Player Matchup

Bacchus
Bacchus
Conearth99
Bacchus
Level 34
God Stats
5W - 3L
1,500 SR
Queue Stats
42W - 48L
1,127 Elo+
Solo
Loki
Loki
Sheeside74
Loki
Level 48
God Stats
4W - 4L
1,179 SR
Queue Stats
89W - 111L
1,320 Elo+
Solo
Fenrir
Fenrir
TheDylan_MuTe
Fenrir
Level 85
God Stats
18W - 10L
1,224 SR
Queue Stats
146W - 130L
1,444 Elo+
Party 1
Zhong Kui
Zhong Kui
fossid
Zhong Kui
Level 63
God Stats
8W - 9L
1,479 SR
Queue Stats
148W - 136L
1,444 Elo+
Party 1
Ullr
Ullr
x_xChuchix_x
Ullr
Level 105
God Stats
5W - 11L
1,246 SR
Queue Stats
148W - 136L
1,444 Elo+
Party 1
Team Averages
Level 67
1,326 SR
1,356 Elo+

VS

Team Averages
Level 77
1,461 SR
1,369 Elo+
Pele
Pele
DeityOfMassacre
Pele
Level 105
God Stats
17W - 23L
1,500 SR
Queue Stats
360W - 368L
1,415 Elo+
Party 2
Hera
Hera
HabituaLineStepp
Hera
Level 64
God Stats
23W - 53L
1,492 SR
Queue Stats
252W - 273L
1,391 Elo+
Solo
Atlas
Atlas
T7S_Dobber
Atlas
Level 109
God Stats
17W - 16L
1,492 SR
Queue Stats
263W - 262L
1,403 Elo+
Party 2
Tyr
Tyr
jacevedo51
Tyr
Level 42
God Stats
2W - 4L
1,323 SR
Queue Stats
15W - 24L
1,405 Elo+
Solo
Skadi
Skadi
xEazyXDx
Skadi
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Conearth99
Bacchus
7
0 / 0 / 0
4,387
548
1,757
5,443
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 0 / 2
4,749
594
1,303
4,273
1,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 0
4,917
615
295
3,405
995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
fossid
Zhong Kui
10
4 / 1 / 1
5,935
742
5,523
7,656
5,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

7
0 / 0 / 0
4,229
529
2,420
2,706
862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
4,555
569
2,562
7,767
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 3 / 1
4,422
553
4,099
4,986
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
7
0 / 0 / 0
4,299
537
1,200
4,932
1,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

1
0 / 0 / 0
1,551
194
0
0
0
Skadi
xEazyXDx
Skadi
7
0 / 0 / 0
3,890
486
2,862
2,736
845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
1
1
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Conearth99
Bacchus
0
0
0
0
L
1
2
0
0.5
L
0
3
1
0.17
W
0
0
2
1
L
Atlas
0
0
0
0
W
1
0
0
1
W
Zhong Kui
fossid
Zhong Kui
4
1
1
4.5
L
0
0
0
0
L
Skadi
xEazyXDx
Skadi
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,298
Damage
10,723
23,483
Taken
20,421
11,977
Mitigated
6,801
9,883
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Conearth99
Bacchus
1,757
80
0
1,611
5,443
3,864
0
549
4,894
16,034
0
L
2,562
653
0
2,500
7,767
2,430
0
2,049
5,580
0
27,194
L
4,099
1,249
40
1,423
4,986
1,659
11
3,230
1,542
27,084
0
W
1,303
350
0
1,856
4,273
1,250
0
271
4,002
0
21,466
L
Atlas
1,200
475
744
1,476
4,932
1,867
0
970
3,962
11,052
0
W
295
0
0
913
3,405
995
1,427
0
3,405
0
19,751
W
Zhong Kui
fossid
Zhong Kui
5,523
1,029
116
4,612
7,656
5,006
64
3,828
3,828
33,751
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Skadi
xEazyXDx
Skadi
2,862
1,090
0
510
2,736
845
0
679
2,057
0
22,678
W
2,420
1,433
0
775
2,706
862
0
651
2,055
0
19,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,217
Gold Earned
18,717
193
Minions Killed
145
0
Camps Cleared
0
810,051
Distance Traveled
637,079
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,387
548
29
4
0
159,317
0
L
Pele
4,555
569
43
5
0
176,017
2
L
Hera
4,422
553
45
6
0
144,759
2
W
Loki
4,749
594
43
5
0
207,313
3
L
Atlas
4,299
537
24
3
0
166,588
3
W
Fenrir
4,917
615
30
4
0
139,829
0
W
Zhong Kui
5,935
742
57
7
0
157,712
0
L
Tyr
1,551
194
0
0
0
0
0
L
Skadi
3,890
486
33
4
0
149,715
2
W
Ullr
4,229
529
34
4
0
145,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role