Player Matchup

Merlin
Merlin
 
Merlin
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Cornamari02
Sobek
Level 99
God Stats
3W - 2L
1,500 SR
Queue Stats
103W - 75L
1,629 Elo+
Solo
Amaterasu
Amaterasu
gamey_789
Amaterasu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,604 Elo+
Solo
Olorun
Olorun
j71193
Olorun
Level 99
God Stats
3W - 2L
1,500 SR
Queue Stats
150W - 141L
1,372 Elo+
Solo
Tiamat
Tiamat
obi2times
Tiamat
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 52L
1,383 Elo+
Solo
Team Averages
Level 87
1,500 SR
1,498 Elo+

VS

Team Averages
Level 76
1,500 SR
1,396 Elo+
Cupid
Cupid
 
Cupid
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ErudaTenshi
Ne Zha
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 177L
1,403 Elo+
Party 1
Chaac
Chaac
Fitzonder
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,450 Elo+
Party 1
Fenrir
Fenrir
I am Raf1k1
Fenrir
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 102L
1,424 Elo+
Solo
Nox
Nox
Luluh36
Nox
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
6 / 1 / 11
9,081
908
11,326
6,533
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 1 / 16
8,314
831
14,100
11,889
16,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
gamey_789
Amaterasu
16
7 / 3 / 12
8,922
892
8,573
14,226
11,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
j71193
Olorun
13
2 / 2 / 14
7,616
762
10,180
6,638
2,936
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
obi2times
Tiamat
14
4 / 1 / 8
8,032
803
5,006
6,736
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
1 / 2 / 5
6,823
682
7,712
8,897
4,069
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
14
3 / 7 / 3
7,841
784
9,106
13,676
6,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Fitzonder
Chaac
12
0 / 5 / 6
6,747
675
5,876
13,302
11,413
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
14
3 / 3 / 4
7,576
758
8,176
8,141
4,195
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nox
15
1 / 4 / 3
7,716
772
5,948
9,722
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
29
21
Kills
8
8
Deaths
21
61
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
11
11.5
L
Cupid
 
Cupid
1
2
5
1.75
W
2
1
16
10
L
Ne Zha
3
7
3
0.64
L
Chaac
Fitzonder
Chaac
0
5
6
0.6
L
Fenrir
3
3
4
1.67
L
Nox
1
4
3
0.63
W
Amaterasu
gamey_789
Amaterasu
7
3
12
4.33
W
Olorun
j71193
Olorun
2
2
14
4.5
W
Tiamat
obi2times
Tiamat
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,185
Damage
36,818
46,022
Taken
53,738
38,048
Mitigated
30,650
23,468
Healing
14,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,326
1,064
2,311
2,327
6,533
2,488
49
478
6,055
30,811
418
L
Cupid
 
Cupid
7,712
4,504
1,215
3,123
8,897
4,069
0
6,124
2,630
0
18,469
W
14,100
527
1,515
4,249
11,889
16,804
0
1,622
10,267
18,391
103
L
Ne Zha
9,106
1,342
664
2,306
13,676
6,659
0
9,950
3,513
0
16,623
L
Chaac
Fitzonder
Chaac
5,876
901
384
1,218
13,302
11,413
0
9,879
3,216
0
12,820
L
Fenrir
8,176
1,776
1,566
1,392
8,141
4,195
0
6,554
1,491
0
11,704
L
Nox
5,948
401
1,193
1,438
9,722
4,314
0
7,834
1,708
18,416
288
W
Amaterasu
gamey_789
Amaterasu
8,573
1,813
864
4,001
14,226
11,451
312
2,613
11,613
0
15,992
W
Olorun
j71193
Olorun
10,180
5,604
2,415
1,819
6,638
2,936
120
567
6,071
17,133
0
W
Tiamat
obi2times
Tiamat
5,006
427
1,166
2,801
6,736
4,369
490
457
6,279
11,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,965
Gold Earned
36,703
112
Minions Killed
87
0
Camps Cleared
0
927,512
Distance Traveled
827,033
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,081
908
54
5
0
188,941
0
L
Cupid
6,823
682
21
2
0
146,531
0
W
Sobek
8,314
831
2
0
0
208,143
0
L
Ne Zha
7,841
784
21
2
0
161,634
0
L
Chaac
6,747
675
12
1
0
137,234
0
L
Fenrir
7,576
758
6
1
0
207,893
0
L
Nox
7,716
772
27
3
0
173,741
0
W
Amaterasu
8,922
892
18
2
0
188,731
0
W
Olorun
7,616
762
23
2
0
155,002
0
W
Tiamat
8,032
803
15
2
0
186,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role