Player Matchup

Terra
Terra
Barotraumatic
Terra
Level 29
God Stats
3W - 5L
1,384 SR
Queue Stats
27W - 33L
1,362 Elo+
Solo
Surtr
Surtr
Dathan1259
Surtr
Level 36
God Stats
13W - 9L
1,478 SR
Queue Stats
21W - 19L
1,384 Elo+
Solo
Maui
Maui
Marteau9973
Maui
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thor
Thor
Oops_imGAY
Thor
Level 26
God Stats
14W - 27L
1,350 SR
Queue Stats
283W - 321L
1,455 Elo+
Solo
Vulcan
Vulcan
WeNeedACarryx2
Vulcan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,432 Elo+
Solo
Team Averages
Level 24
1,442 SR
1,427 Elo+

VS

Team Averages
Level 17
1,500 SR
1,553 Elo+
Chaac
Chaac
Boats-MaLotes
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,723 Elo+
Solo
Sobek
Sobek
Garnchefaunt
Sobek
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Solo
Rama
Rama
GrimeyOfChaos
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jaybussguns
Tsukuyomi
Level 14
God Stats
0W - 4L
1,500 SR
Queue Stats
20W - 51L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
ĎĚŽŇÛŤŠ
Baron Samedi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 11
6,220
889
3,659
6,778
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
12
6 / 0 / 6
6,340
906
7,694
6,644
5,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 2 / 3
5,201
743
1,071
7,009
4,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 0 / 7
5,683
812
7,454
4,505
1,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 1 / 6
7,021
1,003
8,046
2,065
756
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
5,549
793
6,641
7,852
4,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 1 / 2
5,339
763
2,482
8,729
7,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 1
5,520
789
8,072
7,801
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Jaybussguns
Tsukuyomi
9
0 / 5 / 0
4,772
682
1,262
7,101
2,863
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
ĎĚŽŇÛŤŠ
Baron Samedi
9
1 / 3 / 0
5,117
731
949
3,179
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
15
Kills
3
3
Deaths
15
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
11
7.5
L
1
3
0
0.33
W
Surtr
6
0
6
9
L
0
1
2
1
L
1
3
1
0.5
L
Tsukuyomi
Jaybussguns
Tsukuyomi
0
5
0
0
W
0
2
3
0.75
W
1
0
7
4.5
W
6
1
6
9
L
Baron Samedi
ĎĚŽŇÛŤŠ
Baron Samedi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,924
Damage
19,406
27,001
Taken
34,662
19,246
Mitigated
18,424
6,803
Healing
8,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,659
1,155
1,686
2,760
6,778
6,141
0
1,195
5,583
4,798
0
L
6,641
1,336
0
1,848
7,852
4,382
45
1,702
6,150
0
24,500
W
Surtr
7,694
2,643
0
1,572
6,644
5,980
191
425
6,219
397
17,098
L
2,482
356
136
3,129
8,729
7,027
0
2,955
5,774
5,538
0
L
8,072
5,981
0
2,924
7,801
2,975
0
3,284
4,517
0
22,555
L
Tsukuyomi
Jaybussguns
Tsukuyomi
1,262
271
0
77
7,101
2,863
0
3,112
3,989
0
5,646
W
1,071
615
0
349
7,009
4,501
0
894
6,115
5,421
0
W
7,454
1,364
0
16
4,505
1,868
0
460
4,045
0
18,977
W
8,046
3,966
0
420
2,065
756
378
457
1,608
36,141
0
L
Baron Samedi
ĎĚŽŇÛŤŠ
Baron Samedi
949
179
87
170
3,179
1,177
0
1,985
1,194
4,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,465
Gold Earned
26,297
134
Minions Killed
106
0
Camps Cleared
0
734,235
Distance Traveled
556,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,220
889
2
0
0
148,226
0
L
Chaac
5,549
793
51
7
0
155,794
0
W
Surtr
6,340
906
26
4
0
161,582
0
L
Sobek
5,339
763
7
1
0
148,874
0
L
Rama
5,520
789
28
4
0
122,804
0
L
Tsukuyomi
4,772
682
10
1
0
75,462
0
W
Maui
5,201
743
9
1
0
144,374
0
W
Thor
5,683
812
26
4
0
127,449
0
W
Vulcan
7,021
1,003
71
10
0
152,604
0
L
Baron Samedi
5,117
731
10
1
0
53,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role