Player Matchup

He Bo
He Bo
Gold III
 
He Bo
Gold III
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Set
Set
Gold III
DABABA4KT
Set
Gold III
Level 89
God Stats
1W - 3L
1,612 SR
Queue Stats
256W - 259L
1,561 MMR
Solo
Loki
Loki
Platinum V
JABBAWOCKE3E
Loki
Platinum V
Level 128
God Stats
0W - 3L
1,468 SR
Queue Stats
30W - 30L
1,563 MMR
Solo
Terra
Terra
Gold IV
X1PhantomWolf1X
Terra
Gold IV
Level 144
God Stats
1W - 2L
1,742 SR
Queue Stats
164W - 166L
1,557 MMR
Solo
Tiamat
Tiamat
Platinum III
xMacGyver117
Tiamat
Platinum III
Level 170
God Stats
38W - 26L
1,703 SR
Queue Stats
390W - 380L
1,703 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,605 SR
1,577 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,695 SR
1,549 MMR
Rama
Rama
Gold IV
 
Rama
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Agni
Agni
Gold III
ElJoKeer97
Agni
Gold III
Level 152
God Stats
13W - 11L
1,676 SR
Queue Stats
158W - 158L
1,483 MMR
Party 2
Pele
Pele
Gold II
LHM0313
Pele
Gold II
Level 147
God Stats
1W - 0L
1,756 SR
Queue Stats
53W - 42L
1,639 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
Remkuriyama
Guan Yu
Gold IV
Level 156
God Stats
2W - 2L
1,804 SR
Queue Stats
17W - 10L
1,568 MMR
Party 3
Bacchus
Bacchus
Gold III
papiigord0
Bacchus
Gold III
Level 159
God Stats
9W - 8L
1,740 SR
Queue Stats
321W - 328L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
0 / 3 / 0
5,523
552
6,199
6,121
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 2 / 0
4,884
488
2,484
7,058
2,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 0
5,078
508
2,479
6,427
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 0 / 0
5,062
506
1,828
4,593
3,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
10
1 / 2 / 0
5,507
551
2,796
6,513
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ao KuangKumbhakarnaSusanoArtio

VS

Bans
ThorFenrirMercuryThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 0 / 1
6,110
611
3,339
5,392
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 1
5,788
579
4,887
3,847
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
LHM0313
Pele
10
2 / 1 / 1
5,696
570
3,244
7,025
2,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
Remkuriyama
Guan Yu
11
1 / 0 / 2
5,948
595
3,913
9,471
7,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
papiigord0
Bacchus
9
2 / 0 / 1
6,150
615
4,097
5,782
5,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
13
1
Kills
7
7
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
0
0
W
Rama
 
Rama
1
0
1
1.5
L
0
2
0
0
W
1
0
1
1.5
L
0
0
0
0
W
Pele
LHM0313
Pele
2
1
1
2.5
W
Guan Yu
Remkuriyama
Guan Yu
1
0
2
2
L
0
0
0
0
W
Bacchus
papiigord0
Bacchus
2
0
1
2.5
L
Tiamat
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,786
Damage
19,480
30,712
Taken
31,517
12,972
Mitigated
18,152
10,361
Healing
12,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,199
399
0
1,179
6,121
1,232
0
494
5,627
43,362
0
W
Rama
 
Rama
3,339
2,584
0
3,588
5,392
1,974
472
361
5,031
0
41,718
L
2,484
640
0
1,514
7,058
2,628
0
1,657
5,401
0
36,283
W
4,887
201
0
894
3,847
1,275
0
1,703
1,972
44,354
0
L
2,479
500
0
2,762
6,427
2,172
0
1,835
4,592
0
32,836
W
Pele
LHM0313
Pele
3,244
687
0
705
7,025
2,119
0
1,130
5,831
0
36,414
W
Guan Yu
Remkuriyama
Guan Yu
3,913
409
95
4,866
9,471
7,503
0
6,222
3,249
0
33,411
L
1,828
104
539
2,681
4,593
3,231
0
2,745
1,848
8,943
0
W
Bacchus
papiigord0
Bacchus
4,097
355
124
2,328
5,782
5,281
0
1,160
4,611
15,409
0
L
Tiamat
2,796
547
0
1,686
6,513
3,709
0
2,253
4,260
34,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,054
Gold Earned
29,692
280
Minions Killed
307
0
Camps Cleared
0
1,036,343
Distance Traveled
1,091,820
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,523
552
79
8
0
197,660
2
W
Rama
6,110
611
89
9
0
170,830
0
L
Set
4,884
488
65
7
0
213,147
2
W
Agni
5,788
579
81
8
0
215,235
0
L
Loki
5,078
508
48
5
0
243,279
1
W
Pele
5,696
570
62
6
0
256,973
2
W
Guan Yu
5,948
595
56
6
0
237,403
2
L
Terra
5,062
506
12
1
0
213,099
3
W
Bacchus
6,150
615
19
2
0
211,379
3
L
Tiamat
5,507
551
76
8
0
169,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role