Player Matchup

Hercules
Hercules
PAULJJ
Hercules
Level 120
God Stats
13W - 18L
1,062 SR
Queue Stats
202W - 210L
1,239 Elo+
Party 2
Ymir
Ymir
Pidolo13
Ymir
Level 20
God Stats
8W - 3L
1,194 SR
Queue Stats
212W - 239L
1,279 Elo+
Party 2
Mercury
Mercury
TreyEzzzreal
Mercury
Level 54
God Stats
17W - 17L
1,290 SR
Queue Stats
103W - 103L
1,227 Elo+
Party 2
Chronos
Chronos
TripleTMatutino
Chronos
Level 109
God Stats
2W - 1L
1,745 SR
Queue Stats
84W - 83L
1,375 Elo+
Party 2
Cernunnos
Cernunnos
YawnYawn
Cernunnos
Level 94
God Stats
10W - 6L
1,559 SR
Queue Stats
119W - 107L
1,493 Elo+
Solo
Team Averages
Level 79
1,370 SR
1,323 Elo+

VS

Team Averages
Level 76
1,437 SR
1,517 Elo+
Neith
Neith
Debmar
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 17L
1,726 Elo+
Party 1
Eset
Eset
Ibaad
Eset
Level 84
God Stats
0W - 3L
1,298 SR
Queue Stats
48W - 56L
1,372 Elo+
Party 3
Mulan
Mulan
Lenarus
Mulan
Level 71
God Stats
6W - 5L
1,500 SR
Queue Stats
143W - 125L
1,328 Elo+
Party 3
Baron Samedi
Baron Samedi
Thellium
Baron Samedi
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 12L
1,726 Elo+
Party 1
Horus
Horus
definitlynotacop
Horus
Level 68
God Stats
10W - 11L
1,385 SR
Queue Stats
108W - 99L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PAULJJ
Hercules
15
1 / 2 / 3
8,807
518
8,038
16,771
18,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
14
2 / 1 / 9
9,426
554
4,920
9,585
11,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
TreyEzzzreal
Mercury
16
1 / 3 / 8
9,377
552
4,534
11,390
4,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 0 / 5
10,330
608
10,759
6,855
3,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
YawnYawn
Cernunnos
16
4 / 0 / 3
9,562
562
8,684
9,390
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Debmar
Neith
12
1 / 5 / 1
7,016
413
6,667
12,321
5,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Eset
Ibaad
Eset
14
1 / 2 / 2
8,321
489
6,815
9,337
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Lenarus
Mulan
13
0 / 3 / 0
7,856
462
2,682
9,528
4,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Thellium
Baron Samedi
14
3 / 2 / 0
8,635
508
13,335
13,539
5,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 2 / 3
8,345
491
5,145
12,270
7,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
14
Kills
6
6
Deaths
14
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
Debmar
Neith
1
5
1
0.3
L
Eset
Ibaad
Eset
1
2
2
1
L
Mulan
Lenarus
Mulan
0
3
0
0
W
Hercules
PAULJJ
Hercules
1
2
3
1.25
W
Ymir
2
1
9
6.5
L
Baron Samedi
Thellium
Baron Samedi
3
2
0
1.5
W
Mercury
TreyEzzzreal
Mercury
1
3
8
1.67
W
6
0
5
8.5
W
Cernunnos
YawnYawn
Cernunnos
4
0
3
5.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,935
Damage
34,644
53,991
Taken
56,995
41,785
Mitigated
27,746
21,413
Healing
19,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Debmar
Neith
6,667
3,668
0
2,377
12,321
5,596
0
6,147
6,125
0
58,328
L
Eset
Ibaad
Eset
6,815
759
147
1,832
9,337
4,022
159
1,247
8,090
57,819
0
L
Mulan
Lenarus
Mulan
2,682
71
1,521
2,621
9,528
4,891
30
5,274
4,254
0
32,704
W
Hercules
PAULJJ
Hercules
8,038
1,854
0
9,086
16,771
18,005
0
10,711
5,231
0
56,680
W
Ymir
4,920
926
0
1,751
9,585
11,820
122
1,449
8,045
26,474
0
L
Baron Samedi
Thellium
Baron Samedi
13,335
2,688
485
5,598
13,539
5,742
422
0
12,728
54,173
0
W
Mercury
TreyEzzzreal
Mercury
4,534
2,639
0
500
11,390
4,431
0
2,003
9,279
0
87,774
W
10,759
4,802
0
3,244
6,855
3,403
415
680
6,149
104,785
0
W
Cernunnos
YawnYawn
Cernunnos
8,684
3,329
0
6,832
9,390
4,126
1,096
4,251
5,137
0
77,852
L
5,145
2,403
552
4,441
12,270
7,495
0
3,011
9,162
0
75,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,502
Gold Earned
40,173
557
Minions Killed
434
0
Camps Cleared
0
1,751,003
Distance Traveled
1,615,363
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,016
413
78
5
0
308,982
0
L
Eset
8,321
489
93
5
0
314,125
5
L
Mulan
7,856
462
61
4
0
309,532
0
W
Hercules
8,807
518
109
6
0
335,929
0
W
Ymir
9,426
554
24
1
0
324,017
0
L
Baron Samedi
8,635
508
96
6
0
301,879
0
W
Mercury
9,377
552
129
8
0
420,212
0
W
Chronos
10,330
608
173
10
0
332,754
0
W
Cernunnos
9,562
562
122
7
0
338,091
7
L
Horus
8,345
491
106
6
0
380,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role