Player Matchup

Danzaburou
Danzaburou
AaronML05
Danzaburou
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,066 Elo+
Solo
Skadi
Skadi
AtroxOrexis
Skadi
Level 123
God Stats
2W - 4L
1,803 SR
Queue Stats
101W - 114L
1,270 Elo+
Solo
Anubis
Anubis
Purplebike3000
Anubis
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,168 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WAXERY
Ah Muzen Cab
Level 117
God Stats
1W - 0L
1,235 SR
Queue Stats
23W - 15L
1,546 Elo+
Solo
Ganesha
Ganesha
zpauloblack
Ganesha
Level 78
God Stats
2W - 0L
1,755 SR
Queue Stats
190W - 196L
1,513 Elo+
Solo
Team Averages
Level 98
1,559 SR
1,313 Elo+

VS

Team Averages
Level 84
1,460 SR
1,405 Elo+
Ravana
Ravana
GageWickedNinja
Ravana
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,361 Elo+
Solo
Jing Wei
Jing Wei
Jason Stays Fly
Jing Wei
Level 49
God Stats
2W - 2L
1,633 SR
Queue Stats
27W - 30L
1,434 Elo+
Party 1
Sobek
Sobek
OGCrackaWhite
Sobek
Level 141
God Stats
3W - 4L
1,382 SR
Queue Stats
67W - 86L
1,426 Elo+
Party 1
Serqet
Serqet
Zazre
Serqet
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
369W - 383L
1,310 Elo+
Solo
Susano
Susano
greasy_tacos123
Susano
Level 43
God Stats
0W - 2L
1,284 SR
Queue Stats
202W - 178L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AaronML05
Danzaburou
15
3 / 2 / 13
9,110
828
11,481
9,393
4,014
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 4 / 12
8,813
801
12,262
8,440
3,236
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
13 / 5 / 9
10,712
974
18,733
13,402
8,128
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
WAXERY
Ah Muzen Cab
17
6 / 1 / 12
9,611
874
11,846
6,900
3,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
zpauloblack
Ganesha
15
0 / 3 / 19
8,737
794
5,049
12,564
16,552
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 7
7,649
695
6,640
10,683
6,283
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
15
4 / 5 / 4
9,238
840
10,897
11,389
4,767
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 5 / 5
7,950
723
10,354
14,743
19,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
Zazre
Serqet
15
3 / 3 / 9
8,242
749
4,676
13,023
15,125
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 7 / 7
8,197
745
7,992
13,946
6,325
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
46
25
Kills
14
15
Deaths
25
65
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AaronML05
Danzaburou
3
2
13
4.75
W
3
4
12
2.25
L
2
5
7
1.1
L
Jing Wei
4
5
4
1.2
L
2
5
5
0.9
W
13
5
9
3.5
W
Ah Muzen Cab
WAXERY
Ah Muzen Cab
6
1
12
12
L
Serqet
Zazre
Serqet
3
3
9
2.5
L
3
7
7
0.93
W
Ganesha
zpauloblack
Ganesha
0
3
19
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,371
Damage
40,559
50,699
Taken
63,784
35,100
Mitigated
51,887
21,315
Healing
10,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AaronML05
Danzaburou
11,481
4,251
154
3,089
9,393
4,014
2,049
2,409
6,984
0
21,230
W
12,262
6,628
1,390
1,398
8,440
3,236
1,194
2,627
5,775
0
19,586
L
6,640
842
949
1,475
10,683
6,283
0
4,010
6,673
0
12,236
L
Jing Wei
10,897
7,832
123
1,344
11,389
4,767
0
5,083
6,306
0
22,468
L
10,354
165
0
2,114
14,743
19,387
0
3,084
11,659
20,457
0
W
18,733
968
264
6,095
13,402
8,128
683
1,922
11,046
27,500
0
W
Ah Muzen Cab
WAXERY
Ah Muzen Cab
11,846
4,179
683
3,028
6,900
3,170
286
1,009
5,891
0
23,558
L
Serqet
Zazre
Serqet
4,676
1,168
1,009
1,080
13,023
15,125
0
6,837
6,186
0
7,290
L
7,992
872
931
1,714
13,946
6,325
0
4,768
9,178
0
17,953
W
Ganesha
zpauloblack
Ganesha
5,049
319
1,013
4,201
12,564
16,552
59
2,387
10,177
17,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,983
Gold Earned
41,276
112
Minions Killed
112
0
Camps Cleared
0
942,561
Distance Traveled
900,673
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,110
828
28
3
0
180,429
0
W
Skadi
8,813
801
23
2
0
168,803
0
L
Ravana
7,649
695
16
1
0
201,413
0
L
Jing Wei
9,238
840
36
3
0
206,061
0
L
Sobek
7,950
723
24
2
0
148,265
0
W
Anubis
10,712
974
36
3
0
177,541
0
W
Ah Muzen Cab
9,611
874
25
2
0
223,825
0
L
Serqet
8,242
749
9
1
0
187,769
0
L
Susano
8,197
745
27
2
0
157,165
0
W
Ganesha
8,737
794
0
0
0
191,963
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role