Player Matchup

Zeus
Zeus
DaddyThundr5
Zeus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,163 Elo+
Party 2
Bacchus
Bacchus
MagaMan349414
Bacchus
Level 78
God Stats
4W - 6L
1,455 SR
Queue Stats
4W - 6L
1,472 Elo+
Party 2
Hun Batz
Hun Batz
NWO KANCER
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,211 Elo+
Party 2
Cthulhu
Cthulhu
THE LIQUIDGATOR
Cthulhu
Level 157
God Stats
11W - 7L
1,813 SR
Queue Stats
638W - 613L
1,482 Elo+
Solo
Danzaburou
Danzaburou
arcompany
Danzaburou
Level 78
God Stats
17W - 12L
1,615 SR
Queue Stats
51W - 49L
1,479 Elo+
Solo
Team Averages
Level 79
1,577 SR
1,361 Elo+

VS

Team Averages
Level 47
1,500 SR
1,844 Elo+
Nox
Nox
Fälco
Nox
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 25L
1,686 Elo+
Party 1
Apollo
Apollo
HisSupp
Apollo
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 18L
1,991 Elo+
Party 1
Nemesis
Nemesis
HısADC
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 18L
2,029 Elo+
Party 1
Medusa
Medusa
kresseisboss
Medusa
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 20L
1,678 Elo+
Party 1
Ne Zha
Ne Zha
miguelisbad
Ne Zha
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,838 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,550
455
285
6,389
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
7
0 / 0 / 0
4,557
456
919
8,973
6,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
NWO KANCER
Hun Batz
6
0 / 5 / 0
4,132
413
2,719
6,750
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
2 / 3 / 0
4,668
467
4,372
9,940
7,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
arcompany
Danzaburou
8
0 / 4 / 0
4,732
473
1,417
7,051
2,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Fälco
Nox
13
6 / 0 / 0
7,258
726
4,497
2,996
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
HisSupp
Apollo
11
5 / 1 / 1
6,850
685
8,303
8,733
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
HısADC
Nemesis
11
4 / 0 / 3
6,625
663
3,276
5,699
2,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
12
3 / 0 / 1
6,382
638
4,989
4,742
1,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ne Zha
9
0 / 1 / 7
5,386
539
4,506
4,920
1,611
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
2
Kills
18
18
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Nox
Fälco
Nox
6
0
0
6
W
Apollo
HisSupp
Apollo
5
1
1
5.5
W
Nemesis
HısADC
Nemesis
4
0
3
5.5
L
Bacchus
0
0
0
0
L
Hun Batz
NWO KANCER
Hun Batz
0
5
0
0
L
2
3
0
0.67
L
Danzaburou
arcompany
Danzaburou
0
4
0
0
W
Medusa
3
0
1
3.5
W
Ne Zha
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,712
Damage
25,571
39,103
Taken
27,090
19,407
Mitigated
9,502
8,023
Healing
7,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
285
47
0
20
6,389
1,467
0
1,788
4,601
23,484
0
W
Nox
Fälco
Nox
4,497
497
0
250
2,996
1,324
140
788
2,208
61,932
0
W
Apollo
HisSupp
Apollo
8,303
6,485
0
4,798
8,733
2,909
839
2,829
5,518
0
47,952
W
Nemesis
HısADC
Nemesis
3,276
1,745
0
903
5,699
2,010
0
444
5,214
0
47,575
L
Bacchus
919
70
82
3,444
8,973
6,055
0
2,136
6,837
17,367
0
L
Hun Batz
NWO KANCER
Hun Batz
2,719
1,615
0
735
6,750
2,071
0
573
6,177
0
12,480
L
4,372
1,029
0
2,075
9,940
7,384
0
0
9,940
18,573
0
L
Danzaburou
arcompany
Danzaburou
1,417
266
0
1,667
7,051
2,430
0
0
7,051
0
22,951
W
Medusa
4,989
1,808
0
500
4,742
1,648
0
104
4,638
0
52,639
W
Ne Zha
4,506
1,715
0
1,152
4,920
1,611
140
902
3,936
0
27,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,639
Gold Earned
32,501
160
Minions Killed
427
0
Camps Cleared
0
902,412
Distance Traveled
986,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,550
455
51
5
0
171,460
0
W
Nox
7,258
726
114
11
0
196,949
0
W
Apollo
6,850
685
93
9
0
170,915
0
W
Nemesis
6,625
663
84
8
0
244,651
0
L
Bacchus
4,557
456
27
3
0
199,138
0
L
Hun Batz
4,132
413
19
2
0
192,582
0
L
Cthulhu
4,668
467
20
2
0
163,143
0
L
Danzaburou
4,732
473
43
4
0
176,089
0
W
Medusa
6,382
638
92
9
0
181,318
0
W
Ne Zha
5,386
539
44
4
0
192,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role