Player Matchup

Cthulhu
Cthulhu
Silver II
Mahunga
Cthulhu
Silver II
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
233W - 242L
1,139 MMR
Solo
Fenrir
Fenrir
Silver IV
Razgriz Snow
Fenrir
Silver IV
Level 159
God Stats
5W - 7L
1,500 SR
Queue Stats
130W - 139L
1,171 MMR
Solo
Mercury
Mercury
Silver I
Talktree
Mercury
Silver I
Level 109
God Stats
21W - 14L
1,605 SR
Queue Stats
165W - 167L
1,197 MMR
Solo
Ah Puch
Ah Puch
Silver I
ZanyHyena
Ah Puch
Silver I
Level 115
God Stats
25W - 19L
1,833 SR
Queue Stats
507W - 513L
1,192 MMR
Solo
Charybdis
Charybdis
Silver II
switchitup99
Charybdis
Silver II
Level 143
God Stats
20W - 21L
1,618 SR
Queue Stats
91W - 96L
1,160 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,611 SR
1,172 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 81
1,304 SR
1,243 MMR
Geb
Geb
Silver III
 
Geb
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver III
Alfichus
Thor
Silver III
Level 43
God Stats
8W - 10L
956 SR
Queue Stats
278W - 292L
1,126 MMR
Solo
Kukulkan
Kukulkan
Bronze IV
Rose GotTheH
Kukulkan
Bronze IV
Level 48
God Stats
0W - 2L
1,327 SR
Queue Stats
1W - 9L
1,217 MMR
Party 1
Cupid
Cupid
Bronze IV
Rose Laume
Cupid
Bronze IV
Level 49
God Stats
0W - 3L
1,250 SR
Queue Stats
1W - 9L
1,217 MMR
Party 1
Raijin
Raijin
Silver IV
TpPowerman95
Raijin
Silver IV
Level 106
God Stats
9W - 6L
1,484 SR
Queue Stats
143W - 164L
1,154 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mahunga
Cthulhu
16
2 / 1 / 3
10,807
569
9,059
17,111
14,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
15
5 / 2 / 9
9,725
512
9,227
10,991
12,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Talktree
Mercury
19
8 / 0 / 3
12,548
660
8,606
16,668
6,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
ZanyHyena
Ah Puch
17
5 / 0 / 8
11,260
593
17,645
8,872
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
switchitup99
Charybdis
18
6 / 3 / 5
12,052
634
17,541
13,680
5,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bans
He BoAwilixSusanoThanatosAo Kuang

VS

Bans
IzanamiYmirHeraTyrHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 4 / 1
7,134
375
4,540
15,246
12,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Thor
15
1 / 5 / 1
9,151
482
10,380
21,737
9,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
Rose GotTheH
Kukulkan
11
1 / 8 / 0
7,242
381
5,545
14,195
5,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
16
1 / 4 / 1
9,163
482
4,755
11,944
4,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
16
2 / 5 / 0
10,095
531
11,222
16,059
7,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
26
Kills
6
6
Deaths
26
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
4
1
0.38
L
Thor
1
5
1
0.3
W
Cthulhu
Mahunga
Cthulhu
2
1
3
3.5
W
Fenrir
5
2
9
4.75
L
Kukulkan
Rose GotTheH
Kukulkan
1
8
0
0.13
L
Cupid
1
4
1
0.38
W
Mercury
Talktree
Mercury
8
0
3
9.5
L
Raijin
2
5
0
0.4
W
Ah Puch
ZanyHyena
Ah Puch
5
0
8
9
W
Charybdis
switchitup99
Charybdis
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,078
Damage
36,442
67,322
Taken
79,181
43,190
Mitigated
40,393
19,945
Healing
14,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,540
0
0
1,907
15,246
12,797
0
5,818
9,167
19,166
0
L
Thor
10,380
2,124
0
3,367
21,737
9,898
0
4,774
16,713
0
72,716
W
Cthulhu
Mahunga
Cthulhu
9,059
1,159
0
7,179
17,111
14,575
126
9,166
7,945
73,733
0
W
Fenrir
9,227
915
0
1,512
10,991
12,614
107
4,645
6,346
228
19,557
L
Kukulkan
Rose GotTheH
Kukulkan
5,545
847
0
1,172
14,195
5,730
0
5,430
8,545
37,697
0
L
Cupid
4,755
2,772
155
4,124
11,944
4,839
2,392
0
11,732
0
76,074
W
Mercury
Talktree
Mercury
8,606
4,302
0
3,021
16,668
6,662
1,125
2,943
13,725
0
118,891
L
Raijin
11,222
1,711
90
3,669
16,059
7,129
0
9,657
6,262
76,637
335
W
Ah Puch
ZanyHyena
Ah Puch
17,645
975
0
2,553
8,872
3,643
1,141
3,773
5,099
85,486
3,219
W
Charybdis
switchitup99
Charybdis
17,541
10,887
0
5,680
13,680
5,696
6,409
1,256
12,424
0
115,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,392
Gold Earned
42,785
566
Minions Killed
468
0
Camps Cleared
0
1,922,041
Distance Traveled
1,704,942
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,134
375
22
1
0
301,125
3
L
Thor
9,151
482
108
6
0
408,060
0
W
Cthulhu
10,807
569
123
6
0
380,268
0
W
Fenrir
9,725
512
16
1
0
370,725
0
L
Kukulkan
7,242
381
78
4
0
321,277
0
L
Cupid
9,163
482
120
6
0
366,575
0
W
Mercury
12,548
660
148
8
0
483,398
3
L
Raijin
10,095
531
140
7
0
307,905
1
W
Ah Puch
11,260
593
131
7
0
359,902
3
W
Charybdis
12,052
634
148
8
0
327,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role