Player Matchup

Atlas
Atlas
 
Atlas
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
FlyFondles
Sobek
Level 45
God Stats
4W - 1L
1,971 SR
Queue Stats
39W - 39L
1,587 Elo+
Party 1
Cu Chulainn
Cu Chulainn
GearNaught
Cu Chulainn
Level 145
God Stats
11W - 7L
1,587 SR
Queue Stats
176W - 205L
1,477 Elo+
Party 1
Ishtar
Ishtar
Stzphaniie
Ishtar
Level 108
God Stats
1W - 2L
1,147 SR
Queue Stats
94W - 119L
1,525 Elo+
Party 1
Hera
Hera
edible_key7
Hera
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
254W - 276L
1,486 Elo+
Party 1
Team Averages
Level 109
1,541 SR
1,515 Elo+

VS

Team Averages
Level 91
1,523 SR
1,367 Elo+
Fafnir
Fafnir
DeathbyMcqueen
Fafnir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 215L
1,428 Elo+
Solo
Tiamat
Tiamat
Imanolhlt
Tiamat
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 169L
1,246 Elo+
Solo
Mulan
Mulan
Xibalbas_Shadow
Mulan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Skadi
Skadi
mellowpanda420
Skadi
Level 175
God Stats
5W - 10L
1,587 SR
Queue Stats
29W - 47L
1,356 Elo+
Solo
Ao Kuang
Ao Kuang
ssuunnyD
Ao Kuang
Level 46
God Stats
7W - 10L
1,527 SR
Queue Stats
172W - 204L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
0 / 0 / 2
4,252
607
1,587
5,169
2,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
6
0 / 0 / 1
4,335
619
1,550
4,396
2,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
GearNaught
Cu Chulainn
9
1 / 1 / 0
4,937
705
1,815
4,121
1,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
Stzphaniie
Ishtar
7
1 / 0 / 0
4,238
605
1,895
2,850
953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 0 / 0
4,991
713
2,076
1,744
502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,660
523
742
3,555
2,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
Imanolhlt
Tiamat
5
0 / 2 / 0
3,409
487
276
2,261
769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

4
1 / 1 / 0
3,882
555
1,518
3,461
1,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 1 / 0
3,637
520
2,309
3,155
972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
ssuunnyD
Ao Kuang
9
0 / 0 / 0
4,608
658
1,545
6,675
2,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
0
2
1
L
0
0
0
0
W
Sobek
0
0
1
0.5
W
Cu Chulainn
GearNaught
Cu Chulainn
1
1
0
1
L
Tiamat
Imanolhlt
Tiamat
0
2
0
0
W
Ishtar
Stzphaniie
Ishtar
1
0
0
1
L
1
1
0
1
W
2
0
0
2
L
0
1
0
0
L
Ao Kuang
ssuunnyD
Ao Kuang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,923
Damage
6,390
18,280
Taken
19,107
8,132
Mitigated
7,673
7,121
Healing
4,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
1,587
597
0
1,315
5,169
2,116
0
0
5,169
25,137
0
L
742
232
493
1,133
3,555
2,225
0
968
2,587
4,466
0
W
Sobek
1,550
216
0
1,986
4,396
2,738
0
993
3,403
9,215
0
W
Cu Chulainn
GearNaught
Cu Chulainn
1,815
364
0
1,272
4,121
1,823
0
93
3,856
0
27,984
L
Tiamat
Imanolhlt
Tiamat
276
0
0
341
2,261
769
0
1,201
1,060
5,935
0
W
Ishtar
Stzphaniie
Ishtar
1,895
845
0
2,033
2,850
953
0
891
1,959
0
23,583
L
1,518
410
0
826
3,461
1,479
0
0
3,184
0
10,052
W
2,076
517
0
515
1,744
502
0
586
1,158
28,707
0
L
2,309
692
0
500
3,155
972
0
1,088
2,067
0
16,121
L
Ao Kuang
ssuunnyD
Ao Kuang
1,545
408
0
1,358
6,675
2,228
0
1,956
4,680
33,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,753
Gold Earned
19,196
195
Minions Killed
126
0
Camps Cleared
0
694,767
Distance Traveled
544,647
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
4,252
607
41
6
0
169,949
0
L
Fafnir
3,660
523
8
1
0
153,275
0
W
Sobek
4,335
619
16
2
0
142,468
1
W
Cu Chulainn
4,937
705
51
7
0
148,393
0
L
Tiamat
3,409
487
12
2
0
59,103
0
W
Ishtar
4,238
605
39
6
0
107,397
0
L
Mulan
3,882
555
24
3
0
79,457
0
W
Hera
4,991
713
48
7
0
126,560
1
L
Skadi
3,637
520
22
3
0
98,500
0
L
Ao Kuang
4,608
658
60
9
0
154,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role