Player Matchup

Ra
Ra
Guest 6666095
Ra
Level 21
God Stats
2W - 0L
1,739 SR
Queue Stats
103W - 114L
1,338 Elo+
Solo
Izanami
Izanami
Jagotron115
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,306 Elo+
Party 1
Hun Batz
Hun Batz
StarchildBlack
Hun Batz
Level 69
God Stats
12W - 7L
1,500 SR
Queue Stats
766W - 737L
1,513 Elo+
Party 2
Cthulhu
Cthulhu
kraukel
Cthulhu
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 104L
1,462 Elo+
Party 2
Vamana
Vamana
wertyio37
Vamana
Level 48
God Stats
1W - 0L
1,712 SR
Queue Stats
25W - 24L
1,488 Elo+
Party 1
Team Averages
Level 37
1,590 SR
1,421 Elo+

VS

Team Averages
Level 47
1,536 SR
1,381 Elo+
Set
Set
ALEB25783
Set
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,677 Elo+
Solo
Skadi
Skadi
ChewyExponent
Skadi
Level 49
God Stats
1W - 4L
1,478 SR
Queue Stats
136W - 187L
1,373 Elo+
Solo
Zeus
Zeus
SkillSixxDeath
Zeus
Level 82
God Stats
2W - 3L
1,500 SR
Queue Stats
135W - 128L
1,132 Elo+
Party 3
Guan Yu
Guan Yu
XANDYR-
Guan Yu
Level 20
God Stats
1W - 1L
1,702 SR
Queue Stats
4W - 3L
1,579 Elo+
Solo
Bacchus
Bacchus
slayergame010
Bacchus
Level 68
God Stats
7W - 4L
1,500 SR
Queue Stats
100W - 90L
1,143 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 22
11,151
858
17,396
12,358
5,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Jagotron115
Izanami
19
10 / 3 / 17
11,933
918
23,571
13,312
6,773
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
16
8 / 5 / 13
10,343
796
9,960
13,886
6,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
kraukel
Cthulhu
18
3 / 2 / 26
11,409
878
11,508
21,148
25,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
wertyio37
Vamana
20
11 / 3 / 19
12,305
947
20,410
17,497
15,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 4
7,338
564
1,212
15,877
14,553
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
0 / 8 / 4
8,785
676
7,653
14,924
6,813
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 9 / 4
10,347
796
25,470
16,564
6,978
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
XANDYR-
Guan Yu
17
5 / 7 / 4
9,737
749
8,109
22,741
20,395
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
16
3 / 5 / 6
9,152
704
8,227
20,632
25,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
36
37
Kills
14
14
Deaths
37
97
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
L
0
8
4
0.25
W
5
1
22
16
W
Izanami
Jagotron115
Izanami
10
3
17
6.17
L
6
9
4
0.89
W
Hun Batz
8
5
13
2.9
L
Guan Yu
XANDYR-
Guan Yu
5
7
4
1
W
Cthulhu
kraukel
Cthulhu
3
2
26
8
L
Bacchus
3
5
6
1.2
W
Vamana
wertyio37
Vamana
11
3
19
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,845
Damage
50,671
78,201
Taken
90,738
59,793
Mitigated
74,243
26,771
Healing
16,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,212
156
51
289
15,877
14,553
0
5,931
9,946
0
3,835
L
7,653
3,331
0
0
14,924
6,813
122
3,906
11,018
0
29,274
W
17,396
2,038
10,637
5,414
12,358
5,867
1,745
7,068
5,290
39,890
0
W
Izanami
Jagotron115
Izanami
23,571
13,794
0
1,368
13,312
6,773
2,984
4,810
8,502
0
38,463
L
25,470
5,757
135
3,966
16,564
6,978
158
4,992
11,572
42,296
0
W
Hun Batz
9,960
2,526
1,146
1,306
13,886
6,218
690
6,901
6,985
0
15,567
L
Guan Yu
XANDYR-
Guan Yu
8,109
694
3,194
4,455
22,741
20,395
0
6,394
16,347
0
18,400
W
Cthulhu
kraukel
Cthulhu
11,508
953
1,544
3,529
21,148
25,668
306
9,104
12,044
18,567
0
L
Bacchus
8,227
697
746
4,095
20,632
25,504
0
7,792
12,840
12,640
354
W
Vamana
wertyio37
Vamana
20,410
9,733
119
1,708
17,497
15,267
1,757
5,460
12,037
116
35,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,141
Gold Earned
45,359
150
Minions Killed
103
0
Camps Cleared
0
1,327,414
Distance Traveled
1,027,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,338
564
2
0
0
235,227
0
L
Skadi
8,785
676
48
4
0
173,377
0
W
Ra
11,151
858
61
5
0
268,513
0
W
Izanami
11,933
918
37
3
0
250,349
0
L
Zeus
10,347
796
34
3
0
183,876
0
W
Hun Batz
10,343
796
6
0
0
248,247
0
L
Guan Yu
9,737
749
13
1
0
200,453
0
W
Cthulhu
11,409
878
15
1
0
277,146
0
L
Bacchus
9,152
704
6
0
0
234,731
0
W
Vamana
12,305
947
31
2
0
283,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role