Player Matchup

Set
Set
Coywulf
Set
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
191W - 207L
1,247 Elo+
Party 2
Merlin
Merlin
Joeloby
Merlin
Level 26
God Stats
3W - 7L
1,586 SR
Queue Stats
9W - 16L
1,384 Elo+
Party 2
Surtr
Surtr
Kangaroodle11
Surtr
Level 26
God Stats
52W - 57L
1,175 SR
Queue Stats
104W - 147L
1,247 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Mothmania
Ah Muzen Cab
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 14L
1,331 Elo+
Party 2
Ganesha
Ganesha
klenhden
Ganesha
Level 14
God Stats
2W - 7L
1,658 SR
Queue Stats
3W - 12L
1,349 Elo+
Party 2
Team Averages
Level 23
1,484 SR
1,311 Elo+

VS

Team Averages
Level 39
1,442 SR
1,392 Elo+
Ne Zha
Ne Zha
FCB6
Ne Zha
Level 46
God Stats
4W - 2L
1,549 SR
Queue Stats
76W - 61L
1,453 Elo+
Party 1
Merlin
Merlin
FrolicIntent
Merlin
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 21L
1,335 Elo+
Solo
Sol
Sol
FuzyPanda
Sol
Level 37
God Stats
2W - 3L
1,500 SR
Queue Stats
105W - 100L
1,414 Elo+
Party 1
Achilles
Achilles
RaginWaffle
Achilles
Level 28
God Stats
4W - 4L
1,431 SR
Queue Stats
80W - 81L
1,365 Elo+
Party 1
Cthulhu
Cthulhu
SloshedTrout753
Cthulhu
Level 43
God Stats
2W - 2L
1,231 SR
Queue Stats
93W - 86L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
11
4 / 6 / 0
6,987
499
5,547
14,003
5,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Joeloby
Merlin
11
0 / 1 / 2
6,400
457
4,730
4,298
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 0
6,159
440
2,490
11,660
5,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
Mothmania
Ah Muzen Cab
9
0 / 3 / 1
5,313
380
5,248
6,294
2,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
klenhden
Ganesha
9
0 / 3 / 0
5,944
425
2,230
10,767
7,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FCB6
Ne Zha
14
2 / 1 / 6
8,064
576
6,722
12,685
5,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
12
2 / 3 / 2
7,930
566
2,717
6,575
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
8 / 1 / 0
8,375
598
10,021
7,779
2,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
RaginWaffle
Achilles
14
3 / 0 / 1
8,334
595
8,566
9,183
12,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 0 / 9
8,135
581
5,188
13,109
13,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
17
17
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Set
4
6
0
0.67
W
Ne Zha
FCB6
Ne Zha
2
1
6
5
W
Merlin
2
3
2
1
W
8
1
0
8
L
Merlin
Joeloby
Merlin
0
1
2
1
L
0
4
0
0
L
Ah Muzen Cab
Mothmania
Ah Muzen Cab
0
3
1
0.17
W
Achilles
RaginWaffle
Achilles
3
0
1
3.5
W
2
0
9
6.5
L
Ganesha
klenhden
Ganesha
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,245
Damage
33,214
47,022
Taken
49,331
22,345
Mitigated
36,996
8,275
Healing
18,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
5,547
2,018
0
1,136
14,003
5,930
0
3,235
10,627
0
51,464
W
Ne Zha
FCB6
Ne Zha
6,722
2,352
0
7,348
12,685
5,660
0
2,589
10,096
0
65,668
W
Merlin
2,717
356
0
504
6,575
2,364
451
1,500
5,075
51,616
0
W
10,021
5,794
0
2,574
7,779
2,711
1,342
1,804
5,975
65,617
0
L
Merlin
Joeloby
Merlin
4,730
391
0
293
4,298
1,393
0
1,466
2,832
36,879
0
L
2,490
778
0
2,676
11,660
5,207
0
717
10,004
234
31,492
L
Ah Muzen Cab
Mothmania
Ah Muzen Cab
5,248
2,217
0
1,055
6,294
2,316
27
4,985
1,309
0
25,249
W
Achilles
RaginWaffle
Achilles
8,566
1,248
0
3,482
9,183
12,650
20
91
9,092
3,097
56,300
W
5,188
839
2,342
2,534
13,109
13,611
0
2,673
10,436
30,555
0
L
Ganesha
klenhden
Ganesha
2,230
278
0
3,115
10,767
7,499
0
8,240
2,527
19,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,803
Gold Earned
40,838
276
Minions Killed
447
0
Camps Cleared
0
1,405,090
Distance Traveled
1,475,272
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,987
499
69
5
0
303,307
0
W
Ne Zha
8,064
576
103
7
0
348,019
0
W
Merlin
7,930
566
93
7
0
284,069
0
W
Sol
8,375
598
110
8
0
268,707
0
L
Merlin
6,400
457
78
6
0
272,111
1
L
Surtr
6,159
440
61
4
0
291,372
0
L
Ah Muzen Cab
5,313
380
62
4
0
266,534
0
W
Achilles
8,334
595
102
7
0
270,013
0
W
Cthulhu
8,135
581
39
3
0
304,464
5
L
Ganesha
5,944
425
6
0
0
271,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role