Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
NeedlSayMore
Shiva
Level 44
God Stats
2W - 0L
1,447 SR
Queue Stats
43W - 23L
1,583 Elo+
Party 1
Anhur
Anhur
Slayer75413
Anhur
Level 129
God Stats
4W - 0L
1,932 SR
Queue Stats
199W - 101L
1,740 Elo+
Party 1
Sun Wukong
Sun Wukong
Trillzzz_J
Sun Wukong
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 27L
1,668 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Zorhha
Morgan Le Fay
Level 85
God Stats
3W - 3L
1,507 SR
Queue Stats
241W - 111L
1,662 Elo+
Party 1
Team Averages
Level 107
1,577 SR
1,630 Elo+

VS

Team Averages
Level 128
1,539 SR
1,501 Elo+
Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Alivey
Cthulhu
Level 176
God Stats
2W - 2L
1,500 SR
Queue Stats
227W - 233L
1,620 Elo+
Party 3
Thor
Thor
InvasiveAbyss
Thor
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 50L
1,530 Elo+
Party 3
Hel
Hel
TheGrongo
Hel
Level 144
God Stats
7W - 9L
1,622 SR
Queue Stats
80W - 81L
1,584 Elo+
Party 2
Izanami
Izanami
navi39
Izanami
Level 17
God Stats
2W - 6L
1,573 SR
Queue Stats
5W - 11L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 0 / 3
5,843
584
2,591
5,470
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
3 / 0 / 5
5,820
582
7,528
9,171
5,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
5 / 0 / 2
7,493
749
8,309
6,232
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Trillzzz_J
Sun Wukong
11
1 / 1 / 0
6,630
663
6,971
10,155
5,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Zorhha
Morgan Le Fay
10
2 / 0 / 2
5,841
584
5,704
6,004
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 1 / 0
4,572
457
2,896
9,712
5,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Alivey
Cthulhu
11
0 / 0 / 1
5,902
590
4,555
10,191
6,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 0
5,621
562
4,293
8,305
2,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

10
0 / 3 / 0
5,421
542
6,167
9,474
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
navi39
Izanami
8
0 / 5 / 0
4,830
483
2,122
6,924
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
12
Kills
1
1
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
3
2.5
L
Achilles
 
Achilles
0
1
0
0
L
Cthulhu
Alivey
Cthulhu
0
0
1
0.5
L
1
3
0
0.33
W
3
0
5
5.5
W
5
0
2
6
L
0
3
0
0
W
Sun Wukong
Trillzzz_J
Sun Wukong
1
1
0
1
W
Morgan Le Fay
Zorhha
Morgan Le Fay
2
0
2
3
L
Izanami
navi39
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,103
Damage
20,033
37,032
Taken
44,606
16,642
Mitigated
19,237
16,383
Healing
17,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,591
338
0
3,665
5,470
1,804
0
506
4,964
0
41,123
L
Achilles
 
Achilles
2,896
716
0
3,265
9,712
5,570
0
1,251
8,461
0
9,940
L
Cthulhu
Alivey
Cthulhu
4,555
1,206
0
4,672
10,191
6,458
0
0
10,191
42,228
0
L
4,293
759
0
3,499
8,305
2,539
0
693
7,612
0
35,905
W
7,528
1,543
1,142
2,291
9,171
5,237
42
2,607
6,564
0
29,790
W
8,309
5,504
0
3,372
6,232
2,244
437
0
6,232
0
66,520
L
6,167
107
1,307
4,596
9,474
3,322
0
3,527
5,947
47,032
0
W
Sun Wukong
Trillzzz_J
Sun Wukong
6,971
1,827
0
4,791
10,155
5,078
0
3,828
5,600
0
55,405
W
Morgan Le Fay
Zorhha
Morgan Le Fay
5,704
623
0
1,122
6,004
2,279
117
3,054
2,950
43,809
743
L
Izanami
navi39
Izanami
2,122
1,290
0
571
6,924
1,348
0
0
6,924
0
27,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,627
Gold Earned
26,346
395
Minions Killed
299
0
Camps Cleared
0
1,079,387
Distance Traveled
1,054,163
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,843
584
72
7
0
235,124
0
L
Achilles
4,572
457
8
1
0
168,625
0
L
Cthulhu
5,902
590
90
9
0
224,555
0
L
Thor
5,621
562
65
7
0
230,475
0
W
Shiva
5,820
582
37
4
0
235,901
0
W
Anhur
7,493
749
111
11
0
206,954
1
L
Hel
5,421
542
79
8
0
220,775
0
W
Sun Wukong
6,630
663
98
10
0
196,406
0
W
Morgan Le Fay
5,841
584
77
8
0
205,002
0
L
Izanami
4,830
483
57
6
0
209,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role