Player Matchup

Kali
Kali
DPjunior2
Kali
Level 20
God Stats
2W - 4L
1,391 SR
Queue Stats
32W - 37L
1,354 Elo+
Party 2
Bellona
Bellona
OrangeDeath23
Bellona
Level 17
God Stats
5W - 11L
1,308 SR
Queue Stats
5W - 12L
1,242 Elo+
Party 2
Baron Samedi
Baron Samedi
Ozzy667
Baron Samedi
Level 44
God Stats
6W - 4L
1,785 SR
Queue Stats
54W - 56L
1,409 Elo+
Party 2
Team Averages
Level 27
1,495 SR
1,335 Elo+

VS

Team Averages
Level 42
1,282 SR
1,223 Elo+
Ao Kuang
Ao Kuang
ArrogantNoble
Ao Kuang
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,267 Elo+
Party 1
Achilles
Achilles
Da_1_Dj
Achilles
Level 34
God Stats
1W - 2L
1,147 SR
Queue Stats
4W - 6L
1,135 Elo+
Solo
Chang'e
Chang'e
finnese4thepoop
Chang'e
Level 5
God Stats
1W - 2L
1,199 SR
Queue Stats
2W - 3L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
1 / 8 / 5
10,163
635
9,197
15,665
7,439
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
16
3 / 3 / 3
10,987
687
18,254
25,194
29,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Ozzy667
Baron Samedi
16
2 / 3 / 4
10,471
654
19,882
17,772
16,426
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ArrogantNoble
Ao Kuang
18
11 / 3 / 3
12,552
785
23,933
23,828
13,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
Da_1_Dj
Achilles
16
2 / 1 / 12
10,697
669
13,622
19,794
21,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
1 / 2 / 11
10,607
663
13,529
13,493
5,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
6
Kills
14
14
Deaths
6
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
ArrogantNoble
Ao Kuang
11
3
3
4.17
L
Kali
1
8
5
0.44
W
Achilles
Da_1_Dj
Achilles
2
1
12
8
L
Bellona
3
3
3
1.5
L
Baron Samedi
Ozzy667
Baron Samedi
2
3
4
1.33
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,333
Damage
51,084
58,631
Taken
57,115
53,555
Mitigated
40,771
20,118
Healing
25,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
ArrogantNoble
Ao Kuang
23,933
6,964
0
12,193
23,828
13,468
2,494
8,123
15,705
72,744
0
L
Kali
9,197
3,466
0
2,146
15,665
7,439
48
9,859
5,806
0
25,559
W
Achilles
Da_1_Dj
Achilles
13,622
2,939
0
4,950
19,794
21,501
0
5,963
13,831
99
38,261
L
Bellona
18,254
6,476
0
6,582
25,194
29,690
448
16,135
9,059
0
42,648
L
Baron Samedi
Ozzy667
Baron Samedi
19,882
2,301
3,469
7,921
17,772
16,426
505
10,843
6,929
57,707
0
W
13,529
3,008
3,210
5,064
13,493
5,802
387
6,397
7,096
36,598
1,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,621
Gold Earned
33,856
152
Minions Killed
168
0
Camps Cleared
0
802,664
Distance Traveled
812,151
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,552
785
68
4
0
253,650
0
L
Kali
10,163
635
40
3
0
258,860
0
W
Achilles
10,697
669
35
2
0
273,397
0
L
Bellona
10,987
687
48
3
0
300,417
2
L
Baron Samedi
10,471
654
64
4
0
243,387
2
W
Chang'e
10,607
663
65
4
0
285,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role