Player Matchup

Heimdallr
Heimdallr
BurnzyAU
Heimdallr
Level 65
God Stats
3W - 1L
1,724 SR
Queue Stats
42W - 40L
1,255 Elo+
Party 3
Merlin
Merlin
HUNCHO-_-DaWAVE
Merlin
Level 24
God Stats
10W - 10L
1,604 SR
Queue Stats
23W - 27L
1,511 Elo+
Party 1
Thanatos
Thanatos
MikeWILLMakeit9
Thanatos
Level 45
God Stats
1W - 6L
1,500 SR
Queue Stats
23W - 28L
1,491 Elo+
Party 1
Atlas
Atlas
TheeUnshaved
Atlas
Level 14
God Stats
1W - 4L
1,301 SR
Queue Stats
33W - 36L
1,282 Elo+
Party 3
Surtr
Surtr
Unimaii
Surtr
Level 31
God Stats
1W - 3L
1,327 SR
Queue Stats
28W - 39L
1,177 Elo+
Solo
Team Averages
Level 36
1,491 SR
1,343 Elo+

VS

Team Averages
Level 56
1,453 SR
1,434 Elo+
Tyr
Tyr
AliAftab
Tyr
Level 49
God Stats
2W - 4L
1,391 SR
Queue Stats
76W - 79L
1,481 Elo+
Solo
Sobek
Sobek
ElAutito-BLS
Sobek
Level 35
God Stats
4W - 3L
1,604 SR
Queue Stats
66W - 67L
1,452 Elo+
Party 2
Thanatos
Thanatos
ElnaPiales
Thanatos
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 66L
1,462 Elo+
Party 2
Cernunnos
Cernunnos
TrentBliss24
Cernunnos
Level 42
God Stats
1W - 6L
1,280 SR
Queue Stats
63W - 116L
1,302 Elo+
Solo
Chang'e
Chang'e
nachopensel-BLS
Chang'e
Level 85
God Stats
5W - 5L
1,489 SR
Queue Stats
105W - 99L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BurnzyAU
Heimdallr
10
1 / 0 / 0
5,391
490
4,333
6,625
2,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 3 / 1
4,175
380
1,961
3,650
1,061
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
6
2 / 2 / 0
4,792
436
2,845
4,432
1,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 1
5,670
515
2,262
9,555
4,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
Unimaii
Surtr
9
2 / 4 / 0
5,565
506
4,346
9,746
5,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
5,561
506
4,888
10,501
8,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 1 / 4
6,187
562
2,364
8,208
6,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
ElnaPiales
Thanatos
10
4 / 3 / 1
6,129
557
3,830
9,428
4,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
TrentBliss24
Cernunnos
11
0 / 0 / 1
5,934
539
3,412
6,502
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 1 / 3
6,816
620
5,476
6,763
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
6
Kills
12
13
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Heimdallr
BurnzyAU
Heimdallr
1
0
0
1
W
1
1
4
3
W
Thanatos
ElnaPiales
Thanatos
4
3
1
1.5
L
0
3
1
0.17
L
Thanatos
2
2
0
1
L
1
4
1
0.38
W
Cernunnos
TrentBliss24
Cernunnos
0
0
1
0.5
L
Surtr
Unimaii
Surtr
2
4
0
0.5
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,747
Damage
19,970
34,008
Taken
41,402
15,083
Mitigated
23,933
9,391
Healing
23,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,888
805
0
3,135
10,501
8,677
108
109
10,392
0
33,412
L
Heimdallr
BurnzyAU
Heimdallr
4,333
1,891
0
2,899
6,625
2,438
0
682
5,943
0
37,431
W
2,364
604
231
4,358
8,208
6,495
167
1,053
7,155
18,874
0
W
Thanatos
ElnaPiales
Thanatos
3,830
1,218
0
7,377
9,428
4,008
318
942
8,486
0
36,102
L
1,961
252
0
0
3,650
1,061
0
1,657
1,993
9,904
0
L
Thanatos
2,845
1,572
0
2,360
4,432
1,614
0
1,117
3,315
0
13,900
L
2,262
1,023
607
1,228
9,555
4,848
0
3,722
5,833
21,350
0
W
Cernunnos
TrentBliss24
Cernunnos
3,412
1,016
0
4,014
6,502
2,551
0
377
6,125
0
40,621
L
Surtr
Unimaii
Surtr
4,346
2,432
12
2,285
9,746
5,122
0
662
9,084
315
29,383
W
5,476
840
985
3,524
6,763
2,202
266
1,876
4,887
47,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,593
Gold Earned
30,627
155
Minions Killed
278
0
Camps Cleared
0
856,626
Distance Traveled
1,151,829
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,561
506
42
4
0
219,182
0
L
Heimdallr
5,391
490
60
5
0
206,030
6
W
Sobek
6,187
562
31
3
0
257,050
0
W
Thanatos
6,129
557
54
5
0
245,708
0
L
Merlin
4,175
380
10
1
0
87,090
0
L
Thanatos
4,792
436
23
2
0
146,052
0
L
Atlas
5,670
515
22
2
0
204,659
0
W
Cernunnos
5,934
539
71
6
0
218,793
2
L
Surtr
5,565
506
40
4
0
212,795
0
W
Chang'e
6,816
620
80
7
0
211,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role