Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
Workstruggles
Chronos
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,309 Elo+
Party 1
Artio
Artio
X0oKiLLerVo0X
Artio
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 40L
1,370 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
skyy18
Morgan Le Fay
Level 122
God Stats
2W - 4L
1,719 SR
Queue Stats
213W - 234L
1,411 Elo+
Party 3
Team Averages
Level 109
1,544 SR
1,418 Elo+

VS

Team Averages
Level 102
1,502 SR
1,463 Elo+
Danzaburou
Danzaburou
Acog360noscope
Danzaburou
Level 88
God Stats
5W - 3L
1,277 SR
Queue Stats
140W - 152L
1,389 Elo+
Party 2
Discordia
Discordia
AcupAkoolAid
Discordia
Level 104
God Stats
3W - 0L
1,733 SR
Queue Stats
51W - 60L
1,474 Elo+
Party 4
Cthulhu
Cthulhu
FerretThrower97
Cthulhu
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
177W - 183L
1,408 Elo+
Party 2
Ravana
Ravana
Makdaddy12590
Ravana
Level 104
God Stats
1W - 1L
1,300 SR
Queue Stats
112W - 123L
1,589 Elo+
Party 4
Hera
Hera
SquigglyToast14
Hera
Level 88
God Stats
2W - 0L
1,700 SR
Queue Stats
24W - 28L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
13 / 6 / 3
10,494
875
18,692
17,306
11,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
 
Cerberus
14
0 / 8 / 7
7,714
643
3,366
21,027
21,144
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
16
3 / 6 / 8
8,768
731
9,318
15,798
7,688
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 10 / 4
7,777
648
1,509
20,497
17,433
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
skyy18
Morgan Le Fay
16
1 / 7 / 10
8,797
733
10,378
14,555
11,812
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Acog360noscope
Danzaburou
18
10 / 5 / 19
11,608
967
21,084
15,876
7,979
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
AcupAkoolAid
Discordia
17
7 / 3 / 26
10,777
898
15,554
8,017
4,122
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 5 / 21
10,385
865
14,768
17,569
23,614
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 5 / 26
10,667
889
6,892
11,241
6,229
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 1 / 22
11,486
957
21,330
10,203
5,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
150
18
Kills
36
37
Deaths
19
32
Assists
114
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
13
6
3
2.42
L
Cerberus
 
Cerberus
0
8
7
0.44
W
Danzaburou
Acog360noscope
Danzaburou
10
5
19
3.9
W
Discordia
AcupAkoolAid
Discordia
7
3
26
6.67
W
6
5
21
3.3
W
5
5
26
3.6
W
8
1
22
19
L
Chronos
3
6
8
1.17
L
1
10
4
0.3
L
Morgan Le Fay
skyy18
Morgan Le Fay
1
7
10
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,263
Damage
79,628
89,183
Taken
62,906
69,900
Mitigated
47,690
16,912
Healing
21,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
18,692
1,622
1,065
4,364
17,306
11,823
0
8,920
8,386
33,072
0
L
Cerberus
 
Cerberus
3,366
277
818
2,544
21,027
21,144
0
12,581
8,446
7,672
0
W
Danzaburou
Acog360noscope
Danzaburou
21,084
11,704
1,635
4,528
15,876
7,979
3,214
9,088
6,749
0
39,741
W
Discordia
AcupAkoolAid
Discordia
15,554
1,604
1,650
879
8,017
4,122
1,294
6,625
1,392
20,794
3,016
W
14,768
768
2,280
2,853
17,569
23,614
999
12,251
5,005
26,029
208
W
6,892
1,315
1,725
1,268
11,241
6,229
847
7,470
3,771
0
12,175
W
21,330
5,419
1,972
3,110
10,203
5,746
951
7,477
2,726
41,886
0
L
Chronos
9,318
3,852
655
1,734
15,798
7,688
0
10,024
5,774
21,997
0
L
1,509
199
539
1,527
20,497
17,433
0
10,885
9,612
5,673
0
L
Morgan Le Fay
skyy18
Morgan Le Fay
10,378
1,632
1,835
1,831
14,555
11,812
0
7,444
7,111
23,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,550
Gold Earned
54,923
91
Minions Killed
125
0
Camps Cleared
0
913,723
Distance Traveled
1,048,280
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,494
875
21
2
0
171,860
0
L
Cerberus
7,714
643
12
1
0
187,660
0
W
Danzaburou
11,608
967
31
3
0
180,056
0
W
Discordia
10,777
898
16
1
0
217,500
0
W
Cthulhu
10,385
865
10
1
0
213,440
0
W
Ravana
10,667
889
16
1
0
216,112
0
W
Hera
11,486
957
52
4
0
221,172
0
L
Chronos
8,768
731
34
3
0
214,443
0
L
Artio
7,777
648
4
0
0
161,679
0
L
Morgan Le Fay
8,797
733
20
2
0
178,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role