4,496
9,073
47,270
4,520
L
9,492
500
0
0
8,076
2,411
0
1,206
6,870
23,125
4,079
L
Khepri
GMGNoAh
Khepri
3,679
675
121
4,381
16,783
11,180
0
5,314
11,469
24,040
0
W
Odin
8,892
2,775
0
2,554
11,555
8,406
243
3,907
7,648
0
29,334
L
9,269
2,002
0
634
14,047
5,851
0
3,269
10,778
0
40,958
W
Ne Zha
13,365
5,056
0
2,558
9,993
3,927
2,299
3,457
6,536
0
50,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,304
Gold Earned
32,397
147
Minions Killed
171
0
Camps Cleared
0
746,263
Distance Traveled
757,864
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,811
701
68
5
0
226,498
0
L
Zeus
9,824
702
44
3
0
225,246
0
L
Khepri
9,024
645
36
3
0
264,159
0
W
Odin
11,884
849
44
3
0
274,872
0
L
Susano
9,456
675
67
5
0
256,858
1
W
Ne Zha
10,702
764
59
4
0
256,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role