Player Matchup

Kukulkan
Kukulkan
Hoszckhar
Kukulkan
Level 112
God Stats
8W - 9L
1,672 SR
Queue Stats
39W - 39L
1,487 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jsandoval408
Cu Chulainn
Level 115
God Stats
25W - 26L
1,298 SR
Queue Stats
92W - 98L
1,508 Elo+
Party 3
Sol
Sol
Kari_Hdz
Sol
Level 21
God Stats
0W - 5L
1,157 SR
Queue Stats
3W - 13L
1,188 Elo+
Party 1
Thanatos
Thanatos
TAKAFISH650
Thanatos
Level 109
God Stats
15W - 17L
1,502 SR
Queue Stats
84W - 76L
1,447 Elo+
Party 3
Surtr
Surtr
roodriguee
Surtr
Level 51
God Stats
2W - 4L
1,284 SR
Queue Stats
6W - 12L
1,326 Elo+
Party 1
Team Averages
Level 82
1,383 SR
1,391 Elo+

VS

Team Averages
Level 55
1,536 SR
1,434 Elo+
Surtr
Surtr
GOMD_Venom
Surtr
Level 50
God Stats
2W - 0L
1,723 SR
Queue Stats
23W - 30L
1,448 Elo+
Party 2
Danzaburou
Danzaburou
Shadowwor
Danzaburou
Level 46
God Stats
1W - 0L
1,298 SR
Queue Stats
6W - 3L
1,469 Elo+
Solo
Loki
Loki
cwizzleee_
Loki
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 27L
1,528 Elo+
Party 2
Bacchus
Bacchus
jeston420
Bacchus
Level 52
God Stats
17W - 9L
1,657 SR
Queue Stats
226W - 204L
1,406 Elo+
Solo
Hades
Hades
john_bart23
Hades
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 85L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Hoszckhar
Kukulkan
13
1 / 2 / 0
8,042
536
10,843
5,322
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Jsandoval408
Cu Chulainn
14
1 / 0 / 2
8,368
558
8,349
11,379
10,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 1
6,006
400
5,636
7,762
3,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
TAKAFISH650
Thanatos
14
3 / 4 / 1
8,376
558
6,133
12,917
6,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
9
0 / 4 / 1
6,617
441
2,244
13,901
11,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
11
0 / 2 / 0
6,322
421
5,178
13,389
10,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Shadowwor
Danzaburou
12
8 / 1 / 2
7,804
520
13,293
11,432
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 2 / 3
8,656
577
5,633
12,087
4,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
jeston420
Bacchus
12
1 / 0 / 8
7,728
515
5,749
11,621
12,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 0
7,427
495
1,079
11,878
4,919
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
15
15
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Surtr
0
2
0
0
L
Kukulkan
Hoszckhar
Kukulkan
1
2
0
0.5
L
Cu Chulainn
Jsandoval408
Cu Chulainn
1
0
2
2
L
0
5
1
0.1
W
Danzaburou
Shadowwor
Danzaburou
8
1
2
9
L
Thanatos
TAKAFISH650
Thanatos
3
4
1
0.88
W
4
2
3
2.75
W
Bacchus
jeston420
Bacchus
1
0
8
5
W
2
1
0
2
L
Surtr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,205
Damage
30,932
51,281
Taken
60,407
34,255
Mitigated
36,581
17,060
Healing
26,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
5,178
2,191
0
4,060
13,389
10,409
0
263
13,126
390
34,048
L
Kukulkan
Hoszckhar
Kukulkan
10,843
540
0
0
5,322
2,169
0
1,402
3,920
67,334
0
L
Cu Chulainn
Jsandoval408
Cu Chulainn
8,349
1,282
0
795
11,379
10,970
0
169
11,210
2,786
72,250
L
5,636
1,550
0
1,600
7,762
3,066
0
1,363
6,399
36,901
4,147
W
Danzaburou
Shadowwor
Danzaburou
13,293
7,121
0
5,678
11,432
4,547
1,132
5,304
6,085
0
57,941
L
Thanatos
TAKAFISH650
Thanatos
6,133
1,788
0
11,006
12,917
6,598
0
695
12,222
0
74,114
W
5,633
1,989
0
5,320
12,087
4,523
0
2,644
9,425
0
66,764
W
Bacchus
jeston420
Bacchus
5,749
586
2,286
3,065
11,621
12,183
64
4,090
7,504
33,278
0
W
1,079
363
45
6,044
11,878
4,919
298
4,174
7,699
50,222
0
L
Surtr
2,244
718
0
3,659
13,901
11,452
0
3,368
10,533
307
14,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,409
Gold Earned
37,937
481
Minions Killed
391
0
Camps Cleared
0
1,411,045
Distance Traveled
1,427,692
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,322
421
57
4
0
268,364
0
L
Kukulkan
8,042
536
119
8
0
317,662
4
L
Cu Chulainn
8,368
558
145
10
0
263,393
3
L
Sol
6,006
400
80
5
0
234,271
8
W
Danzaburou
7,804
520
90
6
0
279,980
0
L
Thanatos
8,376
558
114
8
0
323,649
2
W
Loki
8,656
577
105
7
0
341,869
0
W
Bacchus
7,728
515
46
3
0
295,010
4
W
Hades
7,427
495
93
6
0
242,469
0
L
Surtr
6,617
441
23
2
0
272,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role