Player Matchup

Hercules
Hercules
AlphaPatronus
Hercules
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,778 Elo+
Party 2
Bacchus
Bacchus
SabertoothTB
Bacchus
Level 97
God Stats
7W - 3L
1,739 SR
Queue Stats
20W - 20L
1,507 Elo+
Party 2
Pele
Pele
SenorLechugx
Pele
Level 106
God Stats
7W - 5L
1,502 SR
Queue Stats
194W - 170L
1,495 Elo+
Party 2
Merlin
Merlin
Sir Tibbles6142
Merlin
Level 126
God Stats
33W - 23L
1,585 SR
Queue Stats
189W - 177L
1,490 Elo+
Party 2
Bakasura
Bakasura
Usetf
Bakasura
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,337 Elo+
Solo
Team Averages
Level 114
1,565 SR
1,522 Elo+

VS

Team Averages
Level 127
1,675 SR
1,537 Elo+
Merlin
Merlin
 
Merlin
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
NoctisTimor
Heimdallr
Level 114
God Stats
3W - 5L
1,722 SR
Queue Stats
93W - 72L
1,594 Elo+
Party 1
Sylvanus
Sylvanus
PlagueisTW12
Sylvanus
Level 106
God Stats
5W - 3L
1,869 SR
Queue Stats
213W - 219L
1,499 Elo+
Solo
King Arthur
King Arthur
SkyWasHere
King Arthur
Level 125
God Stats
0W - 3L
1,751 SR
Queue Stats
125W - 108L
1,556 Elo+
Party 1
Arachne
Arachne
xFATALSk1LLZx
Arachne
Level 123
God Stats
73W - 78L
1,533 SR
Queue Stats
270W - 262L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlphaPatronus
Hercules
12
1 / 2 / 3
7,270
559
6,379
12,658
13,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
SabertoothTB
Bacchus
12
3 / 0 / 6
7,945
611
5,426
8,509
8,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
5 / 6 / 3
8,000
615
11,158
13,114
5,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 0 / 0
8,395
646
6,341
3,815
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Usetf
Bakasura
12
3 / 2 / 3
7,460
574
6,847
12,586
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 2 / 1
6,533
503
3,121
7,882
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
NoctisTimor
Heimdallr
12
6 / 3 / 1
7,642
588
9,918
11,368
4,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
PlagueisTW12
Sylvanus
11
1 / 4 / 6
7,178
552
4,688
9,170
7,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
SkyWasHere
King Arthur
12
1 / 3 / 0
6,908
531
7,292
11,252
9,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
12
2 / 4 / 3
7,213
555
4,640
13,075
4,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
16
Kills
10
10
Deaths
16
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
W
Hercules
AlphaPatronus
Hercules
1
2
3
1.25
L
Heimdallr
NoctisTimor
Heimdallr
6
3
1
2.17
L
Sylvanus
PlagueisTW12
Sylvanus
1
4
6
1
W
Bacchus
SabertoothTB
Bacchus
3
0
6
6
W
5
6
3
1.08
W
4
0
0
4
L
King Arthur
SkyWasHere
King Arthur
1
3
0
0.33
W
Bakasura
Usetf
Bakasura
3
2
3
2.25
L
Arachne
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,151
Damage
29,659
50,682
Taken
52,747
33,393
Mitigated
29,069
14,059
Healing
13,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,121
459
0
2,165
7,882
2,888
0
4,194
3,648
45,533
0
W
Hercules
AlphaPatronus
Hercules
6,379
1,589
0
4,299
12,658
13,510
102
1,056
11,602
0
44,261
L
Heimdallr
NoctisTimor
Heimdallr
9,918
5,116
0
1,664
11,368
4,374
877
2,648
8,685
0
49,238
L
Sylvanus
PlagueisTW12
Sylvanus
4,688
1,882
1,188
2,423
9,170
7,482
243
1,791
7,176
26,117
0
W
Bacchus
SabertoothTB
Bacchus
5,426
1,266
0
3,767
8,509
8,334
0
2,604
5,905
20,167
0
W
11,158
3,251
0
1,924
13,114
5,041
0
1,884
11,224
0
62,118
W
6,341
86
0
1,315
3,815
1,629
625
2,009
1,806
72,599
0
L
King Arthur
SkyWasHere
King Arthur
7,292
803
0
2,863
11,252
9,505
0
0
11,129
1,154
48,402
W
Bakasura
Usetf
Bakasura
6,847
4,951
0
2,754
12,586
4,879
812
1,673
10,913
0
53,257
L
Arachne
4,640
2,973
0
3,426
13,075
4,820
0
3,134
9,631
0
47,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,070
Gold Earned
35,474
424
Minions Killed
351
0
Camps Cleared
0
1,462,767
Distance Traveled
1,276,368
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,533
503
85
7
0
243,087
3
W
Hercules
7,270
559
66
5
0
229,353
0
L
Heimdallr
7,642
588
77
6
0
260,498
0
L
Sylvanus
7,178
552
41
3
0
214,217
3
W
Bacchus
7,945
611
29
2
0
310,404
3
W
Pele
8,000
615
97
7
0
346,910
0
W
Merlin
8,395
646
135
10
0
260,260
8
L
King Arthur
6,908
531
74
6
0
270,333
3
W
Bakasura
7,460
574
97
7
0
315,840
0
L
Arachne
7,213
555
74
6
0
288,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role