Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
HundredxHander
Sobek
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 80L
1,399 Elo+
Solo
Cerberus
Cerberus
SilentNight49
Cerberus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,405 Elo+
Solo
Thanatos
Thanatos
TheBootySavage
Thanatos
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 33L
1,681 Elo+
Party 2
Artemis
Artemis
YoNgSuRtI
Artemis
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 77L
1,345 Elo+
Party 2
Team Averages
Level 119
1,500 SR
1,466 Elo+

VS

Team Averages
Level 122
1,500 SR
1,471 Elo+
Sobek
Sobek
 
Sobek
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Illraz93
Anhur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,487 Elo+
Party 1
Cabrakan
Cabrakan
Trippy da Clown
Cabrakan
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 132L
1,478 Elo+
Solo
Chiron
Chiron
bearman798
Chiron
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 37L
1,440 Elo+
Party 1
Discordia
Discordia
brandonsdown
Discordia
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 26L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
12 / 2 / 8
12,735
980
27,420
10,333
5,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
2 / 6 / 13
9,295
715
7,424
19,261
23,084
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
SilentNight49
Cerberus
16
1 / 6 / 15
8,878
683
7,304
14,366
18,313
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
16
6 / 6 / 11
10,226
787
10,121
13,736
7,025
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
YoNgSuRtI
Artemis
18
3 / 2 / 14
10,397
800
11,213
9,630
4,654
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
5 / 6 / 11
10,386
799
11,552
23,277
32,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Anhur
Illraz93
Anhur
15
4 / 5 / 7
9,765
751
5,666
11,306
5,678
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
15
2 / 6 / 7
9,126
702
6,570
17,633
26,266
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chiron
bearman798
Chiron
18
9 / 3 / 4
10,773
829
14,630
13,060
6,874
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
brandonsdown
Discordia
15
1 / 4 / 13
9,417
724
13,596
8,524
4,289
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
63
24
Kills
21
22
Deaths
24
61
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
12
2
8
8
L
Sobek
 
Sobek
5
6
11
1.75
W
2
6
13
1.42
L
Anhur
Illraz93
Anhur
4
5
7
1.5
W
Cerberus
SilentNight49
Cerberus
1
6
15
1.42
W
Thanatos
6
6
11
1.92
L
Cabrakan
2
6
7
0.92
W
Artemis
YoNgSuRtI
Artemis
3
2
14
5
L
Chiron
bearman798
Chiron
9
3
4
3.67
L
Discordia
brandonsdown
Discordia
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,482
Damage
52,014
67,326
Taken
73,800
58,134
Mitigated
75,913
24,698
Healing
16,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
27,420
999
1,067
4,780
10,333
5,058
1,046
4,546
5,787
44,548
2,637
L
Sobek
 
Sobek
11,552
163
1,295
3,553
23,277
32,806
13
13,184
10,093
21,771
0
W
7,424
215
1,692
2,233
19,261
23,084
140
8,771
10,490
10,173
0
L
Anhur
Illraz93
Anhur
5,666
1,623
792
1,642
11,306
5,678
60
6,793
4,513
0
18,089
W
Cerberus
SilentNight49
Cerberus
7,304
322
1,374
2,079
14,366
18,313
147
6,559
7,807
17,181
0
W
Thanatos
10,121
2,908
1,470
5,986
13,736
7,025
136
5,628
8,108
0
14,155
L
Cabrakan
6,570
184
568
758
17,633
26,266
175
6,938
10,695
14,515
0
W
Artemis
YoNgSuRtI
Artemis
11,213
3,993
1,267
2,750
9,630
4,654
2,736
4,428
5,202
0
35,261
L
Chiron
bearman798
Chiron
14,630
3,560
1,282
4,374
13,060
6,874
765
8,434
4,625
0
28,557
L
Discordia
brandonsdown
Discordia
13,596
139
1,233
532
8,524
4,289
510
5,457
3,067
23,752
3,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,531
Gold Earned
49,467
143
Minions Killed
165
0
Camps Cleared
0
1,199,617
Distance Traveled
1,075,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,735
980
54
4
0
216,620
0
L
Sobek
10,386
799
24
2
0
225,726
0
W
Sobek
9,295
715
7
1
0
243,330
0
L
Anhur
9,765
751
40
3
0
190,024
0
W
Cerberus
8,878
683
12
1
0
232,993
0
W
Thanatos
10,226
787
12
1
0
256,208
0
L
Cabrakan
9,126
702
9
1
0
209,495
0
W
Artemis
10,397
800
58
4
0
250,466
0
L
Chiron
10,773
829
53
4
0
229,429
0
L
Discordia
9,417
724
39
3
0
221,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role