Player Matchup

Mercury
Mercury
Ba6yGhost
Mercury
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,650 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
FridayNights
Ah Muzen Cab
Level 149
God Stats
0W - 1L
1,746 SR
Queue Stats
18W - 19L
1,460 Elo+
Party 1
Chronos
Chronos
MangoX11
Chronos
Level 24
God Stats
2W - 1L
1,843 SR
Queue Stats
5W - 4L
1,541 Elo+
Party 1
King Arthur
King Arthur
Nexusx02
King Arthur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,688 Elo+
Party 1
Sylvanus
Sylvanus
Tankx40
Sylvanus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,606 Elo+
Party 1
Team Averages
Level 87
1,618 SR
1,589 Elo+

VS

Team Averages
Level 114
1,577 SR
1,415 Elo+
Vulcan
Vulcan
DeathPunch
Vulcan
Level 107
God Stats
4W - 0L
1,875 SR
Queue Stats
18W - 51L
1,301 Elo+
Party 2
Guan Yu
Guan Yu
Joontang
Guan Yu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,457 Elo+
Party 2
Atlas
Atlas
LetMeBack
Atlas
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 225L
1,383 Elo+
Party 2
Rama
Rama
changethename20
Rama
Level 125
God Stats
1W - 1L
1,715 SR
Queue Stats
43W - 63L
1,441 Elo+
Party 2
Mercury
Mercury
l-SACRlFlCE-l
Mercury
Level 149
God Stats
2W - 2L
1,296 SR
Queue Stats
238W - 225L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ba6yGhost
Mercury
19
6 / 4 / 5
12,464
499
18,112
23,852
10,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
FridayNights
Ah Muzen Cab
18
4 / 4 / 2
12,180
487
15,811
20,095
8,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
MangoX11
Chronos
16
0 / 3 / 2
10,310
412
10,996
13,177
6,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Nexusx02
King Arthur
17
4 / 6 / 2
11,754
470
20,242
24,661
32,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
Tankx40
Sylvanus
15
0 / 4 / 5
9,107
364
11,523
22,931
24,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DeathPunch
Vulcan
19
5 / 4 / 9
13,479
539
19,920
14,044
8,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
Joontang
Guan Yu
20
6 / 1 / 8
13,203
528
17,653
29,891
44,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Atlas
LetMeBack
Atlas
17
1 / 3 / 12
11,941
478
9,073
30,780
42,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

18
3 / 4 / 11
12,524
501
18,499
24,699
12,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
20
6 / 2 / 3
14,221
569
13,357
21,691
10,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
64
14
Kills
21
21
Deaths
14
16
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Mercury
Ba6yGhost
Mercury
6
4
5
2.13
W
Vulcan
DeathPunch
Vulcan
5
4
9
2.38
L
Ah Muzen Cab
FridayNights
Ah Muzen Cab
4
4
2
1.25
W
Guan Yu
Joontang
Guan Yu
6
1
8
10
W
Atlas
LetMeBack
Atlas
1
3
12
2.33
L
Chronos
MangoX11
Chronos
0
3
2
0.33
L
King Arthur
Nexusx02
King Arthur
4
6
2
0.83
L
Sylvanus
Tankx40
Sylvanus
0
4
5
0.63
W
3
4
11
2.13
W
Mercury
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,684
Damage
78,502
104,716
Taken
121,105
82,877
Mitigated
117,911
22,306
Healing
42,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Ba6yGhost
Mercury
18,112
9,457
0
4,347
23,852
10,966
144
5,879
17,775
0
111,684
W
Vulcan
DeathPunch
Vulcan
19,920
6,602
0
2,921
14,044
8,360
1,018
4,054
9,990
100,145
0
L
Ah Muzen Cab
FridayNights
Ah Muzen Cab
15,811
5,273
291
3,995
20,095
8,944
4,475
4,457
15,554
0
120,135
W
Guan Yu
Joontang
Guan Yu
17,653
2,411
3,380
10,116
29,891
44,007
997
5,060
24,831
573
85,901
W
Atlas
LetMeBack
Atlas
9,073
4,580
509
8,912
30,780
42,960
396
9,349
21,431
50,406
195
L
Chronos
MangoX11
Chronos
10,996
1,936
0
1,738
13,177
6,299
111
4,338
8,571
82,312
0
L
King Arthur
Nexusx02
King Arthur
20,242
1,327
0
2,796
24,661
32,164
185
4,396
20,034
2,958
83,214
L
Sylvanus
Tankx40
Sylvanus
11,523
869
3,178
5,961
22,931
24,504
118
9,565
13,216
33,325
1,146
W
18,499
14,002
0
12,515
24,699
12,056
5,378
5,932
18,767
0
115,565
W
Mercury
13,357
7,676
0
3,723
21,691
10,528
2,272
2,369
19,322
0
131,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,815
Gold Earned
65,368
614
Minions Killed
673
0
Camps Cleared
0
2,337,753
Distance Traveled
2,551,974
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,464
499
126
5
0
604,792
0
W
Vulcan
13,479
539
161
6
0
461,416
0
L
Ah Muzen Cab
12,180
487
186
7
0
478,969
1
W
Guan Yu
13,203
528
129
5
0
574,660
4
W
Atlas
11,941
478
49
2
0
492,574
6
L
Chronos
10,310
412
156
6
0
419,660
0
L
King Arthur
11,754
470
107
4
0
443,610
1
L
Sylvanus
9,107
364
39
2
0
390,722
2
W
Rama
12,524
501
167
7
0
414,447
0
W
Mercury
14,221
569
167
7
0
608,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role