Player Matchup

Artemis
Artemis
BrightestDaySebs
Artemis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,394 Elo+
Solo
Raijin
Raijin
CLOTALDO33
Raijin
Level 103
God Stats
4W - 7L
1,500 SR
Queue Stats
291W - 275L
1,563 Elo+
Solo
Surtr
Surtr
EastAtlSanta5
Surtr
Level 102
God Stats
2W - 3L
1,437 SR
Queue Stats
51W - 42L
1,350 Elo+
Party 2
Merlin
Merlin
Ransonme
Merlin
Level 124
God Stats
0W - 6L
1,148 SR
Queue Stats
7W - 20L
1,188 Elo+
Solo
Jormungandr
Jormungandr
Youngbuck11
Jormungandr
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 49L
1,277 Elo+
Party 2
Team Averages
Level 115
1,417 SR
1,354 Elo+

VS

Team Averages
Level 126
1,649 SR
1,487 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
BeerWolf78
Athena
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 38L
1,454 Elo+
Solo
Chaac
Chaac
HonestTurtle345
Chaac
Level 113
God Stats
6W - 0L
1,880 SR
Queue Stats
194W - 179L
1,442 Elo+
Solo
Agni
Agni
Reeperd
Agni
Level 127
God Stats
2W - 1L
1,652 SR
Queue Stats
71W - 80L
1,523 Elo+
Solo
Thanatos
Thanatos
The Rain Maker1
Thanatos
Level 107
God Stats
7W - 4L
1,710 SR
Queue Stats
106W - 99L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
6,214
777
5,722
8,061
3,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
CLOTALDO33
Raijin
14
4 / 2 / 0
6,988
874
7,220
5,019
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
1 / 1 / 5
6,547
818
8,400
9,130
9,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Ransonme
Merlin
7
0 / 0 / 0
3,647
456
0
0
0
Jormungandr
Youngbuck11
Jormungandr
13
2 / 0 / 1
6,274
784
6,193
8,415
8,686
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
2 / 2 / 1
6,785
848
6,095
6,607
3,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
BeerWolf78
Athena
12
0 / 2 / 3
6,411
801
4,087
8,356
5,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 0 / 2
6,428
804
4,529
8,912
9,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
Reeperd
Agni
12
0 / 1 / 4
6,270
784
6,526
6,320
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
13
3 / 2 / 2
6,841
855
4,612
7,135
3,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
7
Kills
6
6
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
2
1
1.25
W
Athena
BeerWolf78
Athena
0
2
3
0.75
L
0
3
3
0.5
L
Raijin
CLOTALDO33
Raijin
4
2
0
2
L
1
1
5
3.5
W
1
0
2
2
L
Merlin
Ransonme
Merlin
0
0
0
0
W
Agni
Reeperd
Agni
0
1
4
2
W
Thanatos
3
2
2
2
L
Jormungandr
Youngbuck11
Jormungandr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,535
Damage
25,849
30,625
Taken
37,330
22,755
Mitigated
24,325
3,301
Healing
10,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
6,095
2,013
0
1,745
6,607
3,010
1,181
3,214
3,393
0
32,961
W
Athena
BeerWolf78
Athena
4,087
614
0
1,385
8,356
5,781
0
4,035
4,321
8,936
0
L
5,722
1,691
0
710
8,061
3,357
0
3,695
4,366
0
22,459
L
Raijin
CLOTALDO33
Raijin
7,220
451
0
500
5,019
1,642
0
1,623
3,396
23,780
0
L
8,400
2,891
0
751
9,130
9,070
64
3,485
5,645
287
18,360
W
4,529
267
0
2,837
8,912
9,275
42
2,683
6,229
0
21,929
L
Merlin
Ransonme
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Agni
Reeperd
Agni
6,526
422
114
630
6,320
2,586
208
1,659
4,661
23,101
0
W
Thanatos
4,612
670
0
3,771
7,135
3,673
0
2,080
5,055
0
14,402
L
Jormungandr
Youngbuck11
Jormungandr
6,193
2,249
0
1,340
8,415
8,686
0
1,810
6,605
16,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,670
Gold Earned
32,735
154
Minions Killed
202
0
Camps Cleared
0
694,934
Distance Traveled
887,155
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,785
848
73
9
0
171,388
0
W
Athena
6,411
801
9
1
0
180,487
0
L
Artemis
6,214
777
53
7
0
160,368
0
L
Raijin
6,988
874
56
7
0
177,731
0
L
Surtr
6,547
818
22
3
0
180,543
0
W
Chaac
6,428
804
45
6
0
175,355
0
L
Merlin
3,647
456
0
0
0
0
0
W
Agni
6,270
784
48
6
0
161,404
0
W
Thanatos
6,841
855
27
3
0
198,521
0
L
Jormungandr
6,274
784
23
3
0
176,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role