Player Matchup

Tyr
Tyr
Platinum IV
IRanGod
Tyr
Platinum IV
Level 143
God Stats
27W - 29L
1,651 SR
Queue Stats
250W - 219L
1,729 MMR
Party 1
Kukulkan
Kukulkan
Platinum I
Riuk98
Kukulkan
Platinum I
Level 208
God Stats
34W - 33L
1,705 SR
Queue Stats
580W - 508L
1,957 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
xXKillerSWAG7Xx
Ne Zha
Diamond IV
Level 128
God Stats
27W - 20L
1,719 SR
Queue Stats
240W - 219L
2,039 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 160
1,692 SR
1,908 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,653 SR
1,764 MMR
Discordia
Discordia
Platinum III
 
Discordia
Platinum III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum V
MrPokesAlot
Hercules
Platinum V
Level 126
God Stats
1W - 4L
1,733 SR
Queue Stats
12W - 10L
1,975 MMR
Solo
Thor
Thor
Gold I
Voltcha
Thor
Gold I
Level 137
God Stats
6W - 4L
1,725 SR
Queue Stats
22W - 21L
1,817 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
2 / 2 / 5
8,764
730
8,560
16,342
17,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Riuk98
Kukulkan
16
3 / 2 / 1
9,515
793
14,655
7,216
3,833
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 0 / 3
8,717
726
8,742
11,323
11,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ah Muzen CabAo KuangThothAchillesBaba Yaga

VS

Bans
ScyllaGaneshaCu ChulainnGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
0 / 2 / 3
7,988
666
6,529
7,254
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
MrPokesAlot
Hercules
11
0 / 2 / 3
7,727
644
5,901
15,039
13,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
Voltcha
Thor
14
4 / 3 / 0
9,099
758
11,010
13,619
11,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
7
Kills
4
4
Deaths
7
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
2
3
0.75
W
Tyr
2
2
5
2.25
L
Hercules
MrPokesAlot
Hercules
0
2
3
0.75
W
Kukulkan
Riuk98
Kukulkan
3
2
1
1.75
L
Thor
Voltcha
Thor
4
3
0
1.33
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,957
Damage
23,440
34,881
Taken
35,912
33,473
Mitigated
27,591
11,557
Healing
5,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,529
248
0
565
7,254
2,688
0
3,303
3,909
31,129
366
W
Tyr
8,560
803
0
5,645
16,342
17,781
674
3,194
12,161
0
20,753
L
Hercules
MrPokesAlot
Hercules
5,901
2,447
287
3,432
15,039
13,458
0
5,832
8,870
0
19,076
W
Kukulkan
Riuk98
Kukulkan
14,655
1,131
0
1,799
7,216
3,833
2,134
1,456
5,452
69,649
1,973
L
Thor
Voltcha
Thor
11,010
2,050
0
1,206
13,619
11,445
0
5,549
7,697
1,983
31,261
W
8,742
2,117
0
4,113
11,323
11,859
733
3,957
6,817
956
31,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,996
Gold Earned
24,814
165
Minions Killed
133
0
Camps Cleared
0
725,823
Distance Traveled
717,041
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,988
666
58
5
0
234,749
0
W
Tyr
8,764
730
23
2
0
249,398
2
L
Hercules
7,727
644
27
2
0
268,768
0
W
Kukulkan
9,515
793
115
10
0
227,375
0
L
Thor
9,099
758
48
4
0
213,524
0
W
Ne Zha
8,717
726
27
2
0
249,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role