Player Matchup

Anubis
Anubis
Catalyst6491
Anubis
Level 46
God Stats
30W - 34L
1,412 SR
Queue Stats
743W - 749L
1,301 Elo+
Solo
Ao Kuang
Ao Kuang
JakesIcy
Ao Kuang
Level 64
God Stats
3W - 1L
1,535 SR
Queue Stats
86W - 109L
1,397 Elo+
Party 1
Sol
Sol
ShortTre
Sol
Level 28
God Stats
4W - 8L
1,253 SR
Queue Stats
36W - 50L
1,340 Elo+
Party 1
Surtr
Surtr
Truly_Mason_
Surtr
Level 43
God Stats
4W - 3L
1,347 SR
Queue Stats
62W - 88L
1,356 Elo+
Party 1
Lancelot
Lancelot
iTmack-
Lancelot
Level 60
God Stats
6W - 4L
1,515 SR
Queue Stats
89W - 111L
1,386 Elo+
Party 1
Team Averages
Level 48
1,412 SR
1,356 Elo+

VS

Team Averages
Level 63
1,479 SR
1,368 Elo+
Zeus
Zeus
CBONB3338
Zeus
Level 42
God Stats
22W - 39L
1,382 SR
Queue Stats
22W - 39L
1,300 Elo+
Solo
Medusa
Medusa
Marticus 2439
Medusa
Level 86
God Stats
14W - 12L
1,754 SR
Queue Stats
145W - 144L
1,395 Elo+
Solo
Mulan
Mulan
Prestige-_-OreO
Mulan
Level 52
God Stats
4W - 4L
1,500 SR
Queue Stats
57W - 68L
1,376 Elo+
Solo
Anubis
Anubis
StefanHsk21
Anubis
Level 43
God Stats
14W - 12L
1,543 SR
Queue Stats
36W - 50L
1,383 Elo+
Solo
Da Ji
Da Ji
sebastian3679
Da Ji
Level 91
God Stats
0W - 4L
1,214 SR
Queue Stats
137W - 136L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
4 / 4 / 5
8,040
473
10,340
13,510
5,520
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
JakesIcy
Ao Kuang
15
8 / 1 / 2
9,534
561
10,439
12,031
7,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 2 / 0
8,785
517
8,941
9,180
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 0 / 4
8,899
523
4,754
14,040
13,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
iTmack-
Lancelot
15
4 / 3 / 3
9,473
557
13,262
17,937
12,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
5 / 0 / 1
8,627
507
11,586
3,004
1,023
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 0 / 0
8,276
487
6,332
12,787
5,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 5 / 4
7,705
453
9,726
19,866
10,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
11
2 / 7 / 1
7,641
449
7,823
13,279
4,938
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 7 / 4
6,863
404
5,492
15,168
4,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
19
Kills
10
10
Deaths
19
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
5
0
1
5.5
W
Anubis
4
4
5
1.63
W
Ao Kuang
JakesIcy
Ao Kuang
8
1
2
9
L
2
0
0
2
L
1
5
4
0.6
W
0
2
0
0
L
Anubis
2
7
1
0.36
W
3
0
4
5
W
Lancelot
iTmack-
Lancelot
4
3
3
1.83
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,736
Damage
40,959
66,698
Taken
64,104
42,271
Mitigated
27,363
27,583
Healing
21,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
11,586
2,188
0
1,552
3,004
1,023
0
1,315
1,689
36,840
0
W
Anubis
10,340
1,585
0
6,295
13,510
5,520
429
7,312
6,198
48,243
0
W
Ao Kuang
JakesIcy
Ao Kuang
10,439
2,850
0
7,121
12,031
7,110
0
2,746
9,199
68,502
0
L
6,332
1,796
0
6,626
12,787
5,802
784
8,940
3,847
0
74,722
L
9,726
3,535
0
5,299
19,866
10,650
0
4,005
15,861
0
37,168
W
8,941
2,851
0
4,112
9,180
3,495
939
350
8,830
77,470
0
L
Anubis
7,823
297
0
4,713
13,279
4,938
0
10,958
2,321
44,777
0
W
4,754
1,526
0
3,365
14,040
13,538
429
6,017
7,804
111
32,805
W
Lancelot
iTmack-
Lancelot
13,262
3,073
0
6,690
17,937
12,608
18
2,984
14,491
801
73,607
L
5,492
1,352
241
3,507
15,168
4,950
0
4,756
10,412
0
28,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,731
Gold Earned
39,112
463
Minions Killed
342
0
Camps Cleared
0
1,625,800
Distance Traveled
1,478,909
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,627
507
45
3
0
302,768
0
W
Anubis
8,040
473
57
3
0
312,722
1
W
Ao Kuang
9,534
561
107
6
0
373,719
3
L
Medusa
8,276
487
115
7
0
303,951
6
L
Mulan
7,705
453
48
3
0
301,063
0
W
Sol
8,785
517
133
8
0
308,763
0
L
Anubis
7,641
449
84
5
0
266,038
0
W
Surtr
8,899
523
39
2
0
312,688
0
W
Lancelot
9,473
557
127
7
0
317,908
1
L
Da Ji
6,863
404
50
3
0
305,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role