Player Matchup

Cernunnos
Cernunnos
Silver II
IPingTrash
Cernunnos
Silver II
Level 147
God Stats
2W - 3L
1,531 SR
Queue Stats
50W - 60L
1,467 MMR
Party 4
King Arthur
King Arthur
Bronze III
KeyTeeth
King Arthur
Bronze III
Level 76
God Stats
2W - 6L
1,195 SR
Queue Stats
94W - 110L
1,512 MMR
Party 2
Mercury
Mercury
Gold V
blamingduo
Mercury
Gold V
Level 81
God Stats
10W - 8L
1,549 SR
Queue Stats
23W - 22L
1,554 MMR
Party 4
Ymir
Ymir
Bronze III
sharkking120yt
Ymir
Bronze III
Level 108
God Stats
0W - 1L
1,302 SR
Queue Stats
9W - 17L
1,508 MMR
Solo
Ah Puch
Ah Puch
Bronze III
xZurei
Ah Puch
Bronze III
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 96L
1,512 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 100
1,416 SR
1,511 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,634 SR
1,511 MMR
Hercules
Hercules
Gold III
Darksider89
Hercules
Gold III
Level 63
God Stats
55W - 47L
1,734 SR
Queue Stats
345W - 324L
1,507 MMR
Party 1
Hachiman
Hachiman
Gold IV
JosephSRD
Hachiman
Gold IV
Level 136
God Stats
5W - 7L
1,305 SR
Queue Stats
199W - 202L
1,436 MMR
Party 3
Maui
Maui
Gold III
Longershloonger
Maui
Gold III
Level 53
God Stats
32W - 21L
1,577 SR
Queue Stats
345W - 324L
1,507 MMR
Party 1
Tiamat
Tiamat
Gold IV
Skri11s
Tiamat
Gold IV
Level 171
God Stats
13W - 4L
1,882 SR
Queue Stats
600W - 596L
1,513 MMR
Solo
Susano
Susano
Gold II
lKazuya
Susano
Gold II
Level 194
God Stats
27W - 31L
1,673 SR
Queue Stats
213W - 203L
1,594 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
IPingTrash
Cernunnos
13
2 / 3 / 2
7,744
484
6,293
11,366
4,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
KeyTeeth
King Arthur
11
0 / 6 / 1
6,819
426
8,448
15,375
15,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
blamingduo
Mercury
14
3 / 3 / 2
8,307
519
8,152
14,786
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 1
6,422
401
3,407
12,758
11,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
xZurei
Ah Puch
13
0 / 3 / 1
7,469
467
10,541
9,133
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ao KuangCliodhnaIshtar

VS

Bans
AgniHe BoNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Darksider89
Hercules
15
7 / 0 / 1
9,408
588
11,272
14,067
16,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
JosephSRD
Hachiman
14
1 / 2 / 5
8,227
514
10,651
10,242
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 2 / 5
7,884
493
5,780
12,999
10,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Skri11s
Tiamat
14
0 / 0 / 5
8,109
507
10,119
10,974
9,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Susano
lKazuya
Susano
15
7 / 2 / 2
8,980
561
9,558
12,408
5,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
17
17
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
Darksider89
Hercules
7
0
1
7.5
L
Cernunnos
IPingTrash
Cernunnos
2
3
2
1
W
Hachiman
JosephSRD
Hachiman
1
2
5
1.75
L
King Arthur
KeyTeeth
King Arthur
0
6
1
0.08
W
2
2
5
2.25
W
Tiamat
Skri11s
Tiamat
0
0
5
2.5
L
Mercury
blamingduo
Mercury
3
3
2
1.33
W
Susano
lKazuya
Susano
7
2
2
4
L
1
2
1
0.75
L
Ah Puch
xZurei
Ah Puch
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,841
Damage
47,380
63,418
Taken
60,690
40,307
Mitigated
46,226
10,353
Healing
25,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Darksider89
Hercules
11,272
4,312
0
7,541
14,067
16,366
137
2,435
11,632
0
77,944
L
Cernunnos
IPingTrash
Cernunnos
6,293
3,424
0
3,361
11,366
4,242
0
856
10,468
0
57,270
W
Hachiman
JosephSRD
Hachiman
10,651
5,337
0
3,854
10,242
4,063
0
257
9,985
0
68,378
L
King Arthur
KeyTeeth
King Arthur
8,448
1,120
0
1,250
15,375
15,159
0
3,279
12,002
4,384
44,660
W
5,780
1,210
2,639
3,220
12,999
10,503
0
5,554
7,422
28,446
0
W
Tiamat
Skri11s
Tiamat
10,119
703
0
4,035
10,974
9,976
0
6,615
4,315
68,110
0
L
Mercury
blamingduo
Mercury
8,152
4,550
0
831
14,786
5,963
0
2,092
12,500
0
67,244
W
Susano
lKazuya
Susano
9,558
2,864
0
4,300
12,408
5,318
368
1,268
11,123
0
66,397
L
3,407
713
294
2,632
12,758
11,350
0
4,483
8,009
12,238
0
L
Ah Puch
xZurei
Ah Puch
10,541
860
0
1,985
9,133
3,593
0
4,145
4,540
63,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,761
Gold Earned
42,608
411
Minions Killed
522
0
Camps Cleared
0
1,619,021
Distance Traveled
1,617,429
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,408
588
141
9
0
297,875
0
L
Cernunnos
7,744
484
95
6
0
295,668
0
W
Hachiman
8,227
514
100
6
0
309,356
4
L
King Arthur
6,819
426
77
5
0
306,641
0
W
Maui
7,884
493
34
2
0
314,173
2
W
Tiamat
8,109
507
149
9
0
300,859
3
L
Mercury
8,307
519
104
7
0
387,121
0
W
Susano
8,980
561
98
6
0
395,166
0
L
Ymir
6,422
401
21
1
0
323,607
1
L
Ah Puch
7,469
467
114
7
0
305,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role