Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Shadowpledge
Baron Samedi
Level 94
God Stats
13W - 4L
1,899 SR
Queue Stats
120W - 134L
1,487 Elo+
Party 1
Lancelot
Lancelot
legend7nite
Lancelot
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,468 Elo+
Party 1
Team Averages
Level 63
1,633 SR
1,485 Elo+

VS

Team Averages
Level 52
1,607 SR
1,555 Elo+
Sylvanus
Sylvanus
Bean Dip5474
Sylvanus
Level 30
God Stats
6W - 6L
1,481 SR
Queue Stats
29W - 37L
1,480 Elo+
Party 2
Ullr
Ullr
BigThiccNasty
Ullr
Level 43
God Stats
1W - 3L
1,343 SR
Queue Stats
108W - 121L
1,492 Elo+
Party 2
Baron Samedi
Baron Samedi
HammerOfDeath83
Baron Samedi
Level 84
God Stats
34W - 36L
1,997 SR
Queue Stats
84W - 92L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 2 / 8
8,869
739
10,550
13,977
9,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Shadowpledge
Baron Samedi
15
3 / 2 / 4
9,260
772
13,364
9,124
5,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
legend7nite
Lancelot
15
5 / 3 / 2
9,878
823
8,498
10,357
4,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bean Dip5474
Sylvanus
13
0 / 3 / 6
7,915
660
6,810
14,199
8,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 3 / 4
8,684
724
9,813
10,154
4,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
HammerOfDeath83
Baron Samedi
15
5 / 3 / 2
9,073
756
8,980
11,570
5,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
9
Kills
7
7
Deaths
9
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
2
8
2.5
L
Sylvanus
Bean Dip5474
Sylvanus
0
3
6
1
L
2
3
4
1.33
L
Baron Samedi
HammerOfDeath83
Baron Samedi
5
3
2
2
W
Baron Samedi
Shadowpledge
Baron Samedi
3
2
4
2.5
W
Lancelot
legend7nite
Lancelot
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,412
Damage
25,603
33,458
Taken
35,923
18,890
Mitigated
19,286
10,849
Healing
10,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,550
1,631
217
3,226
13,977
9,264
863
8,509
5,468
2,436
33,434
L
Sylvanus
Bean Dip5474
Sylvanus
6,810
2,018
1,447
3,769
14,199
8,684
39
6,547
7,652
18,625
6,070
L
9,813
3,349
0
624
10,154
4,670
0
3,451
6,703
0
35,402
L
Baron Samedi
HammerOfDeath83
Baron Samedi
8,980
388
986
3,953
11,570
5,932
0
4,654
6,916
28,395
0
W
Baron Samedi
Shadowpledge
Baron Samedi
13,364
432
2,582
3,291
9,124
5,066
486
3,115
6,009
40,363
640
W
Lancelot
legend7nite
Lancelot
8,498
2,128
0
1,533
10,357
4,560
0
3,990
6,367
0
34,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,007
Gold Earned
25,672
166
Minions Killed
140
0
Camps Cleared
0
704,151
Distance Traveled
619,752
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,869
739
63
5
0
227,873
0
L
Sylvanus
7,915
660
37
3
0
201,418
0
L
Ullr
8,684
724
52
4
0
206,447
0
L
Baron Samedi
9,073
756
51
4
0
211,887
0
W
Baron Samedi
9,260
772
55
5
0
223,455
0
W
Lancelot
9,878
823
48
4
0
252,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role