Player Matchup

Artemis
Artemis
Checkpoint43
Artemis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 63L
1,561 Elo+
Solo
Aphrodite
Aphrodite
KoalaMang
Aphrodite
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 66L
1,528 Elo+
Party 1
Achilles
Achilles
Strawbridge25
Achilles
Level 121
God Stats
1W - 0L
1,545 SR
Queue Stats
11W - 5L
1,774 Elo+
Party 1
Medusa
Medusa
SwagMasterUwU
Medusa
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 88L
1,401 Elo+
Party 1
Bacchus
Bacchus
XNaruX
Bacchus
Level 148
God Stats
4W - 5L
1,500 SR
Queue Stats
189W - 191L
1,526 Elo+
Solo
Team Averages
Level 141
1,509 SR
1,558 Elo+

VS

Team Averages
Level 132
1,500 SR
1,589 Elo+
Yemoja
Yemoja
Blawstoise
Yemoja
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 180L
1,636 Elo+
Solo
Apollo
Apollo
Brolips
Apollo
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
170W - 163L
1,561 Elo+
Party 2
Zeus
Zeus
CarlWheezer69
Zeus
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 148L
1,598 Elo+
Party 2
Athena
Athena
NewGamertagFTW
Athena
Level 121
God Stats
5W - 9L
1,500 SR
Queue Stats
173W - 159L
1,580 Elo+
Party 2
Tiamat
Tiamat
xRealDexter
Tiamat
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 143L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Checkpoint43
Artemis
17
5 / 2 / 22
10,613
816
24,746
12,951
7,541
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
KoalaMang
Aphrodite
19
4 / 1 / 24
11,201
862
17,525
15,538
11,525
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Strawbridge25
Achilles
17
7 / 3 / 18
10,783
829
14,878
19,825
27,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 2 / 14
12,129
933
23,913
18,766
11,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
XNaruX
Bacchus
16
4 / 3 / 21
10,952
842
9,410
17,900
28,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Blawstoise
Yemoja
14
2 / 5 / 6
9,206
708
7,922
22,261
22,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
Brolips
Apollo
14
4 / 7 / 5
8,964
690
11,553
15,495
8,110
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
2 / 6 / 8
10,064
774
24,678
12,472
5,439
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 5 / 8
8,990
692
12,555
31,702
34,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
14
2 / 8 / 7
8,822
679
13,810
16,388
11,693
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
45
31
Kills
11
11
Deaths
31
99
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Blawstoise
Yemoja
2
5
6
1
L
Apollo
Brolips
Apollo
4
7
5
0.93
L
2
6
8
1
W
Artemis
Checkpoint43
Artemis
5
2
22
8
W
Aphrodite
KoalaMang
Aphrodite
4
1
24
16
L
1
5
8
1
W
Achilles
Strawbridge25
Achilles
7
3
18
5.33
W
11
2
14
9
W
Bacchus
XNaruX
Bacchus
4
3
21
4.83
L
Tiamat
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,472
Damage
70,518
84,980
Taken
98,318
86,359
Mitigated
81,944
50,318
Healing
32,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Blawstoise
Yemoja
7,922
1,081
8,318
3,436
22,261
22,598
12
4,212
18,049
14,519
0
L
Apollo
Brolips
Apollo
11,553
4,941
1,124
1,596
15,495
8,110
0
4,603
10,892
0
20,397
L
24,678
1,040
132
1,048
12,472
5,439
66
4,176
8,296
41,954
4,628
W
Artemis
Checkpoint43
Artemis
24,746
7,930
3,300
3,263
12,951
7,541
3,661
9,568
3,383
0
41,266
W
Aphrodite
KoalaMang
Aphrodite
17,525
1,433
15,760
9,149
15,538
11,525
1,670
11,035
4,503
37,180
0
L
12,555
1,719
2,192
11,508
31,702
34,104
27
8,975
22,727
19,675
0
W
Achilles
Strawbridge25
Achilles
14,878
4,107
1,685
5,141
19,825
27,142
126
12,105
7,720
0
21,608
W
23,913
11,805
1,341
2,801
18,766
11,222
2,557
14,146
4,620
0
54,025
W
Bacchus
XNaruX
Bacchus
9,410
960
1,953
5,925
17,900
28,929
0
9,579
8,321
13,732
0
L
Tiamat
13,810
470
655
2,135
16,388
11,693
0
4,969
11,419
26,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,678
Gold Earned
46,046
154
Minions Killed
124
0
Camps Cleared
0
1,380,245
Distance Traveled
1,134,569
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,206
708
11
1
0
203,278
0
L
Apollo
8,964
690
25
2
0
230,251
0
L
Zeus
10,064
774
54
4
0
230,595
0
W
Artemis
10,613
816
20
2
0
258,076
0
W
Aphrodite
11,201
862
50
4
0
293,897
0
L
Athena
8,990
692
10
1
0
238,517
0
W
Achilles
10,783
829
20
2
0
290,267
0
W
Medusa
12,129
933
50
4
0
273,108
1
W
Bacchus
10,952
842
14
1
0
264,897
0
L
Tiamat
8,822
679
24
2
0
231,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role