Player Matchup

Tiamat
Tiamat
Clindroid
Tiamat
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,333 Elo+
Party 1
Ares
Ares
MaybeVarlet
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Hachiman
Hachiman
Mr Dan Gleesack
Hachiman
Level 51
God Stats
5W - 3L
1,767 SR
Queue Stats
26W - 33L
1,371 Elo+
Party 1
Thanatos
Thanatos
Staminologist
Thanatos
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
217W - 229L
1,469 Elo+
Party 3
Achilles
Achilles
shreknastyjr
Achilles
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
52W - 55L
1,500 Elo+
Party 3
Team Averages
Level 41
1,553 SR
1,435 Elo+

VS

Team Averages
Level 57
1,451 SR
1,404 Elo+
Cthulhu
Cthulhu
BUzzKiLL18
Cthulhu
Level 87
God Stats
1W - 5L
1,362 SR
Queue Stats
84W - 86L
1,392 Elo+
Party 2
Jormungandr
Jormungandr
Flam3br0
Jormungandr
Level 25
God Stats
15W - 10L
1,500 SR
Queue Stats
59W - 62L
1,388 Elo+
Party 2
Sol
Sol
I Nixie I
Sol
Level 28
God Stats
21W - 22L
1,404 SR
Queue Stats
64W - 77L
1,352 Elo+
Party 2
Ullr
Ullr
Sleepy Towel
Ullr
Level 115
God Stats
6W - 9L
1,295 SR
Queue Stats
249W - 248L
1,434 Elo+
Party 2
Fenrir
Fenrir
dgni
Fenrir
Level 31
God Stats
1W - 3L
1,693 SR
Queue Stats
7W - 16L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Clindroid
Tiamat
16
1 / 2 / 7
10,008
556
8,291
9,732
6,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 6
8,907
495
6,868
13,714
10,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
15
1 / 2 / 3
8,677
482
4,735
12,480
4,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Staminologist
Thanatos
18
9 / 1 / 5
10,779
599
15,562
16,494
8,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
shreknastyjr
Achilles
17
3 / 1 / 1
9,846
547
12,839
19,780
26,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BUzzKiLL18
Cthulhu
12
2 / 2 / 3
7,921
440
7,535
12,989
13,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr
Flam3br0
Jormungandr
15
0 / 2 / 0
8,999
500
10,683
16,187
12,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 1
8,977
499
3,181
9,686
3,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 1 / 2
7,831
435
4,517
9,747
4,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
dgni
Fenrir
15
5 / 10 / 3
9,765
543
16,254
23,686
10,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
18
Kills
8
8
Deaths
18
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BUzzKiLL18
Cthulhu
2
2
3
1.75
W
Tiamat
Clindroid
Tiamat
1
2
7
2.25
L
Jormungandr
Flam3br0
Jormungandr
0
2
0
0
L
1
3
1
0.5
W
4
2
6
3.5
W
Hachiman
1
2
3
1.25
L
0
1
2
1
W
Thanatos
Staminologist
Thanatos
9
1
5
11.5
L
Fenrir
dgni
Fenrir
5
10
3
0.65
W
Achilles
shreknastyjr
Achilles
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,295
Damage
42,170
72,200
Taken
72,295
56,111
Mitigated
43,280
40,635
Healing
16,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BUzzKiLL18
Cthulhu
7,535
564
565
1,663
12,989
13,413
96
3,415
9,450
24,624
0
W
Tiamat
Clindroid
Tiamat
8,291
563
0
2,724
9,732
6,035
126
1,868
7,864
71,487
0
L
Jormungandr
Flam3br0
Jormungandr
10,683
3,917
0
3,912
16,187
12,026
0
1,483
13,215
77,038
0
L
3,181
1,927
0
3,584
9,686
3,033
976
4,333
5,051
56,879
0
W
6,868
181
194
973
13,714
10,382
49
3,384
10,330
57,611
0
W
Hachiman
4,735
3,004
0
7,032
12,480
4,626
503
2,710
9,770
0
63,462
L
4,517
713
0
1,371
9,747
4,202
270
2,445
7,266
0
62,380
W
Thanatos
Staminologist
Thanatos
15,562
4,542
0
20,679
16,494
8,550
7
2,895
13,599
0
85,773
L
Fenrir
dgni
Fenrir
16,254
4,835
0
5,296
23,686
10,606
0
4,710
18,623
0
78,546
W
Achilles
shreknastyjr
Achilles
12,839
2,746
0
9,033
19,780
26,518
0
10,542
9,238
6,770
73,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,217
Gold Earned
43,493
570
Minions Killed
504
0
Camps Cleared
0
1,782,845
Distance Traveled
1,699,196
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,921
440
46
3
0
357,916
2
W
Tiamat
10,008
556
144
8
0
345,531
0
L
Jormungandr
8,999
500
126
7
0
325,957
0
L
Sol
8,977
499
132
7
0
323,914
0
W
Ares
8,907
495
87
5
0
343,450
0
W
Hachiman
8,677
482
98
5
0
315,865
0
L
Ullr
7,831
435
108
6
0
353,995
6
W
Thanatos
10,779
599
113
6
0
445,678
0
L
Fenrir
9,765
543
92
5
0
337,414
0
W
Achilles
9,846
547
128
7
0
332,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role