Player Matchup

Scylla
Scylla
BIG-J-1997
Scylla
Level 154
God Stats
4W - 4L
1,500 SR
Queue Stats
13W - 14L
1,537 Elo+
Party 3
King Arthur
King Arthur
GOLD Angel9172
King Arthur
Level 105
God Stats
2W - 2L
1,302 SR
Queue Stats
216W - 206L
1,484 Elo+
Solo
Cernunnos
Cernunnos
NauticalCurry
Cernunnos
Level 128
God Stats
25W - 31L
1,560 SR
Queue Stats
292W - 324L
1,492 Elo+
Party 3
Fenrir
Fenrir
TemptedTempo
Fenrir
Level 67
God Stats
15W - 7L
1,645 SR
Queue Stats
320W - 337L
1,517 Elo+
Party 3
Bacchus
Bacchus
ThyPrince97
Bacchus
Level 127
God Stats
11W - 15L
1,297 SR
Queue Stats
278W - 270L
1,501 Elo+
Party 3
Team Averages
Level 116
1,461 SR
1,506 Elo+

VS

Team Averages
Level 112
1,528 SR
1,560 Elo+
Cthulhu
Cthulhu
Atlas_Omnia
Cthulhu
Level 103
God Stats
4W - 2L
1,678 SR
Queue Stats
13W - 14L
1,639 Elo+
Party 2
Sylvanus
Sylvanus
Cliinic
Sylvanus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,497 Elo+
Party 1
Cliodhna
Cliodhna
KrispyChriss_
Cliodhna
Level 123
God Stats
6W - 3L
1,500 SR
Queue Stats
170W - 139L
1,691 Elo+
Solo
Discordia
Discordia
Mr Dan Gleesack
Discordia
Level 51
God Stats
2W - 3L
1,436 SR
Queue Stats
26W - 33L
1,379 Elo+
Party 1
Charybdis
Charybdis
Zadikai
Charybdis
Level 128
God Stats
10W - 9L
1,525 SR
Queue Stats
50W - 41L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BIG-J-1997
Scylla
14
6 / 2 / 1
8,741
583
10,417
8,489
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
GOLD Angel9172
King Arthur
13
1 / 3 / 6
8,185
546
11,326
15,007
13,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cernunnos
NauticalCurry
Cernunnos
13
0 / 2 / 2
7,759
517
5,628
11,584
5,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
15
9 / 3 / 5
9,108
607
10,553
16,920
7,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
ThyPrince97
Bacchus
10
2 / 1 / 8
7,126
475
7,453
8,968
9,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Atlas_Omnia
Cthulhu
11
1 / 3 / 2
7,180
479
6,207
14,048
12,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Cliinic
Sylvanus
12
1 / 6 / 1
7,118
475
6,110
17,310
10,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cliodhna
KrispyChriss_
Cliodhna
12
6 / 6 / 2
8,385
559
10,304
12,337
3,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Mr Dan Gleesack
Discordia
14
1 / 2 / 3
7,873
525
5,271
9,515
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Zadikai
Charybdis
15
1 / 1 / 1
8,580
572
8,572
13,359
6,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
18
Kills
10
11
Deaths
18
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Atlas_Omnia
Cthulhu
1
3
2
0.67
W
Scylla
BIG-J-1997
Scylla
6
2
1
3.25
L
Sylvanus
Cliinic
Sylvanus
1
6
1
0.25
W
King Arthur
GOLD Angel9172
King Arthur
1
3
6
1.33
L
Cliodhna
KrispyChriss_
Cliodhna
6
6
2
1.17
L
Discordia
Mr Dan Gleesack
Discordia
1
2
3
1.25
W
Cernunnos
NauticalCurry
Cernunnos
0
2
2
0.5
W
Fenrir
9
3
5
3.83
W
Bacchus
ThyPrince97
Bacchus
2
1
8
6
L
Charybdis
Zadikai
Charybdis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,377
Damage
36,464
60,968
Taken
66,569
39,238
Mitigated
36,638
15,074
Healing
20,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Atlas_Omnia
Cthulhu
6,207
483
1,809
1,881
14,048
12,515
0
5,912
7,964
28,292
0
W
Scylla
BIG-J-1997
Scylla
10,417
318
0
1,560
8,489
3,339
120
2,962
5,512
65,411
430
L
Sylvanus
Cliinic
Sylvanus
6,110
1,206
112
6,482
17,310
10,583
0
1,135
16,175
44,899
0
W
King Arthur
GOLD Angel9172
King Arthur
11,326
1,048
0
1,765
15,007
13,395
0
6,286
8,332
0
66,347
L
Cliodhna
KrispyChriss_
Cliodhna
10,304
2,921
0
1,054
12,337
3,993
0
1,049
11,252
0
39,199
L
Discordia
Mr Dan Gleesack
Discordia
5,271
306
0
1,080
9,515
3,307
0
5,599
3,660
62,223
0
W
Cernunnos
NauticalCurry
Cernunnos
5,628
2,996
0
5,732
11,584
5,117
0
1,908
9,676
0
67,264
W
Fenrir
10,553
3,459
0
2,438
16,920
7,456
0
2,086
14,802
0
70,849
W
Bacchus
ThyPrince97
Bacchus
7,453
1,306
585
2,994
8,968
9,931
0
3,909
5,058
15,400
0
L
Charybdis
Zadikai
Charybdis
8,572
4,925
0
8,217
13,359
6,240
0
3,243
10,078
0
86,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,919
Gold Earned
39,136
436
Minions Killed
416
0
Camps Cleared
0
1,602,990
Distance Traveled
1,389,186
20
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,180
479
28
2
0
317,766
0
W
Scylla
8,741
583
117
8
0
305,413
2
L
Sylvanus
7,118
475
77
5
0
211,105
0
W
King Arthur
8,185
546
104
7
0
298,526
2
L
Cliodhna
8,385
559
54
4
0
290,691
0
L
Discordia
7,873
525
109
7
0
291,568
1
W
Cernunnos
7,759
517
114
8
0
286,031
3
W
Fenrir
9,108
607
90
6
0
358,076
4
W
Bacchus
7,126
475
11
1
0
354,944
9
L
Charybdis
8,580
572
148
10
0
278,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role