Player Matchup

Surtr
Surtr
AnimeArmpits
Surtr
Level 69
God Stats
2W - 7L
1,101 SR
Queue Stats
68W - 71L
1,500 Elo+
Party 3
Terra
Terra
FailedSource
Terra
Level 123
God Stats
1W - 0L
1,797 SR
Queue Stats
57W - 66L
1,456 Elo+
Party 3
Baron Samedi
Baron Samedi
MusikDisaster2
Baron Samedi
Level 87
God Stats
2W - 0L
1,790 SR
Queue Stats
28W - 38L
1,402 Elo+
Party 3
Lancelot
Lancelot
aaronmyz
Lancelot
Level 37
God Stats
1W - 4L
1,500 SR
Queue Stats
17W - 26L
1,384 Elo+
Solo
Artemis
Artemis
jesslyn26
Artemis
Level 29
God Stats
7W - 3L
1,693 SR
Queue Stats
48W - 45L
1,501 Elo+
Party 3
Team Averages
Level 69
1,576 SR
1,449 Elo+

VS

Team Averages
Level 62
1,581 SR
1,603 Elo+
Zhong Kui
Zhong Kui
JamsBonk
Zhong Kui
Level 55
God Stats
8W - 6L
1,653 SR
Queue Stats
216W - 200L
1,538 Elo+
Party 1
Tiamat
Tiamat
Matticus3
Tiamat
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 60L
1,492 Elo+
Party 1
Vulcan
Vulcan
SрlitPush
Vulcan
Level 178
God Stats
4W - 2L
1,500 SR
Queue Stats
69W - 80L
1,513 Elo+
Party 2
Kukulkan
Kukulkan
Thaarn
Kukulkan
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,773 Elo+
Solo
Tsukuyomi
Tsukuyomi
dmorth20
Tsukuyomi
Level 3
God Stats
1W - 1L
1,751 SR
Queue Stats
1W - 1L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 22
10,414
1,302
10,574
13,706
18,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
5 / 0 / 24
10,693
1,337
12,872
13,217
12,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
MusikDisaster2
Baron Samedi
18
13 / 1 / 20
12,578
1,572
24,209
10,325
5,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
aaronmyz
Lancelot
17
9 / 2 / 14
10,791
1,349
9,977
11,893
6,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artemis
jesslyn26
Artemis
16
5 / 2 / 11
9,841
1,230
10,971
6,854
2,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

307

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JamsBonk
Zhong Kui
15
2 / 8 / 4
9,706
1,213
16,769
19,834
15,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Matticus3
Tiamat
14
2 / 3 / 4
9,333
1,167
12,732
9,798
7,482
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
SрlitPush
Vulcan
14
2 / 10 / 4
9,331
1,166
12,433
15,187
6,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kukulkan
Thaarn
Kukulkan
14
1 / 6 / 1
8,410
1,051
5,608
8,515
3,494
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
dmorth20
Tsukuyomi
14
0 / 10 / 4
8,296
1,037
3,037
18,284
7,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
24
37
Kills
7
7
Deaths
37
91
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
2
22
8
W
5
0
24
17
L
Zhong Kui
JamsBonk
Zhong Kui
2
8
4
0.5
L
Tiamat
Matticus3
Tiamat
2
3
4
1.33
W
Baron Samedi
MusikDisaster2
Baron Samedi
13
1
20
23
L
Vulcan
SрlitPush
Vulcan
2
10
4
0.4
L
Kukulkan
Thaarn
Kukulkan
1
6
1
0.25
W
Lancelot
aaronmyz
Lancelot
9
2
14
8
L
Tsukuyomi
dmorth20
Tsukuyomi
0
10
4
0.2
W
Artemis
jesslyn26
Artemis
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,603
Damage
50,579
55,995
Taken
71,618
45,715
Mitigated
39,947
17,675
Healing
5,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,574
4,152
0
1,678
13,706
18,354
0
10,960
2,746
582
21,134
W
12,872
706
2,438
1,761
13,217
12,851
0
10,508
2,709
22,008
0
L
Zhong Kui
JamsBonk
Zhong Kui
16,769
3,179
0
3,240
19,834
15,104
0
10,316
9,518
39,647
3,251
L
Tiamat
Matticus3
Tiamat
12,732
1,380
0
1,152
9,798
7,482
0
3,965
5,833
19,138
1,374
W
Baron Samedi
MusikDisaster2
Baron Samedi
24,209
2,033
4,054
5,165
10,325
5,478
0
8,667
1,658
46,848
0
L
Vulcan
SрlitPush
Vulcan
12,433
4,239
0
0
15,187
6,254
0
10,427
4,760
28,057
1,830
L
Kukulkan
Thaarn
Kukulkan
5,608
423
0
78
8,515
3,494
0
5,361
3,154
23,376
0
W
Lancelot
aaronmyz
Lancelot
9,977
1,882
439
1,714
11,893
6,286
0
9,670
2,223
0
22,410
L
Tsukuyomi
dmorth20
Tsukuyomi
3,037
1,089
0
533
18,284
7,613
0
7,378
10,906
0
5,703
W
Artemis
jesslyn26
Artemis
10,971
5,901
0
426
6,854
2,746
0
5,664
1,190
0
24,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,317
Gold Earned
45,076
165
Minions Killed
159
6
Camps Cleared
6
847,851
Distance Traveled
680,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,414
1,302
26
3
1
154,446
0
W
Terra
10,693
1,337
22
3
3
203,905
0
L
Zhong Kui
9,706
1,213
50
6
3
133,464
0
L
Tiamat
9,333
1,167
16
2
3
151,252
0
W
Baron Samedi
12,578
1,572
55
7
1
171,546
0
L
Vulcan
9,331
1,166
36
5
0
118,823
0
L
Kukulkan
8,410
1,051
48
6
0
110,849
0
W
Lancelot
10,791
1,349
26
3
0
165,771
0
L
Tsukuyomi
8,296
1,037
9
1
0
165,766
0
W
Artemis
9,841
1,230
36
5
1
152,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role